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	<updated>2026-04-07T09:18:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Mission_Types_and_BBS&amp;diff=4570</id>
		<title>Mission Types and BBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Mission_Types_and_BBS&amp;diff=4570"/>
		<updated>2024-07-08T17:45:58Z</updated>

		<summary type="html">&lt;p&gt;Thefoggiest: /* Cartography missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The spaceport BBS-es are the avenue where pilots can look for work and other useful things and services.&lt;br /&gt;
&lt;br /&gt;
= Missions =&lt;br /&gt;
&lt;br /&gt;
There are several types of missions in Pioneer the player can take for different rewards. These missions are listed in the BBS section of spaceports. Some of them require a level of [[Reputation|reputation]] or [[Combat_rating|combat rating]] to be available for the player. Mission descriptions are self-explanatory, and the player can ask for the details in the dialog.&lt;br /&gt;
&lt;br /&gt;
Missions can be urgent, and or dangerous. The later means that the player can be attacked while trying to fulfill the mission. Most of them have interplanetary and inter-system variants.&lt;br /&gt;
&lt;br /&gt;
Rewards vary for different distances, cargo loads or the number of passengers or the riskiness for example.&lt;br /&gt;
&lt;br /&gt;
== Courier missions ==&lt;br /&gt;
&lt;br /&gt;
   NEARBY DELIVERY. Require quick delivery of an item to Dante's base.&lt;br /&gt;
   My name is Maria Myers and I need this item delivered to a friend at Dante's base pronto, I'll pay you $111.13 credits if you get it there in a reasonable time.&lt;br /&gt;
&lt;br /&gt;
Courier missions are about transferring small packages or messages to a specified spaceport before a given deadline. They aren't too rewarding, and they don't take any cargo space. They can be in-system, or inter-system and they can be urgent and dangerous too.&lt;br /&gt;
&lt;br /&gt;
== Cargo runs ==&lt;br /&gt;
&lt;br /&gt;
   RELOCATION. Move of cargo from Dante's base required.&lt;br /&gt;
   Greetings. I'm Joaquin Diaz. I will pay $217.15 to someone who will transport Plutonium from Dante's base to Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Cargo runs require the pilot to transport small amounts of cargo to a specific destination, or to fetch it from a given location and ferry it back. Cargo runs require room for the load in the cargo hold, and the increased mass associated to it needs to be accounted for while planning the route and travel times. They usually pay better than courier missions, depending on distance and the amount of cargo needed to be delivered. They can be in-system or inter-system and urgent too.&lt;br /&gt;
&lt;br /&gt;
== Taxi missions ==&lt;br /&gt;
&lt;br /&gt;
   WANTED: Passage for a small group to Arayami system. Will pay $3,939.32.&lt;br /&gt;
   Hi, I'm Christine Fitzpatrick and I need passage for a small group to Arayami (-2, 0, 4) system, a distance of 35.96 ly. I will pay $3,939.32.&lt;br /&gt;
&lt;br /&gt;
Taxi missions require the pilot to transport a number of passengers to the designated system. Any port in the system will do. The ship needs to have a sufficient number of free passenger cabins. They are always inter-system missions, can be urgent and dangerous. These missions pay well, but require the pilot to fit cabins on the ship.&lt;br /&gt;
&lt;br /&gt;
== Assasinations ==&lt;br /&gt;
&lt;br /&gt;
   BIOGRAPHICAL: Some admirers wish Merchant Morag Lewis dead.&lt;br /&gt;
   We wish Merchant Morag Lewis to have a fitting career end in the Lalande 21185 system for $27,459.76.&lt;br /&gt;
&lt;br /&gt;
Shadier pilots can try their luck taking on bounties by destroying the ship of the target. They tend to fight back though, and the starport police won't be idling either, so these missions are as risky as high-paying. Usually they require some combat experience (kill count). The pilot needs to return to the system where the mission was taken to collect the bounty.&lt;br /&gt;
&lt;br /&gt;
== Search &amp;amp; Rescue missions ==&lt;br /&gt;
&lt;br /&gt;
   MEDICAL EMERGENCY on ship close to Itzalean.&lt;br /&gt;
   My name is Janet Basagoiti from Itzalean air traffic control. I am requesting help in response to a medical emergency involving the pilot of flight JX-4523 headed for Itzalean.&lt;br /&gt;
