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	<id>https://wiki.pioneerspacesim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brianetta</id>
	<title>PioneerWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneerspacesim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Brianetta"/>
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	<updated>2026-04-28T08:16:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=3187</id>
		<title>Pioneer Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=3187"/>
		<updated>2017-02-15T00:51:06Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: Reverted edits by Brianetta (talk) to last revision by Nozmajner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dontdownload.png|Dontdownload.png|link=]]__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Pioneer is a space adventure game set in the Milkyway galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems.&lt;br /&gt;
&lt;br /&gt;
If you are new to pioneer you may want to know [[How_to_start|how to start]].&lt;br /&gt;
&lt;br /&gt;
*[http://pioneerspacesim.net/download Download Pioneer] for Windows, Linux and Mac OSX&lt;br /&gt;
&lt;br /&gt;
Please make this wiki nice. Add stuff about mods, dev, whatever. Be awesome! [[Getting_started|How to get started]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#bbffbb; border:2px solid #99ee99; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; | &lt;br /&gt;
=== Community ===&lt;br /&gt;
&lt;br /&gt;
*[http://pioneerspacesim.net/ Pioneer Space Sim Homepage]&lt;br /&gt;
*[http://spacesimcentral.com/ssc/forum/23-pioneer/ Community forum]&lt;br /&gt;
*[http://pioneerspacesim.net/forum Developer forum]&lt;br /&gt;
*[http://webchat.freenode.net/?channels=#pioneer Pioneer Space Sim on IRC]&lt;br /&gt;
*[http://pioneerspacesim.net/+ Pioneer Space Sim] on Google+&lt;br /&gt;
*[http://twitter.com/pioneerspacesim @pioneerspacesim] on Twitter&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*[[Manual|Basic Manual]]&lt;br /&gt;
*[[Mission_Types_and_BBS|Mission Types and BBS]]&lt;br /&gt;
*[[Tutorials|Tutorials]] (Outdated and WIP)&lt;br /&gt;
*[[Keyboard_and_mouse_controls|Keyboard and mouse controls]]&lt;br /&gt;
*[[Settings_Menu|Settings Menu]]&lt;br /&gt;
*[[FAQ|FAQ]]&lt;br /&gt;
*[[Media_Coverage|Media Coverage]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#fff9b1; border:2px solid #f0fe66; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; | &lt;br /&gt;
=== The Pioneer Universe ===&lt;br /&gt;
&lt;br /&gt;
*[[Pioneer_Universe|Pioneer Universe]]&lt;br /&gt;
*[http://pioneerwiki.com/wiki/Category:Ships Ships] (work in progress)&lt;br /&gt;
*[http://pioneerwiki.com/wiki/Category:Manufacturers Manufacturers] (work in progress)&lt;br /&gt;
*[[Places_of_interest|Places of interest]]&lt;br /&gt;
*[[Ship_Equipment|Ship Equipment]] (work in progress)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#f0f0ff; border:2px solid #c6c9ff; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; | &lt;br /&gt;
=== Content Creation ===&lt;br /&gt;
&lt;br /&gt;
*[[Mods|Mods]]&lt;br /&gt;
*[[Scripting_and_Mission_Creation|Scripting and Mission Creation]]&lt;br /&gt;
*[[Custom_Systems|Custom Systems]]&lt;br /&gt;
*[[Design_and_Concept_art|Design and Concept art]]&lt;br /&gt;
*[[Modeling,_Texturing,_Graphics_Design|Modeling, Texturing, Graphics Design]]&lt;br /&gt;
*[[Music_and_Sound|Music and Sound]]&lt;br /&gt;
*[[Translations|Translations]]&lt;br /&gt;
*[[Licensing|Licensing]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#fff3e3; border:2px solid #ffc9c9; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; | &lt;br /&gt;
=== Development ===&lt;br /&gt;
&lt;br /&gt;
*[[Design_Scope|Game Scope]]&lt;br /&gt;
*[[How_you_can_contribute|How you can contribute]]&lt;br /&gt;
*[[Getting_Started_with_Development|Getting Started with Development]]&lt;br /&gt;
**[[How_to_communicate|How to communicate]]&lt;br /&gt;
**[[Using_git_and_GitHub|Using git and GitHub]]&lt;br /&gt;
**[[Code_style|Code style]]&lt;br /&gt;
*[[Development_Model|Development Model]]&lt;br /&gt;
*[[Design_Workflow|Design and Project Management Workflow]]&lt;br /&gt;
*[https://github.com/pioneerspacesim/pioneer/issues Issue tracker]&lt;br /&gt;
*[[Roadmap|Roadmap]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pioneer is brung to you by a flock of [https://github.com/pioneerspacesim/pioneer/blob/master/AUTHORS.txt opensource beardy-weirdies], and is [http://www.gnu.org/licenses/gpl.html Free Software]&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=3186</id>
