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	<id>https://wiki.pioneerspacesim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shammyx</id>
	<title>PioneerWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneerspacesim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Shammyx"/>
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	<updated>2026-06-19T08:25:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=3332</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=3332"/>
		<updated>2017-07-01T13:59:45Z</updated>

		<summary type="html">&lt;p&gt;Shammyx: thruster fuel relation added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes, thus travel&amp;amp;nbsp;between star systems.&lt;br /&gt;
&lt;br /&gt;
Their range depend on drive class and on ship mass (including cargo).&lt;br /&gt;
&lt;br /&gt;
Travel time and fuel consumption for a given destination&amp;amp;nbsp;are displayed in the sector map screen.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 225&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 400&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 580&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 740&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a cannon&amp;amp;nbsp;is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 1MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 600'', ''mass: 1'', ''damage: 1000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A simple, lightweight cannon to repel attackers&amp;amp;nbsp;and protect the ship.&lt;br /&gt;
&lt;br /&gt;
=== 1MW Dual pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1100'', ''mass: 4'', ''damage: 1000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
Two pulse cannons to double the firepower and hit targets with ease.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 2MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1000'', ''mass: 3'', ''damage: 2000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A slightly more powerful, yet lightweight pulse cannon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 2MW Rapid pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1800'', ''mass: 7'', ''damage: 2000'', ''recharge time: 0.13''&lt;br /&gt;
&lt;br /&gt;
A rapid firing pulse cannon that deals more damage per second.&lt;br /&gt;
&lt;br /&gt;
=== 4MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 2200'', ''mass: 10'', ''damage: 4000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 10MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 4900'', ''mass: 30'', ''damage: 10000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 20MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000'', ''mass: 65'', ''damage: 20000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 17MW blast-mining cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 10600'', ''mass: 10'', ''damage: 17000'', ''recharge time: 2''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Small plasma accelerator ===&lt;br /&gt;
&lt;br /&gt;
''price: 120000'', ''mass: 22'', ''damage: 50000'', ''recharge time: 0.3''&lt;br /&gt;
&lt;br /&gt;
A devastating weapon that accelerates deadly plasma particles towards target.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Large plasma accelerator ===&lt;br /&gt;
&lt;br /&gt;
''price: 390000'', ''mass: 50'', ''damage: 100000'', ''recharge time: 0.3''&lt;br /&gt;
&lt;br /&gt;
Incredibly devastating weapon that accelerates dangerous plasma particles towards target.&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
A simple rocket-powered projectile filled with&amp;amp;nbsp;explosives.&lt;br /&gt;
&lt;br /&gt;
=== Missile guided ===&lt;br /&gt;
&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
A missile that can track down moving targets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile smart ===&lt;br /&gt;
&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
An advanced and more powerful guided missile.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile naval ===&lt;br /&gt;
&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
Very powerful&amp;amp;nbsp;guided missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
&lt;br /&gt;
You can buy new thrusters for your ship to increase the overall thrust of your ship. They replace the standard thrusters and don't need any additional cargo space. Thrusters do not change the amount of fuel needed for a specific deltav, they just improve the time needed for it.&lt;br /&gt;
&lt;br /&gt;
=== Modified Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 3000'', ''thrust increased by: 10&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Better thrusters for your ship.&lt;br /&gt;
&lt;br /&gt;
=== Optimised Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 6500'', ''thrust increased by: 20&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Even better thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Bespoke Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 14000'', ''thrust increased by: 30&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
The best thrusters you can buy.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM basic ===&lt;br /&gt;
&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced ===&lt;br /&gt;
&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin ===&lt;br /&gt;
&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support ===&lt;br /&gt;
&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Target Scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Advanced target scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Retrieves jettisoned cargo.&lt;br /&gt;
&lt;br /&gt;
=== Multi scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000''&lt;br /&gt;
&lt;br /&gt;
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
Allocates more power to the shield generator, allowing shields to recharge faster.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair ===&lt;br /&gt;
&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
Automatic system that attempts to repair damaged&amp;amp;nbsp;hull using metal alloys&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.&lt;/div&gt;</summary>
		<author><name>Shammyx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=3331</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=3331"/>
		<updated>2017-07-01T13:56:42Z</updated>