&lt;br /&gt;
Sometimes disaster strikes in the most inopportune moments. Ships run out of fuel on uninhabited planets, pilots get a heart attack, scientists incapacitate the crew by accidentally releasing a toxic gas sample from planet XY458 into the ship air supply. Being willing to help others in need will be good for any pilot's record, bank account, and conscience. Some rescue operations require free passenger cabins to secure personnel or transport replacement crew. Others require transport of commodities, such as fuel. Payment is dependent on the particular circumstances and will either happen at the site of rescue or after returning to the originating station. These missions require an intermediate piloting skill level because target ships need to be located manually either by latitude/longitude planet coordinates or by using the system overview screen for ships circling in planetary orbit. Furthermore, ship-to-ship transfer happens while holding a distance of 50 m between ships. Planet surface rescue operations require the pilot to land the ship within 50 m of the target.&lt;br /&gt;
&lt;br /&gt;
== Cartography missions ==&lt;br /&gt;
&lt;br /&gt;
  CARTOGRAPHY CONTRACT&lt;br /&gt;
  Mapping of planet in the Gliese 412 system&lt;br /&gt;
&lt;br /&gt;
For this type of mission, you will need a [[Ship_Equipment#Surface_scanner_Xeiss-250|surface scanner]]. There are several types of surface scanners, in increasing quality. Depending on this quality, you will have to fly at the required altitude range above the surface of the body indicated by the contract giver. Once there, open the Scan Manager. It will list your mission. Click on it to activate it. If you fly too low, your surface scanner will say &amp;quot;Minimum Altitude&amp;quot;. If you fly too high, it will warn you accordingly. As soon as you are at the right altitude, it will start scanning, and you will see the percentage increase slowly. Depending on the amount, indicated as a distance, of surface you have to scan, at some point it will reach 100.0%. Return to the station where you were awarded the contract to collect your payment.&lt;br /&gt;
&lt;br /&gt;
= Other BBS posts =&lt;br /&gt;
&lt;br /&gt;
== Hyperdrive mechanics ==&lt;br /&gt;
&lt;br /&gt;
   Natalia Lewis hyperdrive maintenance specialist&lt;br /&gt;
   I'm Natalia Lewis. I can repair your Class 3 Hyperdrive, guaranteeing  at least a year of trouble-free performance. The cost for this service will be $47.17.&lt;br /&gt;
   Your drive has not been serviced since it was installed on 00:00:00 1 Jan 3200&lt;br /&gt;
&lt;br /&gt;
These mechanics offer repair services for your hyperdrive. This is important because hyperdrives wear out with time and can produce catastrophic failures or severe mis-jumps if not maintained properly. Beware that you get what you pay for. There are even reports of low price mechanics who just reset the jump counter, not actually doing any repair service at all.&lt;br /&gt;
&lt;br /&gt;
== Merchants ==&lt;br /&gt;
&lt;br /&gt;
   Matthew Holdings&lt;br /&gt;
&lt;br /&gt;
These &amp;quot;merchants&amp;quot; operate in the shadier corners of spaceports, dealing with illegal goods, which aren't obtainable or sell-able on the regular market. Smuggling these things can be lucrative, but be aware that some of these merchants can be undercover police agents.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Used equipment ==&lt;br /&gt;
&lt;br /&gt;
   SELLING: Practically unused R40 Unguided Rocket, at an affordable price.&lt;br /&gt;
   Hi! My name is Edith Spears. I have this almost brand new R40 Unguided Rocket which I'm selling for  just $26.&lt;br /&gt;
&lt;br /&gt;
Sometimes the player can find cheap used equipment on the BBS. The price contains the installation price.&lt;br /&gt;
&lt;br /&gt;
== Fuel Clubs ==&lt;br /&gt;
&lt;br /&gt;
   The Federal Fuel Foundation&lt;br /&gt;
   The Federal Fuel Foundation is the leading provider of discounted fuel to it's members' starships in the Solar Federation.&lt;br /&gt;
&lt;br /&gt;
Fuel clubs can be found on lots of stations offering cheaper fuel and byproduct disposal (radioactives) for an annual fee. Different factions have different number of fuel club offices throughout their space. Their stocks are independent from the market, which might be depleted sometimes.&lt;br /&gt;