		<title>Pioneer Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=3186"/>
		<updated>2017-02-15T00:50:47Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: Change http:// to https:// for Pioneer sites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Dontdownload.png|Dontdownload.png|link=]]__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Pioneer is a space adventure game set in the Milkyway galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems.&lt;br /&gt;
&lt;br /&gt;
If you are new to pioneer you may want to know [[How_to_start|how to start]].&lt;br /&gt;
&lt;br /&gt;
*[http://pioneerspacesim.net/download Download Pioneer] for Windows, Linux and Mac OSX&lt;br /&gt;
&lt;br /&gt;
Please make this wiki nice. Add stuff about mods, dev, whatever. Be awesome! [[Getting_started|How to get started]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#bbffbb; border:2px solid #99ee99; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; | &lt;br /&gt;
&amp;lt;h3&amp;gt; Community &amp;lt;/h3&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;https://pioneerspacesim.net/&amp;quot; alt=&amp;quot;https://pioneerspacesim.net/&amp;quot; title=&amp;quot;https://pioneerspacesim.net/&amp;quot;&amp;gt;Pioneer Space Sim Homepage&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://spacesimcentral.com/ssc/forum/23-pioneer/&amp;quot; alt=&amp;quot;http://spacesimcentral.com/ssc/forum/23-pioneer/&amp;quot; title=&amp;quot;http://spacesimcentral.com/ssc/forum/23-pioneer/&amp;quot;&amp;gt;Community forum&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;https://pioneerspacesim.net/forum&amp;quot; alt=&amp;quot;https://pioneerspacesim.net/forum&amp;quot; title=&amp;quot;https://pioneerspacesim.net/forum&amp;quot;&amp;gt;Developer forum&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://webchat.freenode.net/?channels=#pioneer&amp;quot; alt=&amp;quot;http://webchat.freenode.net/?channels=#pioneer&amp;quot; title=&amp;quot;http://webchat.freenode.net/?channels=#pioneer&amp;quot;&amp;gt;Pioneer Space Sim on IRC&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;https://pioneerspacesim.net/+&amp;quot; alt=&amp;quot;https://pioneerspacesim.net/+&amp;quot; title=&amp;quot;https://pioneerspacesim.net/+&amp;quot;&amp;gt;Pioneer Space Sim&amp;lt;/a&amp;gt; on Google+&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;http://twitter.com/pioneerspacesim&amp;quot; alt=&amp;quot;http://twitter.com/pioneerspacesim&amp;quot; title=&amp;quot;http://twitter.com/pioneerspacesim&amp;quot;&amp;gt;@pioneerspacesim&amp;lt;/a&amp;gt; on Twitter&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Manual&amp;quot;&amp;gt;Basic Manual&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Mission%20Types%20and%20BBS&amp;quot;&amp;gt;Mission Types and BBS&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Tutorials&amp;quot;&amp;gt;Tutorials&amp;lt;/a&amp;gt; (Outdated and WIP)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Keyboard%20and%20mouse%20controls&amp;quot;&amp;gt;Keyboard and mouse controls&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Settings%20Menu&amp;quot;&amp;gt;Settings Menu&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;FAQ&amp;quot;&amp;gt;FAQ&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Media%20Coverage&amp;quot;&amp;gt;Media Coverage&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;| width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#fff9b1; border:2px solid #f0fe66; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; |&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Pioneer Universe ===&lt;br /&gt;
&lt;br /&gt;
*[[Pioneer_Universe|Pioneer Universe]]&lt;br /&gt;
*[http://pioneerwiki.com/wiki/Category:Ships Ships] (work in progress)&lt;br /&gt;
*[http://pioneerwiki.com/wiki/Category:Manufacturers Manufacturers] (work in progress)&lt;br /&gt;
*[[Places_of_interest|Places of interest]]&lt;br /&gt;
*[[Ship_Equipment|Ship Equipment]] (work in progress)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#f0f0ff; border:2px solid #c6c9ff; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; | &lt;br /&gt;
=== Content Creation ===&lt;br /&gt;
&lt;br /&gt;
*[[Mods|Mods]]&lt;br /&gt;
*[[Scripting_and_Mission_Creation|Scripting and Mission Creation]]&lt;br /&gt;
*[[Custom_Systems|Custom Systems]]&lt;br /&gt;
*[[Design_and_Concept_art|Design and Concept art]]&lt;br /&gt;
