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	<id>https://wiki.pioneerspacesim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wrwewvwre</id>
	<title>PioneerWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.pioneerspacesim.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wrwewvwre"/>
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	<updated>2026-04-17T14:25:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Main_Page&amp;diff=3563</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Main_Page&amp;diff=3563"/>
		<updated>2018-07-26T05:18:31Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Redirected page to Pioneer Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
#REDIRECT [[Pioneer Wiki]]&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Sound_Effects&amp;diff=3561</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Sound_Effects&amp;diff=3561"/>
		<updated>2018-07-23T04:43:45Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Pioneer sound effects are in [http://xiph.org/vorbis/ ogg vorbis] format!&lt;br /&gt;
&lt;br /&gt;
Put sound files in &amp;lt;code&amp;gt;data/sounds/&amp;lt;/code&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
Sound files can be in nested directories within &amp;lt;code&amp;gt;data/sounds&amp;lt;/code&amp;gt;, and Pioneer will recursively search through them!&lt;br /&gt;
&lt;br /&gt;
Sound files should be stereo or mono, 44100Hz or 22050Hz!&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Sound_Effects&amp;diff=3560</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Sound_Effects&amp;diff=3560"/>
		<updated>2018-07-23T04:42:42Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Pioneer sound effects are in [http://xiph.org/vorbis/ ogg vorbis] format!&lt;br /&gt;
&lt;br /&gt;
Put sound files in &amp;lt;code&amp;gt;data/sounds/!&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sound files can be in nested directories within &amp;lt;code&amp;gt;data/sounds&amp;lt;/code&amp;gt;, and Pioneer will recursively search through them!&lt;br /&gt;
&lt;br /&gt;
Sound files should be stereo or mono, 44100Hz or 22050Hz!&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Sound_Effects&amp;diff=3559</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Sound_Effects&amp;diff=3559"/>
		<updated>2018-07-23T04:40:24Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Undo revision 3532 by Wrwewvwre (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Pioneer sound effects are in [http://xiph.org/vorbis/ ogg vorbis] format.&lt;br /&gt;
&lt;br /&gt;
Put sound files in &amp;lt;code&amp;gt;data/sounds/&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sound files can be in nested directories within &amp;lt;code&amp;gt;data/sounds&amp;lt;/code&amp;gt;, and Pioneer will recursively search through them.&lt;br /&gt;
&lt;br /&gt;
Sound files should be stereo or mono, 44100Hz or 22050Hz.&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Blender_Tips&amp;diff=3558</id>
		<title>Blender Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Blender_Tips&amp;diff=3558"/>
		<updated>2018-07-23T04:39:38Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Undo revision 3540 by Wrwewvwre (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Blender's UI =&lt;br /&gt;
&lt;br /&gt;
Some things to keep in mind when using Blender:&lt;br /&gt;
&lt;br /&gt;
*Do check the [http://wiki.blender.org/index.php/Doc:2.6/Manual Blender Manual]. It's not complete, but there ''is'' a lot of stuff in there. &lt;br /&gt;
*Always have one hand on the keyboard and one hand on the mouse. Blender has lots of keyboard shortcuts, but you'll want to use the mouse to move the view around and position/scale/rotate things. &lt;br /&gt;
*Most things in Blender are context sensitive, and that context includes: What is selected? Are you in edit mode? What window is the mouse cursor in? The last of those can be confusing, but it works as long as you stick to the golden rule of having one hand on the keyboard and one hand on the mouse (and it's necessary so that the keyboard shortcuts can be used efficiently). Operations that aren't available in the current context will typically not be shown at all, for example if you use the &amp;quot;Space Menu&amp;quot; when you're not in edit mode, then &amp;quot;Remove Doubles&amp;quot; (which is a mesh edit operation and therefore only works in edit mode) won't be listed at all. If you add a mesh in edit mode, you'll fuse its geometry to the present mesh instead of creating a separate object. &lt;br /&gt;