&lt;br /&gt;
== Crew for hire ==&lt;br /&gt;
&lt;br /&gt;
Pilots can look for crew here, inquire about their abilities, negotiate their wages.&lt;br /&gt;
&lt;br /&gt;
== Donation calls ==&lt;br /&gt;
&lt;br /&gt;
   FEELING GENEROUS? War Orphan's Support needs your help to keep  up its essential work.&lt;br /&gt;
   Please select an amount to donate to War Orphan's Support, and end the suffering of children all over the galaxy. &lt;br /&gt;
&lt;br /&gt;
Generous pilots can contribute money to different organizations, increasing their reputation. Good karma could prove useful in the long run after all.&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
Sometimes news about neighboring systems can turn up in BBS-es. These articles could provide useful insight about happenings, events or business opportunities of the area.&lt;/div&gt;</summary>
		<author><name>Thefoggiest</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4569</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4569"/>
		<updated>2024-07-08T17:39:46Z</updated>

		<summary type="html">&lt;p&gt;Thefoggiest: /* Trade analyzer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes, thus travel between star systems.&lt;br /&gt;
&lt;br /&gt;
Their range depends on drive class and ship mass (including cargo).&lt;br /&gt;
&lt;br /&gt;
Travel time and fuel consumption for a given destination are displayed in the sector map screen.&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 130&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 245&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 360&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 540&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a weapon is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
=== Pulse Cannons ===&lt;br /&gt;
&lt;br /&gt;
Rapidly firing cannons to repel attacks and protect the ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Pulse Cannon&lt;br /&gt;
| 1000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 1&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual Pulse Cannons&lt;br /&gt;
| 1,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 4&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 4MW Pulse Cannon&lt;br /&gt;
| 4,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 10&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 10MW Pulse Cannon&lt;br /&gt;
| 10,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 30&lt;br /&gt;
| 4,900&lt;br /&gt;
|-&lt;br /&gt;
| 20MW Rapid Pulse Cannon&lt;br /&gt;
| 20,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 65&lt;br /&gt;
| 12,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beam Lasers ===&lt;br /&gt;
&lt;br /&gt;
Powerful light beams that can be directed at enemy craft instantly.  Watch out for overheating!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual-Fire Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4,800&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid-Fire Beam Laser&lt;br /&gt;
| 3,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 5,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plasma Accelerators ===&lt;br /&gt;
&lt;br /&gt;
Devastating weapons that accelerates dangerous plasma particles towards a target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| Small Plasma Accelerator&lt;br /&gt;
| 50,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 22&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Plasma Accelerator&lt;br /&gt;
| 100,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 50&lt;br /&gt;
| 390,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining Cannons ===&lt;br /&gt;
&lt;br /&gt;
Mining Cannons are special pulse cannons that have been modified to tear apart mineral rich rocks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 5MW Blast-Mining Cannon&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 3,700&lt;br /&gt;
|-&lt;br /&gt;
| 17MW Blast-Mining Cannon&lt;br /&gt;
| 17,000&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 10,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
A simple rocket-powered projectile filled with&amp;amp;nbsp;explosives.&lt;br /&gt;
&lt;br /&gt;