*[[Modeling,_Texturing,_Graphics_Design|Modeling, Texturing, Graphics Design]]&lt;br /&gt;
*[[Music_and_Sound|Music and Sound]]&lt;br /&gt;
*[[Translations|Translations]]&lt;br /&gt;
*[[Licensing|Licensing]]&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;33%&amp;quot; style=&amp;quot;background:#fff3e3; border:2px solid #ffc9c9; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; | &lt;br /&gt;
=== Development ===&lt;br /&gt;
&lt;br /&gt;
*[[Design_Scope|Game Scope]]&lt;br /&gt;
*[[How_you_can_contribute|How you can contribute]]&lt;br /&gt;
*[[Getting_Started_with_Development|Getting Started with Development]]&lt;br /&gt;
**[[How_to_communicate|How to communicate]]&lt;br /&gt;
**[[Using_git_and_GitHub|Using git and GitHub]]&lt;br /&gt;
**[[Code_style|Code style]]&lt;br /&gt;
*[[Development_Model|Development Model]]&lt;br /&gt;
*[[Design_Workflow|Design and Project Management Workflow]]&lt;br /&gt;
*[https://github.com/pioneerspacesim/pioneer/issues Issue tracker]&lt;br /&gt;
*[[Roadmap|Roadmap]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pioneer is brung to you by a flock of [https://github.com/pioneerspacesim/pioneer/blob/master/AUTHORS.txt opensource beardy-weirdies], and is [http://www.gnu.org/licenses/gpl.html Free Software]&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Talk:How_to_communicate&amp;diff=808</id>
		<title>Talk:How to communicate</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Talk:How_to_communicate&amp;diff=808"/>
		<updated>2013-02-13T13:37:23Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: Created page with &amp;quot;=Github, wiki, list or it doesn't exist=  We really shouldn't be suggesting the forum as a means of communicating with the developers - it's strictly fan to fan. ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Github, wiki, list or it doesn't exist=&lt;br /&gt;
&lt;br /&gt;
We really shouldn't be suggesting the forum as a means of communicating with the developers - it's strictly fan to fan. [[User:Brianetta|Brianetta]] &amp;lt;sup&amp;gt;''Brian Ronald, UK.''  [[User_talk:Brianetta |Talk here]]&amp;lt;/sup&amp;gt; 05:37, 13 February 2013 (PST)&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Talk:Mods&amp;diff=470</id>
		<title>Talk:Mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Talk:Mods&amp;diff=470"/>
		<updated>2013-01-14T09:31:21Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello:)&lt;br /&gt;
&lt;br /&gt;
Eventually, interested parties will need to figure out where/who/how to deal with things related to mods (as well as any other part of Pioneer).&lt;br /&gt;
&lt;br /&gt;
This discussion page ''and possibly a task page'' could be used for coordinating specific things with those not on IRC (the mailinglist is another option, but wiki allows structured multi-page discussion that people can follow easily).&lt;br /&gt;
&lt;br /&gt;
Just click edit at top and type discussion here. There's a preview, but if you make a mistake or anything you can just edit again. I'll start it off:)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Where to host files===&lt;br /&gt;
&lt;br /&gt;
* Sourceforge is an option. They have both bandwidth and persistence of uploads. Pioneer already uses sourceforge for downloads. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Who to manage hosting/check files/maintain wiki pages/create packages of compatible mods===&lt;br /&gt;
&lt;br /&gt;
* I nominate '''[[User:Baobobafet|Baobobafet]]''' for the job.  (-: [[User:Brianetta|Brianetta]] &amp;lt;sup&amp;gt;''Brian Ronald, UK.''  [[User_talk:Brianetta |Talk here]]&amp;lt;/sup&amp;gt; 01:31, 14 January 2013 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=333</id>
		<title>Moving to Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=333"/>
		<updated>2012-11-13T23:42:35Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Goal=&lt;br /&gt;
&lt;br /&gt;
This article assumes that a development goal of Pioneer is to move as much game logic as possible out of the C++ core, and into the Lua environment. That in time, Lua will govern what happens in the game, and the engine will be left to implement how that happens. '''What, not how''' is a guiding principle.&lt;br /&gt;
&lt;br /&gt;
The goal of this article, therefore, is to determine a sequence of feature development where each feature is not implemented before something upon which it depends. Each feature is defined as a heading in the next section, including a bulleted list of features which must exist beforehand, and which should exist beforehand.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