		<summary type="html">&lt;p&gt;Shammyx: Added thrusters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes, thus travel&amp;amp;nbsp;between star systems.&lt;br /&gt;
&lt;br /&gt;
Their range depend on drive class and on ship mass (including cargo).&lt;br /&gt;
&lt;br /&gt;
Travel time and fuel consumption for a given destination&amp;amp;nbsp;are displayed in the sector map screen.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 225&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 400&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 580&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 740&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a cannon&amp;amp;nbsp;is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 1MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 600'', ''mass: 1'', ''damage: 1000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A simple, lightweight cannon to repel attackers&amp;amp;nbsp;and protect the ship.&lt;br /&gt;
&lt;br /&gt;
=== 1MW Dual pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1100'', ''mass: 4'', ''damage: 1000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
Two pulse cannons to double the firepower and hit targets with ease.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 2MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1000'', ''mass: 3'', ''damage: 2000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
A slightly more powerful, yet lightweight pulse cannon.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 2MW Rapid pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 1800'', ''mass: 7'', ''damage: 2000'', ''recharge time: 0.13''&lt;br /&gt;
&lt;br /&gt;
A rapid firing pulse cannon that deals more damage per second.&lt;br /&gt;
&lt;br /&gt;
=== 4MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 2200'', ''mass: 10'', ''damage: 4000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 10MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 4900'', ''mass: 30'', ''damage: 10000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 20MW Pulse cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000'', ''mass: 65'', ''damage: 20000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== 17MW blast-mining cannon ===&lt;br /&gt;
&lt;br /&gt;
''price: 10600'', ''mass: 10'', ''damage: 17000'', ''recharge time: 2''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Small plasma accelerator ===&lt;br /&gt;
&lt;br /&gt;
''price: 120000'', ''mass: 22'', ''damage: 50000'', ''recharge time: 0.3''&lt;br /&gt;
&lt;br /&gt;
A devastating weapon that accelerates deadly plasma particles towards target.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Large plasma accelerator ===&lt;br /&gt;
&lt;br /&gt;
''price: 390000'', ''mass: 50'', ''damage: 100000'', ''recharge time: 0.3''&lt;br /&gt;
&lt;br /&gt;
Incredibly devastating weapon that accelerates dangerous plasma particles towards target.&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
A simple rocket-powered projectile filled with&amp;amp;nbsp;explosives.&lt;br /&gt;
&lt;br /&gt;
=== Missile guided ===&lt;br /&gt;
&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
A missile that can track down moving targets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile smart ===&lt;br /&gt;
&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
An advanced and more powerful guided missile.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile naval ===&lt;br /&gt;
&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
Very powerful&amp;amp;nbsp;guided missile.&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
&lt;br /&gt;
You can buy new thrusters for your ship to increase the overall thrust of your ship. They replace the standard thrusters and don't need any additional cargo space.&lt;br /&gt;
&lt;br /&gt;
=== Modified Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 3000'', ''thrust increased by: 10&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Better thrusters for your ship.&lt;br /&gt;
&lt;br /&gt;
=== Optimised Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 6500'', ''thrust increased by: 20&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Even better thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Bespoke Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 14000'', ''thrust increased by: 30&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
The best thrusters you can buy.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM basic ===&lt;br /&gt;
&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced ===&lt;br /&gt;
&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin ===&lt;br /&gt;
&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support ===&lt;br /&gt;
&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Target Scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Advanced target scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Retrieves jettisoned cargo.&lt;br /&gt;
&lt;br /&gt;
=== Multi scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000''&lt;br /&gt;
&lt;br /&gt;
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
Allocates more power to the shield generator, allowing shields to recharge faster.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair ===&lt;br /&gt;
&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
Automatic system that attempts to repair damaged&amp;amp;nbsp;hull using metal alloys&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.&lt;/div&gt;</summary>
		<author><name>Shammyx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Lua_Console&amp;diff=3325</id>
		<title>Lua Console</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Lua_Console&amp;diff=3325"/>
		<updated>2017-06-24T08:13:40Z</updated>

		<summary type="html">&lt;p&gt;Shammyx: Added how to open the console&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Lua console allows you to manipulate the game universe by injecting lua code directly into the game engine. You can open the console in-game by pressing '`' (default key, you can change it in the keybinding options).&lt;br /&gt;
&lt;br /&gt;
= Useful for restoring save =&lt;br /&gt;
&lt;br /&gt;
Due to the evolving code of pioneer, we still sometimes need to change the save format, making all previous saves useless. In this case, you can give your player character back what he had, by manually cheating:&lt;br /&gt;
&lt;br /&gt;
*Add said amount of money to player: &lt;br /&gt;
&lt;br /&gt;
 import(&amp;quot;Game&amp;quot;).player:AddMoney(100000)&lt;br /&gt;
&lt;br /&gt;
*Set said amount of money to player: &lt;br /&gt;
&lt;br /&gt;
 import(&amp;quot;Game&amp;quot;).player:SetMoney(100000)&lt;br /&gt;
&lt;br /&gt;
*Set the player ship to the one specified: &lt;br /&gt;
&lt;br /&gt;
 import(&amp;quot;Game&amp;quot;).player:SetShipType(&amp;quot;shipname&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;shipname&amp;quot; is the filename of the ship's .json in the data/ships/ directory (without extension). Eg: ''...SetShipType(&amp;quot;amphiesma&amp;quot;)''&lt;br /&gt;
&lt;br /&gt;
*Set reputation of player: &lt;br /&gt;
&lt;br /&gt;
 import(&amp;quot;Character&amp;quot;).persistent.player.reputation = 42&lt;br /&gt;
&lt;br /&gt;
*Set kills of player: &lt;br /&gt;
&lt;br /&gt;
 import(&amp;quot;Character&amp;quot;).persistent.player.killcount = 5&lt;br /&gt;
&lt;br /&gt;
*Add the specified amount of equipment or cargo to the players ship &lt;br /&gt;
&lt;br /&gt;
 import(&amp;quot;Game&amp;quot;).player:AddEquip(&amp;quot;equip&amp;quot;, amount)&lt;br /&gt;
&lt;br /&gt;
Amount can be omitted, and cargo capacity applies. [http://eatenbyagrue.org/f/pioneer/codedoc/files/LuaConstants-cpp.html#Constants.EquipType Available equipment and cargo.]&lt;/div&gt;</summary>
		<author><name>Shammyx</name></author>
		
	</entry>
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