=== Missile guided ===&lt;br /&gt;
&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
A missile that can track down moving targets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile smart ===&lt;br /&gt;
&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
An advanced and more powerful guided missile.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile naval ===&lt;br /&gt;
&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
Very powerful&amp;amp;nbsp;guided missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
&lt;br /&gt;
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.&lt;br /&gt;
&lt;br /&gt;
=== Modified Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 3000'', ''thrust increased by: 10&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Better thrusters for your ship.&lt;br /&gt;
&lt;br /&gt;
=== Optimised Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 6500'', ''thrust increased by: 20&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Even better thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Bespoke Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 14000'', ''thrust increased by: 30&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
The best thrusters you can buy.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heavy Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
An improved atmospheric shield which provides the ship with more protection against reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM basic ===&lt;br /&gt;
&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced ===&lt;br /&gt;
&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin ===&lt;br /&gt;
&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support ===&lt;br /&gt;
&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Target Scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Advanced target scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of raw ores&amp;amp;nbsp;and&amp;amp;nbsp;cargo canisters.&lt;br /&gt;
&lt;br /&gt;
=== Multi scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000''&lt;br /&gt;
&lt;br /&gt;
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
Allocates more power to the shield generator, allowing shields to recharge faster.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair ===&lt;br /&gt;
&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
Automatic system that attempts to repair damaged&amp;amp;nbsp;hull using metal alloys&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
To find out whether commodities are major or minor imports or exports in a system, you'd normally have to go there. The trade analyzer will provide you with this information over any distance. You will find it in the sector map, the system map and the system overview, right next to the same information about the pilot's current system. It will also state whether trading in a commodity from your current system to the other system can be considered a profitable trade or not. &lt;br /&gt;
&lt;br /&gt;
Be aware that the trade computer fully ignores local demand for commodities, so a claimed successful trade might still result in disappointment.&lt;br /&gt;
&lt;br /&gt;
=== Orbital scanner XKM-650 ===&lt;br /&gt;
&lt;br /&gt;
''price: 7,500''&lt;br /&gt;
&lt;br /&gt;
A scanner that will make planetary scans from orbit, for executing cartography missions.&lt;br /&gt;
&lt;br /&gt;
=== Orbital scanner XKM-1750 ===&lt;br /&gt;
&lt;br /&gt;
''price: 11,000''&lt;br /&gt;
&lt;br /&gt;
An improved scanner that will make planetary scans from orbit, for executing cartography missions.&lt;br /&gt;
&lt;br /&gt;
=== Surface scanner Nadir-150 ===&lt;br /&gt;
&lt;br /&gt;
''price: 2,950''&lt;br /&gt;
&lt;br /&gt;
A scanner that will make planetary or lunar surface scans from low altitudes, for executing cartography missions.&lt;br /&gt;
&lt;br /&gt;
=== Surface scanner Xeiss-250 ===&lt;br /&gt;
&lt;br /&gt;
''price: 4,000''&lt;br /&gt;
&lt;br /&gt;
A scanner that will make planetary or lunar surface scans from low altitudes, for executing cartography missions.&lt;/div&gt;</summary>
		<author><name>Thefoggiest</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4568</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=4568"/>
		<updated>2024-07-08T17:32:18Z</updated>

