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	<updated>2026-09-12T13:36:07Z</updated>
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	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=3013</id>
		<title>Ship Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Ship_Equipment&amp;diff=3013"/>
		<updated>2016-01-20T15:03:40Z</updated>

		<summary type="html">&lt;p&gt;WarMager: /* Laser cooling booster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Please note, this is work in progress, feel free to fill in the blanks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Hyperdrives =&lt;br /&gt;
&lt;br /&gt;
Hyperdrives are required in order to open worm holes between star systems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Standard Drives ==&lt;br /&gt;
&lt;br /&gt;
Standard hyperdrives run on hydrogen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 1,300&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 2,500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
| 5,000&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 120&lt;br /&gt;
| 10,000&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 225&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 400&lt;br /&gt;
| 30,000&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 580&lt;br /&gt;
| 60,000&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 740&lt;br /&gt;
| 120,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Military Drives ==&lt;br /&gt;
&lt;br /&gt;
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Class&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Mass&lt;br /&gt;
! style=&amp;quot;font-weight: bold;&amp;quot; | Price&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 23,000&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 47,000&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 85,000&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
| 214,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
Equipment that can be bought and fitted to ship. Please help fill in the missing data.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1MW Pulse cannon ===&lt;br /&gt;
''price: 600'', ''mass: 1'', ''damage: 1000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 1MW Dual pulse cannon ===&lt;br /&gt;
''price: 1100'', ''mass: 4'', ''damage: 1000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2MW Pulse cannon ===&lt;br /&gt;
''price: 1000'', ''mass: 3'', ''damage: 2000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 2MW Rapid pulse cannon ===&lt;br /&gt;
''price: 1800'', ''mass: 7'', ''damage: 2000'', ''recharge time: 0.13''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 4MW Pulse cannon ===&lt;br /&gt;
''price: 2200'', ''mass: 10'', ''damage: 4000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 10MW Pulse cannon ===&lt;br /&gt;
''price: 4900'', ''mass: 30'', ''damage: 10000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 20MW Pulse cannon ===&lt;br /&gt;
''price: 12000'', ''mass: 65'', ''damage: 20000'', ''recharge time: 0.25''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 17MW blast-mining cannon ===&lt;br /&gt;
''price: 10600'', ''mass: 10'', ''damage: 17000'', ''recharge time: 2''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Small plasma accelerator ===&lt;br /&gt;
''price: 120000'', ''mass: 22'', ''damage: 50000'', ''recharge time: 0.3''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Large plasma accelerator ===&lt;br /&gt;
''price: 390000'', ''mass: 50'', ''damage: 100000'', ''recharge time: 0.3''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
== Missiles ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missile unguided ===&lt;br /&gt;
''price: 30''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missile guided  ===&lt;br /&gt;
''price: 50'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missile smart  ===&lt;br /&gt;
''price: 95'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Missile naval  ===&lt;br /&gt;
''price: 160'', ''mass 1''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Equipment ==&lt;br /&gt;
Any equipment that does not belong into any of the previous categories should be listed here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Atmospheric shielding  ===&lt;br /&gt;
''price: 200''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ECM basic  ===&lt;br /&gt;
''price: 6000''&lt;br /&gt;
&lt;br /&gt;
Electronic Counter Measures System. This system provides basic defense against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== ECM advanced  ===&lt;br /&gt;
''price: 15200''&lt;br /&gt;
&lt;br /&gt;
A more sophisticated ECM that provides improved protection against missile weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scanner  ===&lt;br /&gt;
''price: 680''&lt;br /&gt;
&lt;br /&gt;
3D radar projects space body positions relative to itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Passenger cabin  ===&lt;br /&gt;
''price: 1350''&lt;br /&gt;
&lt;br /&gt;
Provides space, comfort, entertainment, and life support systems for a single passenger.&lt;br /&gt;
&lt;br /&gt;
=== Shield generator  ===&lt;br /&gt;
''price: 2500''&lt;br /&gt;
&lt;br /&gt;
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.&lt;br /&gt;
&lt;br /&gt;
=== Laser cooling booster  ===&lt;br /&gt;
''price: 380''&lt;br /&gt;
&lt;br /&gt;
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)&lt;br /&gt;
&lt;br /&gt;
=== Cargo life support  ===&lt;br /&gt;
''price: 700''&lt;br /&gt;
&lt;br /&gt;
Necessary to maintain living conditions in the cargo hold.&lt;br /&gt;
&lt;br /&gt;
=== Autopilot  ===&lt;br /&gt;
''price: 1400''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Radar mapper  ===&lt;br /&gt;
''price: 900''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Advanced radar mapper  ===&lt;br /&gt;
''price: 1200''&lt;br /&gt;
&lt;br /&gt;
Gives information on a selected ship, system wide coverage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Fuel scoop  ===&lt;br /&gt;
''price: 3500''&lt;br /&gt;
&lt;br /&gt;
Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen scoop]] for more information on usage.&lt;br /&gt;
&lt;br /&gt;
=== Cargo scoop  ===&lt;br /&gt;
''price: 3900''&lt;br /&gt;
&lt;br /&gt;
Retrieves jettisoned cargo.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hypercloud analyzer  ===&lt;br /&gt;
''price: 1500''&lt;br /&gt;
&lt;br /&gt;
Scans selected entry or exit hypercloud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shield energy booster  ===&lt;br /&gt;
''price: 10000''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hull autorepair  ===&lt;br /&gt;
''price: 16000''&lt;br /&gt;
&lt;br /&gt;
(a short descriptive text, to be used in game some day)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Trade analyzer  ===&lt;br /&gt;
''price: 400''&lt;br /&gt;
&lt;br /&gt;
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.&lt;/div&gt;</summary>
		<author><name>WarMager</name></author>
		
	</entry>
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