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	<id>https://wiki.pioneerspacesim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BlueZed</id>
	<title>PioneerWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneerspacesim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BlueZed"/>
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	<updated>2026-06-10T17:29:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4557</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4557"/>
		<updated>2024-03-06T07:00:01Z</updated>

		<summary type="html">&lt;p&gt;BlueZed: /* Weapons */ Removing excess space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes, thus travel between star systems.&lt;br /&gt;
&lt;br /&gt;
Their range depends on drive class and ship mass (including cargo).&lt;br /&gt;
&lt;br /&gt;
Travel time and fuel consumption for a given destination are displayed in the sector map screen.&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 130&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 245&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 360&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 540&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a weapon is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
=== Pulse Cannons ===&lt;br /&gt;
&lt;br /&gt;
Rapidly firing cannons to repel attacks and protect the ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Pulse Cannon&lt;br /&gt;
| 1000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 1&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual Pulse Cannons&lt;br /&gt;
| 1,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 4&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 4MW Pulse Cannon&lt;br /&gt;
| 4,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 10&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 10MW Pulse Cannon&lt;br /&gt;
| 10,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 30&lt;br /&gt;
| 4,900&lt;br /&gt;
|-&lt;br /&gt;
| 20MW Rapid Pulse Cannon&lt;br /&gt;
| 20,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 65&lt;br /&gt;
| 12,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beam Lasers ===&lt;br /&gt;
&lt;br /&gt;
Powerful light beams that can be directed at enemy craft instantly.  Watch out for overheating!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual-Fire Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4,800&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid-Fire Beam Laser&lt;br /&gt;
| 3,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 5,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plasma Accelerators ===&lt;br /&gt;
&lt;br /&gt;
Devastating weapons that accelerates dangerous plasma particles towards a target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| Small Plasma Accelerator&lt;br /&gt;
| 50,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 22&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Plasma Accelerator&lt;br /&gt;
| 100,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 50&lt;br /&gt;
| 390,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining Cannons ===&lt;br /&gt;
&lt;br /&gt;
Mining Cannons are special pulse cannons that have been modified to tear apart mineral rich rocks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 5MW Blast-Mining Cannon&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 3,700&lt;br /&gt;
|-&lt;br /&gt;
| 17MW Blast-Mining Cannon&lt;br /&gt;
| 17,000&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 10,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
A simple rocket-powered projectile filled with&amp;amp;nbsp;explosives.&lt;br /&gt;
&lt;br /&gt;
=== Missile guided ===&lt;br /&gt;
&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
A missile that can track down moving targets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile smart ===&lt;br /&gt;
&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
An advanced and more powerful guided missile.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile naval ===&lt;br /&gt;
&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
Very powerful&amp;amp;nbsp;guided missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
&lt;br /&gt;
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.&lt;br /&gt;
&lt;br /&gt;
=== Modified Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 3000'', ''thrust increased by: 10&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Better thrusters for your ship.&lt;br /&gt;
&lt;br /&gt;
=== Optimised Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 6500'', ''thrust increased by: 20&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Even better thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Bespoke Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 14000'', ''thrust increased by: 30&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
The best thrusters you can buy.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heavy Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
An improved atmospheric shield which provides the ship with more protection against reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM basic ===&lt;br /&gt;
&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced ===&lt;br /&gt;
&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin ===&lt;br /&gt;
&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support ===&lt;br /&gt;
&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Target Scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Advanced target scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of raw ores&amp;amp;nbsp;and&amp;amp;nbsp;cargo canisters.&lt;br /&gt;
&lt;br /&gt;
=== Multi scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000''&lt;br /&gt;
&lt;br /&gt;
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
Allocates more power to the shield generator, allowing shields to recharge faster.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair ===&lt;br /&gt;
&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