==Lua control of hyperspace==&lt;br /&gt;
Instead of being a core API function, &amp;lt;tt&amp;gt;Ship.HyperspaceTo()&amp;lt;/tt&amp;gt; would be a Lua function directly responsible for deciding upon the distance, fuel use, elapsed time, chance of failure and destination of a jump. This function could call a core function to initiate a jump with elapsed time and destination arguments, and the core would immediately set about destroying the current system, animating the jump and building the next one. If it decided the jump was to happen, the Lua function would deduct the relevant quantity of whichever cargo (if any).&lt;br /&gt;
&lt;br /&gt;
==Lua-based bulletin boards==&lt;br /&gt;
Everything that normally comes up when the player hits F4 whilst docked, implemented in Lua.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* New UI&lt;br /&gt;
&lt;br /&gt;
==Lua-based commodities market==&lt;br /&gt;
Buying and selling goods in a custom shop&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* New UI&lt;br /&gt;
* [[#Lua-based bulletin boards]]&lt;br /&gt;
&lt;br /&gt;
==Lua-defined cargo==&lt;br /&gt;
All cargo (and equipment) items are defined in Lua, using some sort of cargo class. The engine itself is completely agnostic as to the concept of cargo. It doesn't know or care what you have, as long as it knows how much mass there is.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua control of Hyperspace]] (hyperspace requires Hydrogen)&lt;br /&gt;
* [[#Lua-based commodities market]]&lt;br /&gt;
* Presence of an UpdateCargoMass method in a ship.&lt;br /&gt;
* API to trigger a weapon effect&lt;br /&gt;
* API to spawn missiles &amp;amp; similar&lt;br /&gt;
&lt;br /&gt;
==Arbitrary cargo==&lt;br /&gt;
Special items (&amp;quot;MacGuffins&amp;quot;) required to complete missions or quests. Could include, for example, &amp;quot;5 Furies statue&amp;quot; or &amp;quot;Mycoid vaccine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua-defined cargo]]&lt;br /&gt;
&lt;br /&gt;
==Arbitrary equipment==&lt;br /&gt;
Mission-specific equipment, such as cameras, soil samplers, radiometers, beacons, etc which must be activated or deployed as part of a mission. &lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua-defined cargo]]&lt;br /&gt;
* New UI&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=332</id>
		<title>Moving to Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=332"/>
		<updated>2012-11-13T23:39:23Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Goal=&lt;br /&gt;
&lt;br /&gt;
This article assumes that a development goal of Pioneer is to move as much game logic as possible out of the C++ core, and into the Lua environment. That in time, Lua will govern what happens in the game, and the engine will be left to implement how that happens. '''What, not how''' is a guiding principle.&lt;br /&gt;
&lt;br /&gt;
The goal of this article, therefore, is to determine a sequence of feature development where each feature is not implemented before something upon which it depends. Each feature is defined as a heading in the next section, including a bulleted list of features which must exist beforehand, and which should exist beforehand.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
==Lua control of hyperspace==&lt;br /&gt;
Instead of being a core API function, &amp;lt;tt&amp;gt;Ship.HyperspaceTo()&amp;lt;/tt&amp;gt; would be a Lua function directly responsible for deciding upon the distance, fuel use, elapsed time, chance of failure and destination of a jump. This function could call a core function to initiate a jump with elapsed time and destination arguments, and the core would immediately set about destroying the current system, animating the jump and building the next one. If it decided the jump was to happen, the Lua function would deduct the relevant quantity of whichever cargo (if any).&lt;br /&gt;
&lt;br /&gt;
==Lua-defined cargo==&lt;br /&gt;
All cargo (and equipment) items are defined in Lua, using some sort of cargo class. The engine itself is completely agnostic as to the concept of cargo. It doesn't know or care what you have, as long as it knows how much mass there is.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua control of Hyperspace]] (hyperspace requires Hydrogen)&lt;br /&gt;