		<summary type="html">&lt;p&gt;Thefoggiest: /* Trade analyzer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes, thus travel between star systems.&lt;br /&gt;
&lt;br /&gt;
Their range depends on drive class and ship mass (including cargo).&lt;br /&gt;
&lt;br /&gt;
Travel time and fuel consumption for a given destination are displayed in the sector map screen.&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 6&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 25&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 60&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 130&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 245&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 360&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 540&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a weapon is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
=== Pulse Cannons ===&lt;br /&gt;
&lt;br /&gt;
Rapidly firing cannons to repel attacks and protect the ship.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Pulse Cannon&lt;br /&gt;
| 1000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 1&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual Pulse Cannons&lt;br /&gt;
| 1,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 4&lt;br /&gt;
| 1,100&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 1,000&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid Pulse Cannon&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 1,800&lt;br /&gt;
|-&lt;br /&gt;
| 4MW Pulse Cannon&lt;br /&gt;
| 4,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 10&lt;br /&gt;
| 2,200&lt;br /&gt;
|-&lt;br /&gt;
| 10MW Pulse Cannon&lt;br /&gt;
| 10,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 30&lt;br /&gt;
| 4,900&lt;br /&gt;
|-&lt;br /&gt;
| 20MW Rapid Pulse Cannon&lt;br /&gt;
| 20,000&lt;br /&gt;
| 0.25&lt;br /&gt;
| 65&lt;br /&gt;
| 12,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Beam Lasers ===&lt;br /&gt;
&lt;br /&gt;
Powerful light beams that can be directed at enemy craft instantly.  Watch out for overheating!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.25&lt;br /&gt;
| 3&lt;br /&gt;
| 2,400&lt;br /&gt;
|-&lt;br /&gt;
| 1MW Dual-Fire Beam Laser&lt;br /&gt;
| 1,500&lt;br /&gt;
| 0.5&lt;br /&gt;
| 6&lt;br /&gt;
| 4,800&lt;br /&gt;
|-&lt;br /&gt;
| 2MW Rapid-Fire Beam Laser&lt;br /&gt;
| 3,000&lt;br /&gt;
| 0.13&lt;br /&gt;
| 7&lt;br /&gt;
| 5,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plasma Accelerators ===&lt;br /&gt;
&lt;br /&gt;
Devastating weapons that accelerates dangerous plasma particles towards a target.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| Small Plasma Accelerator&lt;br /&gt;
| 50,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 22&lt;br /&gt;
| 120,000&lt;br /&gt;
|-&lt;br /&gt;
| Large Plasma Accelerator&lt;br /&gt;
| 100,000&lt;br /&gt;
| 0.3&lt;br /&gt;
| 50&lt;br /&gt;
| 390,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mining Cannons ===&lt;br /&gt;
&lt;br /&gt;
Mining Cannons are special pulse cannons that have been modified to tear apart mineral rich rocks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; |  &lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Damage&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Recharge&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 5MW Blast-Mining Cannon&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1.5&lt;br /&gt;
| 6&lt;br /&gt;
| 3,700&lt;br /&gt;
|-&lt;br /&gt;
| 17MW Blast-Mining Cannon&lt;br /&gt;
| 17,000&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 10,600&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
A simple rocket-powered projectile filled with&amp;amp;nbsp;explosives.&lt;br /&gt;
&lt;br /&gt;
=== Missile guided ===&lt;br /&gt;
&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
A missile that can track down moving targets.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile smart ===&lt;br /&gt;
&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
An advanced and more powerful guided missile.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Missile naval ===&lt;br /&gt;
&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
Very powerful&amp;amp;nbsp;guided missile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thrusters ==&lt;br /&gt;