Automatic system that attempts to repair damaged&amp;amp;nbsp;hull using metal alloys&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.&lt;/div&gt;</summary>
		<author><name>BlueZed</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4556</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4556"/>
		<updated>2024-03-06T06:58:15Z</updated>

		<summary type="html">&lt;p&gt;BlueZed: /* Hyperdrives */ Removing excess space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes, thus travel between star systems.&lt;br /&gt;
&lt;br /&gt;
Their range depends on drive class and ship mass (including cargo).&lt;br /&gt;
&lt;br /&gt;
Travel time and fuel consumption for a given destination are displayed in the sector map screen.&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 130&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 245&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 360&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 540&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a weapon is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pulse Cannons ===&lt;br /&gt;
&lt;br /&gt;
Rapidly firing cannons to repel attacks and protect the ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Pulse Cannon&lt;br /&gt;
| 1000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 1&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual Pulse Cannons&lt;br /&gt;
| 1,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 4&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 4MW Pulse Cannon&lt;br /&gt;
| 4,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 10&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 10MW Pulse Cannon&lt;br /&gt;
| 10,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 30&lt;br /&gt;
| 4,900&lt;br /&gt;
|-&lt;br /&gt;
| 20MW Rapid Pulse Cannon&lt;br /&gt;
| 20,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 65&lt;br /&gt;
| 12,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Beam Lasers ===&lt;br /&gt;
&lt;br /&gt;
Powerful light beams that can be directed at enemy craft instantly.  Watch out for overheating!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual-Fire Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4,800&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid-Fire Beam Laser&lt;br /&gt;
| 3,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 5,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasma Accelerators ===&lt;br /&gt;
&lt;br /&gt;
Devastating weapons that accelerates dangerous plasma particles towards a target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| Small Plasma Accelerator&lt;br /&gt;
| 50,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 22&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Plasma Accelerator&lt;br /&gt;
| 100,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 50&lt;br /&gt;
| 390,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining Cannons ===&lt;br /&gt;
&lt;br /&gt;
Mining Cannons are special pulse cannons that have been modified to tear apart mineral rich rocks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 5MW Blast-Mining Cannon&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 3,700&lt;br /&gt;
|-&lt;br /&gt;
| 17MW Blast-Mining Cannon&lt;br /&gt;
| 17,000&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 10,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
A simple rocket-powered projectile filled with&amp;amp;nbsp;explosives.&lt;br /&gt;
&lt;br /&gt;
=== Missile guided ===&lt;br /&gt;
&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
A missile that can track down moving targets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile smart ===&lt;br /&gt;
&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
An advanced and more powerful guided missile.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile naval ===&lt;br /&gt;
&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
Very powerful&amp;amp;nbsp;guided missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
&lt;br /&gt;
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.&lt;br /&gt;
&lt;br /&gt;
=== Modified Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 3000'', ''thrust increased by: 10&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Better thrusters for your ship.&lt;br /&gt;
&lt;br /&gt;
=== Optimised Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 6500'', ''thrust increased by: 20&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Even better thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Bespoke Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 14000'', ''thrust increased by: 30&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
The best thrusters you can buy.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heavy Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
An improved atmospheric shield which provides the ship with more protection against reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM basic ===&lt;br /&gt;
&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced ===&lt;br /&gt;
&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin ===&lt;br /&gt;
&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support ===&lt;br /&gt;
&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Target Scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Advanced target scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of raw ores&amp;amp;nbsp;and&amp;amp;nbsp;cargo canisters.&lt;br /&gt;
&lt;br /&gt;
=== Multi scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000''&lt;br /&gt;
&lt;br /&gt;
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
Allocates more power to the shield generator, allowing shields to recharge faster.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair ===&lt;br /&gt;
&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
Automatic system that attempts to repair damaged&amp;amp;nbsp;hull using metal alloys&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.&lt;/div&gt;</summary>
		<author><name>BlueZed</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4555</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4555"/>