* Presence of an UpdateCargoMass method in a ship.&lt;br /&gt;
* API to trigger a weapon effect&lt;br /&gt;
* API to spawn missiles &amp;amp; similar&lt;br /&gt;
&lt;br /&gt;
==Lua-based bulletin boards==&lt;br /&gt;
Everything that normally comes up when the player hits F4 whilst docked, implemented in Lua.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* New UI&lt;br /&gt;
&lt;br /&gt;
==Lua-based commodities market==&lt;br /&gt;
Buying and selling goods in a custom shop&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* New UI&lt;br /&gt;
* [[#Lua-based bulletin boards]]&lt;br /&gt;
&lt;br /&gt;
==Arbitrary cargo==&lt;br /&gt;
Special items (&amp;quot;MacGuffins&amp;quot;) required to complete missions or quests. Could include, for example, &amp;quot;5 Furies statue&amp;quot; or &amp;quot;Mycoid vaccine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua-defined cargo]]&lt;br /&gt;
&lt;br /&gt;
==Arbitrary equipment==&lt;br /&gt;
Mission-specific equipment, such as cameras, soil samplers, radiometers, beacons, etc which must be activated or deployed as part of a mission. &lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua-defined cargo]]&lt;br /&gt;
* New UI&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=331</id>
		<title>Moving to Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=331"/>
		<updated>2012-11-13T23:06:15Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: /* Arbitrary cargo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Goal=&lt;br /&gt;
&lt;br /&gt;
This article assumes that a development goal of Pioneer is to move as much game logic as possible out of the C++ core, and into the Lua environment. That in time, Lua will govern what happens in the game, and the engine will be left to implement how that happens. '''What, not how''' is a guiding principle.&lt;br /&gt;
&lt;br /&gt;
The goal of this article, therefore, is to determine a sequence of feature development where each feature is not implemented before something upon which it depends. Each feature is defined as a heading in the next section, including a bulleted list of features which must exist beforehand, and which should exist beforehand.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
==Lua control of hyperspace==&lt;br /&gt;
Instead of being a core API function, &amp;lt;tt&amp;gt;Ship.HyperspaceTo()&amp;lt;/tt&amp;gt; would be a Lua function directly responsible for deciding upon the distance, fuel use, elapsed time, chance of failure and destination of a jump. This function could call a core function to initiate a jump with elapsed time and destination arguments, and the core would immediately set about destroying the current system, animating the jump and building the next one. If it decided the jump was to happen, the Lua function would deduct the relevant quantity of whichever cargo (if any).&lt;br /&gt;
&lt;br /&gt;
==Lua-defined cargo==&lt;br /&gt;
All cargo (and equipment) items are defined in Lua, using some sort of cargo class. The engine itself is completely agnostic as to the concept of cargo. It doesn't know or care what you have, as long as it knows how much mass there is.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua control of Hyperspace]] (hyperspace requires Hydrogen)&lt;br /&gt;
* Presence of an UpdateCargoMass method in a ship.&lt;br /&gt;
&lt;br /&gt;
==Lua-based bulletin boards==&lt;br /&gt;
Everything that normally comes up when the player hits F4 whilst docked, implemented in Lua.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* New UI&lt;br /&gt;
&lt;br /&gt;
==Lua-based commodities market==&lt;br /&gt;
Buying and selling goods in a custom shop&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* New UI&lt;br /&gt;
* [[#Lua-based bulletin boards]]&lt;br /&gt;
&lt;br /&gt;
==Arbitrary cargo==&lt;br /&gt;
Special items (&amp;quot;MacGuffins&amp;quot;) required to complete missions or quests. Could include, for example, &amp;quot;5 Furies statue&amp;quot; or &amp;quot;Mycoid vaccine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua-defined cargo]]&lt;br /&gt;
&lt;br /&gt;
==Arbitrary equipment==&lt;br /&gt;
Mission-specific equipment, such as cameras, soil samplers, radiometers, beacons, etc which must be activated or deployed as part of a mission. &lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua-defined cargo]]&lt;br /&gt;
* New UI&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=330</id>
		<title>Moving to Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=330"/>