&lt;br /&gt;
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.&lt;br /&gt;
&lt;br /&gt;
=== Modified Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 3000'', ''thrust increased by: 10&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Better thrusters for your ship.&lt;br /&gt;
&lt;br /&gt;
=== Optimised Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 6500'', ''thrust increased by: 20&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
Even better thrusters.&lt;br /&gt;
&lt;br /&gt;
=== Bespoke Thrusters ===&lt;br /&gt;
&lt;br /&gt;
''price: 14000'', ''thrust increased by: 30&amp;amp;nbsp;%''&lt;br /&gt;
&lt;br /&gt;
The best thrusters you can buy.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Heavy Atmospheric shielding ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
An improved atmospheric shield which provides the ship with more protection against reentry heat.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM basic ===&lt;br /&gt;
&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced ===&lt;br /&gt;
&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Radar ===&lt;br /&gt;
&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin ===&lt;br /&gt;
&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator ===&lt;br /&gt;
&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support ===&lt;br /&gt;
&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot ===&lt;br /&gt;
&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Target Scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Advanced target scanner ===&lt;br /&gt;
&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of raw ores&amp;amp;nbsp;and&amp;amp;nbsp;cargo canisters.&lt;br /&gt;
&lt;br /&gt;
=== Multi scoop ===&lt;br /&gt;
&lt;br /&gt;
''price: 12000''&lt;br /&gt;
&lt;br /&gt;
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster ===&lt;br /&gt;
&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
Allocates more power to the shield generator, allowing shields to recharge faster.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair ===&lt;br /&gt;
&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
Automatic system that attempts to repair damaged&amp;amp;nbsp;hull using metal alloys&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer ===&lt;br /&gt;
&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.&lt;br /&gt;
&lt;br /&gt;
=== Orbital scanner XKM-650 ===&lt;br /&gt;
&lt;br /&gt;
''price: 7,500''&lt;br /&gt;
&lt;br /&gt;
A scanner that will make planetary scans from orbit, for executing cartography missions.&lt;br /&gt;
&lt;br /&gt;
=== Orbital scanner XKM-1750 ===&lt;br /&gt;
&lt;br /&gt;
''price: 11,000''&lt;br /&gt;
&lt;br /&gt;
An improved scanner that will make planetary scans from orbit, for executing cartography missions.&lt;br /&gt;
&lt;br /&gt;
=== Surface scanner Nadir-150 ===&lt;br /&gt;
&lt;br /&gt;
''price: 2,950''&lt;br /&gt;
&lt;br /&gt;
A scanner that will make planetary or lunar surface scans from low altitudes, for executing cartography missions.&lt;br /&gt;
&lt;br /&gt;
=== Surface scanner Xeiss-250 ===&lt;br /&gt;
&lt;br /&gt;
''price: 4,000''&lt;br /&gt;
&lt;br /&gt;
A scanner that will make planetary or lunar surface scans from low altitudes, for executing cartography missions.&lt;/div&gt;</summary>
		<author><name>Thefoggiest</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Mission_Types_and_BBS&amp;diff=4567</id>
		<title>Mission Types and BBS</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Mission_Types_and_BBS&amp;diff=4567"/>
		<updated>2024-07-08T17:20:23Z</updated>

		<summary type="html">&lt;p&gt;Thefoggiest: /* Search &amp;amp; Rescue missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The spaceport BBS-es are the avenue where pilots can look for work and other useful things and services.&lt;br /&gt;
&lt;br /&gt;
= Missions =&lt;br /&gt;
&lt;br /&gt;
There are several types of missions in Pioneer the player can take for different rewards. These missions are listed in the BBS section of spaceports. Some of them require a level of [[Reputation|reputation]] or [[Combat_rating|combat rating]] to be available for the player. Mission descriptions are self-explanatory, and the player can ask for the details in the dialog.&lt;br /&gt;
&lt;br /&gt;