		<updated>2024-03-06T06:56:02Z</updated>

		<summary type="html">&lt;p&gt;BlueZed: /* Hyperdrives */ Small grammer changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes, thus travel between star systems.&lt;br /&gt;
&lt;br /&gt;
Their range depends on drive class and ship mass (including cargo).&lt;br /&gt;
&lt;br /&gt;
Travel time and fuel consumption for a given destination are displayed in the sector map screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 130&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 245&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 360&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 540&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a weapon is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pulse Cannons ===&lt;br /&gt;
&lt;br /&gt;
Rapidly firing cannons to repel attacks and protect the ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Pulse Cannon&lt;br /&gt;
| 1000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 1&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual Pulse Cannons&lt;br /&gt;
| 1,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 4&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 4MW Pulse Cannon&lt;br /&gt;
| 4,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 10&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 10MW Pulse Cannon&lt;br /&gt;
| 10,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 30&lt;br /&gt;
| 4,900&lt;br /&gt;
|-&lt;br /&gt;
| 20MW Rapid Pulse Cannon&lt;br /&gt;
| 20,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 65&lt;br /&gt;
| 12,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Beam Lasers ===&lt;br /&gt;
&lt;br /&gt;
Powerful light beams that can be directed at enemy craft instantly.  Watch out for overheating!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual-Fire Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4,800&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid-Fire Beam Laser&lt;br /&gt;
| 3,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 5,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasma Accelerators ===&lt;br /&gt;
&lt;br /&gt;
Devastating weapons that accelerates dangerous plasma particles towards a target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| Small Plasma Accelerator&lt;br /&gt;
| 50,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 22&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Plasma Accelerator&lt;br /&gt;
| 100,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 50&lt;br /&gt;
| 390,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining Cannons ===&lt;br /&gt;
&lt;br /&gt;
Mining Cannons are special pulse cannons that have been modified to tear apart mineral rich rocks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 5MW Blast-Mining Cannon&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 3,700&lt;br /&gt;
|-&lt;br /&gt;
| 17MW Blast-Mining Cannon&lt;br /&gt;
| 17,000&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 10,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
A simple rocket-powered projectile filled with&amp;amp;nbsp;explosives.&lt;br /&gt;
&lt;br /&gt;
=== Missile guided ===&lt;br /&gt;
&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
A missile that can track down moving targets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile smart ===&lt;br /&gt;
&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
An advanced and more powerful guided missile.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile naval ===&lt;br /&gt;
&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
Very powerful&amp;amp;nbsp;guided missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
&lt;br /&gt;
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.&lt;br /&gt;
&lt;br /&gt;
=== Modified Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 3000'', ''thrust increased by: 10&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Better thrusters for your ship.&lt;br /&gt;
&lt;br /&gt;
=== Optimised Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 6500'', ''thrust increased by: 20&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Even better thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Bespoke Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 14000'', ''thrust increased by: 30&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
The best thrusters you can buy.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heavy Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
An improved atmospheric shield which provides the ship with more protection against reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM basic ===&lt;br /&gt;
&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced ===&lt;br /&gt;
&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin ===&lt;br /&gt;
&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support ===&lt;br /&gt;
&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Target Scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Advanced target scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of raw ores&amp;amp;nbsp;and&amp;amp;nbsp;cargo canisters.&lt;br /&gt;
&lt;br /&gt;
=== Multi scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000''&lt;br /&gt;
&lt;br /&gt;
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
Allocates more power to the shield generator, allowing shields to recharge faster.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair ===&lt;br /&gt;
&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
Automatic system that attempts to repair damaged&amp;amp;nbsp;hull using metal alloys&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.&lt;/div&gt;</summary>
		<author><name>BlueZed</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4554</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4554"/>
		<updated>2024-03-06T06:27:25Z</updated>