		<updated>2012-11-13T23:02:12Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Goal=&lt;br /&gt;
&lt;br /&gt;
This article assumes that a development goal of Pioneer is to move as much game logic as possible out of the C++ core, and into the Lua environment. That in time, Lua will govern what happens in the game, and the engine will be left to implement how that happens. '''What, not how''' is a guiding principle.&lt;br /&gt;
&lt;br /&gt;
The goal of this article, therefore, is to determine a sequence of feature development where each feature is not implemented before something upon which it depends. Each feature is defined as a heading in the next section, including a bulleted list of features which must exist beforehand, and which should exist beforehand.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
==Lua control of hyperspace==&lt;br /&gt;
Instead of being a core API function, &amp;lt;tt&amp;gt;Ship.HyperspaceTo()&amp;lt;/tt&amp;gt; would be a Lua function directly responsible for deciding upon the distance, fuel use, elapsed time, chance of failure and destination of a jump. This function could call a core function to initiate a jump with elapsed time and destination arguments, and the core would immediately set about destroying the current system, animating the jump and building the next one. If it decided the jump was to happen, the Lua function would deduct the relevant quantity of whichever cargo (if any).&lt;br /&gt;
&lt;br /&gt;
==Lua-defined cargo==&lt;br /&gt;
All cargo (and equipment) items are defined in Lua, using some sort of cargo class. The engine itself is completely agnostic as to the concept of cargo. It doesn't know or care what you have, as long as it knows how much mass there is.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua control of Hyperspace]] (hyperspace requires Hydrogen)&lt;br /&gt;
* Presence of an UpdateCargoMass method in a ship.&lt;br /&gt;
&lt;br /&gt;
==Lua-based bulletin boards==&lt;br /&gt;
Everything that normally comes up when the player hits F4 whilst docked, implemented in Lua.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* New UI&lt;br /&gt;
&lt;br /&gt;
==Lua-based commodities market==&lt;br /&gt;
Buying and selling goods in a custom shop&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* New UI&lt;br /&gt;
* [[#Lua-based bulletin boards]]&lt;br /&gt;
&lt;br /&gt;
==Arbitrary cargo==&lt;br /&gt;
Special items (&amp;quot;MacGuffins&amp;quot;) required to complete missions or quests. Could include, for example, &amp;quot;5 Furies statue&amp;quot; or &amp;quot;Mycoid vaccination&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua-defined cargo]]&lt;br /&gt;
&lt;br /&gt;
==Arbitrary equipment==&lt;br /&gt;
Mission-specific equipment, such as cameras, soil samplers, radiometers, beacons, etc which must be activated or deployed as part of a mission. &lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua-defined cargo]]&lt;br /&gt;
* New UI&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=329</id>
		<title>Moving to Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=329"/>
		<updated>2012-11-13T22:54:22Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: First bash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Goal=&lt;br /&gt;
&lt;br /&gt;
This article assumes that a development goal of Pioneer is to move as much game logic as possible out of the C++ core, and into the Lua environment. That in time, Lua will govern what happens in the game, and the engine will be left to implement how that happens. '''What, not how''' is a guiding principle.&lt;br /&gt;
&lt;br /&gt;
The goal of this article, therefore, is to determine a sequence of feature development where each feature is not implemented before something upon which it depends. Each feature is defined as a heading in the next section, including a bulleted list of features which must exist beforehand, and which should exist beforehand.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
==Lua control of hyperspace==&lt;br /&gt;
Instead of being a core API function, &amp;lt;tt&amp;gt;Ship.HyperspaceTo()&amp;lt;/tt&amp;gt; would be a Lua function directly responsible for deciding upon the distance, fuel use, elapsed time, chance of failure and destination of a jump. This function could call a core function to initiate a jump with elapsed time and destination arguments, and the core would immediately set about destroying the current system, animating the jump and building the next one. If it decided the jump was to happen, the Lua function would deduct the relevant quantity of whichever cargo (if any).&lt;br /&gt;