Missions can be urgent, and or dangerous. The later means that the player can be attacked while trying to fulfill the mission. Most of them have interplanetary and inter-system variants.&lt;br /&gt;
&lt;br /&gt;
Rewards vary for different distances, cargo loads or the number of passengers or the riskiness for example.&lt;br /&gt;
&lt;br /&gt;
== Courier missions ==&lt;br /&gt;
&lt;br /&gt;
   NEARBY DELIVERY. Require quick delivery of an item to Dante's base.&lt;br /&gt;
   My name is Maria Myers and I need this item delivered to a friend at Dante's base pronto, I'll pay you $111.13 credits if you get it there in a reasonable time.&lt;br /&gt;
&lt;br /&gt;
Courier missions are about transferring small packages or messages to a specified spaceport before a given deadline. They aren't too rewarding, and they don't take any cargo space. They can be in-system, or inter-system and they can be urgent and dangerous too.&lt;br /&gt;
&lt;br /&gt;
== Cargo runs ==&lt;br /&gt;
&lt;br /&gt;
   RELOCATION. Move of cargo from Dante's base required.&lt;br /&gt;
   Greetings. I'm Joaquin Diaz. I will pay $217.15 to someone who will transport Plutonium from Dante's base to Los Angeles.&lt;br /&gt;
&lt;br /&gt;
Cargo runs require the pilot to transport small amounts of cargo to a specific destination, or to fetch it from a given location and ferry it back. Cargo runs require room for the load in the cargo hold, and the increased mass associated to it needs to be accounted for while planning the route and travel times. They usually pay better than courier missions, depending on distance and the amount of cargo needed to be delivered. They can be in-system or inter-system and urgent too.&lt;br /&gt;
&lt;br /&gt;
== Taxi missions ==&lt;br /&gt;
&lt;br /&gt;
   WANTED: Passage for a small group to Arayami system. Will pay $3,939.32.&lt;br /&gt;
   Hi, I'm Christine Fitzpatrick and I need passage for a small group to Arayami (-2, 0, 4) system, a distance of 35.96 ly. I will pay $3,939.32.&lt;br /&gt;
&lt;br /&gt;
Taxi missions require the pilot to transport a number of passengers to the designated system. Any port in the system will do. The ship needs to have a sufficient number of free passenger cabins. They are always inter-system missions, can be urgent and dangerous. These missions pay well, but require the pilot to fit cabins on the ship.&lt;br /&gt;
&lt;br /&gt;
== Assasinations ==&lt;br /&gt;
&lt;br /&gt;
   BIOGRAPHICAL: Some admirers wish Merchant Morag Lewis dead.&lt;br /&gt;
   We wish Merchant Morag Lewis to have a fitting career end in the Lalande 21185 system for $27,459.76.&lt;br /&gt;
&lt;br /&gt;
Shadier pilots can try their luck taking on bounties by destroying the ship of the target. They tend to fight back though, and the starport police won't be idling either, so these missions are as risky as high-paying. Usually they require some combat experience (kill count). The pilot needs to return to the system where the mission was taken to collect the bounty.&lt;br /&gt;
&lt;br /&gt;
== Search &amp;amp; Rescue missions ==&lt;br /&gt;
&lt;br /&gt;
   MEDICAL EMERGENCY on ship close to Itzalean.&lt;br /&gt;
   My name is Janet Basagoiti from Itzalean air traffic control. I am requesting help in response to a medical emergency involving the pilot of flight JX-4523 headed for Itzalean.&lt;br /&gt;
&lt;br /&gt;
Sometimes disaster strikes in the most inopportune moments. Ships run out of fuel on uninhabited planets, pilots get a heart attack, scientists incapacitate the crew by accidentally releasing a toxic gas sample from planet XY458 into the ship air supply. Being willing to help others in need will be good for any pilot's record, bank account, and conscience. Some rescue operations require free passenger cabins to secure personnel or transport replacement crew. Others require transport of commodities, such as fuel. Payment is dependent on the particular circumstances and will either happen at the site of rescue or after returning to the originating station. These missions require an intermediate piloting skill level because target ships need to be located manually either by latitude/longitude planet coordinates or by using the system overview screen for ships circling in planetary orbit. Furthermore, ship-to-ship transfer happens while holding a distance of 50 m between ships. Planet surface rescue operations require the pilot to land the ship within 50 m of the target.&lt;br /&gt;