		<summary type="html">&lt;p&gt;BlueZed: /* Weapons */ Compress weapon information in to tables and add information on beam lasers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes, thus travel&amp;amp;nbsp;between star systems.&lt;br /&gt;
&lt;br /&gt;
Their range depend on drive class and on ship mass (including cargo).&lt;br /&gt;
&lt;br /&gt;
Travel time and fuel consumption for a given destination&amp;amp;nbsp;are displayed in the sector map screen.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 130&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 245&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 360&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 540&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a weapon is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pulse Cannons ===&lt;br /&gt;
&lt;br /&gt;
Rapidly firing cannons to repel attacks and protect the ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Pulse Cannon&lt;br /&gt;
| 1000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 1&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual Pulse Cannons&lt;br /&gt;
| 1,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 4&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 4MW Pulse Cannon&lt;br /&gt;
| 4,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 10&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 10MW Pulse Cannon&lt;br /&gt;
| 10,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 30&lt;br /&gt;
| 4,900&lt;br /&gt;
|-&lt;br /&gt;
| 20MW Rapid Pulse Cannon&lt;br /&gt;
| 20,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 65&lt;br /&gt;
| 12,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Beam Lasers ===&lt;br /&gt;
&lt;br /&gt;
Powerful light beams that can be directed at enemy craft instantly.  Watch out for overheating!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual-Fire Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4,800&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid-Fire Beam Laser&lt;br /&gt;
| 3,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 5,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasma Accelerators ===&lt;br /&gt;
&lt;br /&gt;
Devastating weapons that accelerates dangerous plasma particles towards a target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| Small Plasma Accelerator&lt;br /&gt;
| 50,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 22&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Plasma Accelerator&lt;br /&gt;
| 100,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 50&lt;br /&gt;
| 390,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining Cannons ===&lt;br /&gt;
&lt;br /&gt;
Mining Cannons are special pulse cannons that have been modified to tear apart mineral rich rocks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 5MW Blast-Mining Cannon&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 3,700&lt;br /&gt;
|-&lt;br /&gt;
| 17MW Blast-Mining Cannon&lt;br /&gt;
| 17,000&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 10,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
A simple rocket-powered projectile filled with&amp;amp;nbsp;explosives.&lt;br /&gt;
&lt;br /&gt;
=== Missile guided ===&lt;br /&gt;
&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
A missile that can track down moving targets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile smart ===&lt;br /&gt;
&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
An advanced and more powerful guided missile.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile naval ===&lt;br /&gt;
&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
Very powerful&amp;amp;nbsp;guided missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
&lt;br /&gt;
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.&lt;br /&gt;
&lt;br /&gt;
=== Modified Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 3000'', ''thrust increased by: 10&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Better thrusters for your ship.&lt;br /&gt;
&lt;br /&gt;
=== Optimised Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 6500'', ''thrust increased by: 20&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Even better thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Bespoke Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 14000'', ''thrust increased by: 30&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
The best thrusters you can buy.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heavy Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
An improved atmospheric shield which provides the ship with more protection against reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM basic ===&lt;br /&gt;
&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced ===&lt;br /&gt;
&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin ===&lt;br /&gt;
&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support ===&lt;br /&gt;
&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Target Scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Advanced target scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of raw ores&amp;amp;nbsp;and&amp;amp;nbsp;cargo canisters.&lt;br /&gt;
&lt;br /&gt;
=== Multi scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000''&lt;br /&gt;
&lt;br /&gt;
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
Allocates more power to the shield generator, allowing shields to recharge faster.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair ===&lt;br /&gt;
&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
Automatic system that attempts to repair damaged&amp;amp;nbsp;hull using metal alloys&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.&lt;/div&gt;</summary>
		<author><name>BlueZed</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4553</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4553"/>
		<updated>2024-03-06T05:12:31Z</updated>

		<summary type="html">&lt;p&gt;BlueZed: /* Military Drives */ Adjust mass to match in game mass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes, thus travel&amp;amp;nbsp;between star systems.&lt;br /&gt;
&lt;br /&gt;