&lt;br /&gt;
==Lua-defined cargo==&lt;br /&gt;
All cargo (and equipment) items are defined in Lua, using some sort of cargo class. The engine itself is completely agnostic as to the concept of cargo. It doesn't know or care what you have, as long as it knows how much mass there is.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua control of Hyperspace]] (hyperspace requires Hydrogen)&lt;br /&gt;
* Presence of an UpdateCargoMass method in a ship.&lt;br /&gt;
&lt;br /&gt;
==Arbitrary cargo==&lt;br /&gt;
Special items (&amp;quot;MacGuffins&amp;quot;) required to complete missions or quests. Could include, for example, &amp;quot;5 Furies statue&amp;quot; or &amp;quot;Mycoid vaccination&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua-defined cargo]]&lt;br /&gt;
&lt;br /&gt;
==Arbitrary equipment==&lt;br /&gt;
Mission-specific equipment, such as cameras, soil samplers, radiometers, beacons, etc which must be activated or deployed as part of a mission. &lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
* [[#Lua-defined cargo]]&lt;br /&gt;
* New UI&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=User_talk:Ae-2222&amp;diff=100</id>
		<title>User talk:Ae-2222</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=User_talk:Ae-2222&amp;diff=100"/>
		<updated>2012-09-13T12:23:55Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Leave messages here:)'''&lt;br /&gt;
&lt;br /&gt;
OK. [[User:Brianetta|Brianetta]] &amp;lt;sup&amp;gt;''Brian Ronald, UK.''  [[User_talk:Brianetta |Talk here]]&amp;lt;/sup&amp;gt; 05:23, 13 September 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
==== Person 1 ====&lt;br /&gt;
&lt;br /&gt;
==== Person 2 ====&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=6</id>
		<title>Pioneer Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=6"/>
		<updated>2012-09-06T09:45:28Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: Add the beardy-weirdies line (-&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pioneer is some kind of game thing.&lt;br /&gt;
&lt;br /&gt;
Please make this wiki nice. Copy the content over from the [https://github.com/pioneerspacesim/pioneer/wiki GitHub wiki], add stuff about mods, dev, whatever. Be awesome!&lt;br /&gt;
&lt;br /&gt;
And write a nice front page and get rid of this, ok? :)&lt;br /&gt;
&lt;br /&gt;
Pioneer is brung to you by a flock of [https://github.com/pioneerspacesim/pioneer/blob/master/AUTHORS.txt opensource beardy-weirdies], and is [http://www.gnu.org/licenses/gpl.html Free Software]&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=User:Brianetta&amp;diff=5</id>
		<title>User:Brianetta</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=User:Brianetta&amp;diff=5"/>
		<updated>2012-09-06T09:40:36Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: Created page with &amp;quot;=Role= *Bug triage nurse on the issues tracker *Lua scripter *Moral support and enthusiasm  =Bio= Founder of Tyneside Linux User Group, and believer in the protection of human ri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Role=&lt;br /&gt;
*Bug triage nurse on the issues tracker&lt;br /&gt;
*Lua scripter&lt;br /&gt;
*Moral support and enthusiasm&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
Founder of Tyneside Linux User Group, and believer in the protection of human rights and freedoms (although we should acknowledge our responsibilities as vehemently). This includes software freedom. I'm a member of Amnesty International, and a goth.&lt;br /&gt;
&lt;br /&gt;
I have a slide rule collection. I enjoy photography and chocolate. I love my wife, and I love railways. Oh, and space vehicles.&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=User:Brianetta/Sig&amp;diff=4</id>
		<title>User:Brianetta/Sig</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=User:Brianetta/Sig&amp;diff=4"/>
		<updated>2012-09-06T09:36:30Z</updated>

		<summary type="html">&lt;p&gt;Brianetta: Created page with &amp;quot;Brianetta &amp;lt;sup&amp;gt;''Brian Ronald, UK.''  Talk here&amp;lt;/sup&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:Brianetta|Brianetta]] &amp;lt;sup&amp;gt;''Brian Ronald, UK.''  [[User_talk:Brianetta |Talk here]]&amp;lt;/sup&amp;gt;&lt;/div&gt;</summary>
		<author><name>Brianetta</name></author>
		
	</entry>
</feed>