&lt;br /&gt;
== Cartography missions ==&lt;br /&gt;
&lt;br /&gt;
  CARTOGRAPHY CONTRACT&lt;br /&gt;
  Mapping of planet in the Gliese 412 system&lt;br /&gt;
&lt;br /&gt;
For this type of mission, you will need a surface scanner. There are several types of surface scanners, in increasing quality. Depending on this quality, you will have to fly at the required altitude range above the surface of the body indicated by the contract giver. Once there, open the Scan Manager. It will list your mission. Click on it to activate it. If you fly too low, your surface scanner will say &amp;quot;Minimum Altitude&amp;quot;. If you fly too high, it will warn you accordingly. As soon as you are at the right altitude, it will start scanning, and you will see the percentage increase slowly. Depending on the amount, indicated as a distance, of surface you have to scan, at some point it will reach 100.0%. Return to the station where you were awarded the contract to collect your payment.&lt;br /&gt;
&lt;br /&gt;
= Other BBS posts =&lt;br /&gt;
&lt;br /&gt;
== Hyperdrive mechanics ==&lt;br /&gt;
&lt;br /&gt;
   Natalia Lewis hyperdrive maintenance specialist&lt;br /&gt;
   I'm Natalia Lewis. I can repair your Class 3 Hyperdrive, guaranteeing  at least a year of trouble-free performance. The cost for this service will be $47.17.&lt;br /&gt;
   Your drive has not been serviced since it was installed on 00:00:00 1 Jan 3200&lt;br /&gt;
&lt;br /&gt;
These mechanics offer repair services for your hyperdrive. This is important because hyperdrives wear out with time and can produce catastrophic failures or severe mis-jumps if not maintained properly. Beware that you get what you pay for. There are even reports of low price mechanics who just reset the jump counter, not actually doing any repair service at all.&lt;br /&gt;
&lt;br /&gt;
== Merchants ==&lt;br /&gt;
&lt;br /&gt;
   Matthew Holdings&lt;br /&gt;
&lt;br /&gt;
These &amp;quot;merchants&amp;quot; operate in the shadier corners of spaceports, dealing with illegal goods, which aren't obtainable or sell-able on the regular market. Smuggling these things can be lucrative, but be aware that some of these merchants can be undercover police agents.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== Used equipment ==&lt;br /&gt;
&lt;br /&gt;
   SELLING: Practically unused R40 Unguided Rocket, at an affordable price.&lt;br /&gt;
   Hi! My name is Edith Spears. I have this almost brand new R40 Unguided Rocket which I'm selling for  just $26.&lt;br /&gt;
&lt;br /&gt;
Sometimes the player can find cheap used equipment on the BBS. The price contains the installation price.&lt;br /&gt;
&lt;br /&gt;
== Fuel Clubs ==&lt;br /&gt;
&lt;br /&gt;
   The Federal Fuel Foundation&lt;br /&gt;
   The Federal Fuel Foundation is the leading provider of discounted fuel to it's members' starships in the Solar Federation.&lt;br /&gt;
&lt;br /&gt;
Fuel clubs can be found on lots of stations offering cheaper fuel and byproduct disposal (radioactives) for an annual fee. Different factions have different number of fuel club offices throughout their space. Their stocks are independent from the market, which might be depleted sometimes.&lt;br /&gt;
&lt;br /&gt;
== Crew for hire ==&lt;br /&gt;
&lt;br /&gt;
Pilots can look for crew here, inquire about their abilities, negotiate their wages.&lt;br /&gt;
&lt;br /&gt;
== Donation calls ==&lt;br /&gt;
&lt;br /&gt;
   FEELING GENEROUS? War Orphan's Support needs your help to keep  up its essential work.&lt;br /&gt;
   Please select an amount to donate to War Orphan's Support, and end the suffering of children all over the galaxy. &lt;br /&gt;
&lt;br /&gt;
Generous pilots can contribute money to different organizations, increasing their reputation. Good karma could prove useful in the long run after all.&lt;br /&gt;
&lt;br /&gt;
== News ==&lt;br /&gt;
&lt;br /&gt;
Sometimes news about neighboring systems can turn up in BBS-es. These articles could provide useful insight about happenings, events or business opportunities of the area.&lt;/div&gt;</summary>
		<author><name>Thefoggiest</name></author>
		
	</entry>
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