Their range depend on drive class and on ship mass (including cargo).&lt;br /&gt;
&lt;br /&gt;
Travel time and fuel consumption for a given destination&amp;amp;nbsp;are displayed in the sector map screen.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 130&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 245&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 360&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 540&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a cannon&amp;amp;nbsp;is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 1MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 600'', ''mass: 1'', ''damage: 1000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A simple, lightweight cannon to repel attackers&amp;amp;nbsp;and protect the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 1MW Dual pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1100'', ''mass: 4'', ''damage: 1000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
Two pulse cannons to double the firepower and hit targets with ease.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 2MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1000'', ''mass: 3'', ''damage: 2000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A slightly more powerful, yet lightweight pulse cannon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 2MW Rapid pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1800'', ''mass: 7'', ''damage: 2000'', ''recharge time: 0.13''&lt;br /&gt;
&lt;br /&gt;
A rapid firing pulse cannon that deals more damage per second.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 4MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 2200'', ''mass: 10'', ''damage: 4000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A powerful pulse cannon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 10MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 4900'', ''mass: 30'', ''damage: 10000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A very powerful pulse cannon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 20MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000'', ''mass: 65'', ''damage: 20000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
Incredibly powerful pulse cannon that can outright penetrate weak shields.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 17MW blast-mining cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 10600'', ''mass: 10'', ''damage: 17000'', ''recharge time: 2''&lt;br /&gt;
&lt;br /&gt;
A special pulse cannon modified to tear apart mineral-rich rocks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Small plasma accelerator ===&lt;br /&gt;
&lt;br /&gt;
''price: 120000'', ''mass: 22'', ''damage: 50000'', ''recharge time: 0.3''&lt;br /&gt;
&lt;br /&gt;
A devastating weapon that accelerates dangerous plasma particles towards target.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Large plasma accelerator ===&lt;br /&gt;
&lt;br /&gt;
''price: 390000'', ''mass: 50'', ''damage: 100000'', ''recharge time: 0.3''&lt;br /&gt;
&lt;br /&gt;
Incredibly devastating weapon that accelerates deadly plasma particles towards target.&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
A simple rocket-powered projectile filled with&amp;amp;nbsp;explosives.&lt;br /&gt;
&lt;br /&gt;
=== Missile guided ===&lt;br /&gt;
&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
A missile that can track down moving targets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile smart ===&lt;br /&gt;
&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
An advanced and more powerful guided missile.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile naval ===&lt;br /&gt;
&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
Very powerful&amp;amp;nbsp;guided missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
&lt;br /&gt;
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.&lt;br /&gt;
&lt;br /&gt;
=== Modified Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 3000'', ''thrust increased by: 10&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Better thrusters for your ship.&lt;br /&gt;
&lt;br /&gt;
=== Optimised Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 6500'', ''thrust increased by: 20&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Even better thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Bespoke Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 14000'', ''thrust increased by: 30&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
The best thrusters you can buy.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heavy Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
An improved atmospheric shield which provides the ship with more protection against reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM basic ===&lt;br /&gt;
&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced ===&lt;br /&gt;
&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin ===&lt;br /&gt;
&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support ===&lt;br /&gt;
&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Target Scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Advanced target scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of raw ores&amp;amp;nbsp;and&amp;amp;nbsp;cargo canisters.&lt;br /&gt;
&lt;br /&gt;
=== Multi scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000''&lt;br /&gt;
&lt;br /&gt;
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
Allocates more power to the shield generator, allowing shields to recharge faster.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair ===&lt;br /&gt;
&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
Automatic system that attempts to repair damaged&amp;amp;nbsp;hull using metal alloys&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.&lt;/div&gt;</summary>
		<author><name>BlueZed</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4552</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4552"/>
		<updated>2024-03-06T04:40:08Z</updated>

		<summary type="html">&lt;p&gt;BlueZed: /* Standard Drives */ Adjust mass match in-game mass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes, thus travel&amp;amp;nbsp;between star systems.&lt;br /&gt;
&lt;br /&gt;
Their range depend on drive class and on ship mass (including cargo).&lt;br /&gt;
&lt;br /&gt;
Travel time and fuel consumption for a given destination&amp;amp;nbsp;are displayed in the sector map screen.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 130&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 245&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 360&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 540&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a cannon&amp;amp;nbsp;is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 1MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 600'', ''mass: 1'', ''damage: 1000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A simple, lightweight cannon to repel attackers&amp;amp;nbsp;and protect the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 1MW Dual pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1100'', ''mass: 4'', ''damage: 1000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
Two pulse cannons to double the firepower and hit targets with ease.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 2MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1000'', ''mass: 3'', ''damage: 2000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A slightly more powerful, yet lightweight pulse cannon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 2MW Rapid pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1800'', ''mass: 7'', ''damage: 2000'', ''recharge time: 0.13''&lt;br /&gt;
&lt;br /&gt;
A rapid firing pulse cannon that deals more damage per second.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 4MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 2200'', ''mass: 10'', ''damage: 4000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A powerful pulse cannon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 10MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 4900'', ''mass: 30'', ''damage: 10000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A very powerful pulse cannon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 20MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000'', ''mass: 65'', ''damage: 20000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
Incredibly powerful pulse cannon that can outright penetrate weak shields.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 17MW blast-mining cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 10600'', ''mass: 10'', ''damage: 17000'', ''recharge time: 2''&lt;br /&gt;
&lt;br /&gt;
A special pulse cannon modified to tear apart mineral-rich rocks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Small plasma accelerator ===&lt;br /&gt;
&lt;br /&gt;
''price: 120000'', ''mass: 22'', ''damage: 50000'', ''recharge time: 0.3''&lt;br /&gt;
&lt;br /&gt;
A devastating weapon that accelerates dangerous plasma particles towards target.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Large plasma accelerator ===&lt;br /&gt;
&lt;br /&gt;
''price: 390000'', ''mass: 50'', ''damage: 100000'', ''recharge time: 0.3''&lt;br /&gt;
&lt;br /&gt;
Incredibly devastating weapon that accelerates deadly plasma particles towards target.&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
A simple rocket-powered projectile filled with&amp;amp;nbsp;explosives.&lt;br /&gt;
&lt;br /&gt;
=== Missile guided ===&lt;br /&gt;
&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
A missile that can track down moving targets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile smart ===&lt;br /&gt;
&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
An advanced and more powerful guided missile.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile naval ===&lt;br /&gt;
&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
Very powerful&amp;amp;nbsp;guided missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
&lt;br /&gt;
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.&lt;br /&gt;
&lt;br /&gt;
=== Modified Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 3000'', ''thrust increased by: 10&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Better thrusters for your ship.&lt;br /&gt;
&lt;br /&gt;
=== Optimised Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 6500'', ''thrust increased by: 20&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Even better thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Bespoke Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 14000'', ''thrust increased by: 30&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
The best thrusters you can buy.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heavy Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
An improved atmospheric shield which provides the ship with more protection against reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM basic ===&lt;br /&gt;
&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced ===&lt;br /&gt;
&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin ===&lt;br /&gt;
&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support ===&lt;br /&gt;
&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Target Scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Advanced target scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of raw ores&amp;amp;nbsp;and&amp;amp;nbsp;cargo canisters.&lt;br /&gt;
&lt;br /&gt;
=== Multi scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000''&lt;br /&gt;
&lt;br /&gt;
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
Allocates more power to the shield generator, allowing shields to recharge faster.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair ===&lt;br /&gt;
&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
Automatic system that attempts to repair damaged&amp;amp;nbsp;hull using metal alloys&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.&lt;/div&gt;</summary>
		<author><name>BlueZed</name></author>
		
	</entry>
</feed>