*The middle mouse button controls the view in all windows. That means it also works as a way of scrolling control panels (you can drag them with the middle mouse button or use the scroll wheel), scrolling window headers (you can drag them with the middle mouse button or use the scroll wheel), dragging curve editors, and so on. &lt;br /&gt;
&lt;br /&gt;
=== Selection and Simple Editing ===&lt;br /&gt;
&lt;br /&gt;
Basic controls that work in several places (e.g., 3D view, animation curve editor, UV map editor) include:&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Select All&amp;quot;/&amp;quot;Deselect All&amp;quot;. 'A' key. If there is anything selected, this will deselect everything. If there is nothing selected, it will select everything. Extremely useful! &lt;br /&gt;
*&amp;quot;Grab&amp;quot;. 'G' key. For moving things around. &lt;br /&gt;
*&amp;quot;Delete&amp;quot;. 'X' key. &lt;br /&gt;
*&amp;quot;Toggle Edit Mode&amp;quot;. Tab key. &lt;br /&gt;
*&amp;quot;Space Menu&amp;quot;. Space key. Most things can be done through this menu; just open it and start typing the name of an operation (e.g., &amp;quot;Remove Doubles&amp;quot;, or just &amp;quot;Doubles&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
And probably a load more.&lt;br /&gt;
&lt;br /&gt;
=== Tips for the 3D view ===&lt;br /&gt;
&lt;br /&gt;
*'View Selected' pans and zooms to your selection, and sets the centre of viewport rotation. You need this! Numpad '.' by default. &lt;br /&gt;
*Shift - middle mouse button moves the viewport around in a plane. &lt;br /&gt;
&lt;br /&gt;
=== Tutorials ===&lt;br /&gt;
&lt;br /&gt;
This was written before Blender's UI was rewritten, but is still useful: [http://www.blenderguru.com/25-useful-blender-tricks-that-arent-so-obvious/ http://www.blenderguru.com/25-useful-blender-tricks-that-arent-so-obvious/]&lt;br /&gt;
&lt;br /&gt;
= Object Management =&lt;br /&gt;
&lt;br /&gt;
=== Layers ===&lt;br /&gt;
&lt;br /&gt;
Use Blender's layers to keep your objects in groups for easy control of selection and visibility. For example, the Lanner uses separate layers for:&lt;br /&gt;
&lt;br /&gt;
#High detail static mesh &lt;br /&gt;
#High detail landing gear components (the animated bits) &lt;br /&gt;
#Medium/low detail static mesh &amp;amp; landing gear &lt;br /&gt;
#Collision mesh &lt;br /&gt;
#Thruster and navigation light tag nodes &lt;br /&gt;
#Decal meshes and label tag nodes &lt;br /&gt;
#Blender lamp &amp;amp; camera objects (you could just delete these, but they're needed if you want to make renders of the object outside the game) &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;select all&amp;quot; toggle ('A' key) only works on the selectable objects on currently enabled layers. So, when exporting the objects I use turn on a different combination of layers for different purposes. For the high LOD I turn on the high detail layers and the tag layers. For medium/low LOD I turn on the medium detail layer and the thruster/light tag layer (but leave decals &amp;amp; labels off). For the collision mesh I just turn on the collision layer.&lt;br /&gt;
&lt;br /&gt;
[[File:Blender-layer-controls.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
=== Visibility, selectability, and Viewport Shading mode ===&lt;br /&gt;
&lt;br /&gt;
The 'H' key hides currently selected objects. Alt-H unhides everything on the currently enabled layers. You can also control visibility for each object with the 'eye' icon in the Outliner window. Numpad '/' toggles 'local view', making all other objects invisible.&lt;br /&gt;
&lt;br /&gt;
Selectability is useful too. This is controlled with the 'mouse cursor' icon in the Outliner window. In the Lanner, I have actual Blender text nodes attached to my label tag objects, so that I can get a better idea of where the text will go (actually this doesn't work great yet because the text in game is centered vertically on the node I think). I turn off selectability for the text objects, which lets me use the &amp;quot;select all&amp;quot; toggle to select everything for export while still excluding the text.&lt;br /&gt;
&lt;br /&gt;
[[File:Blender-outliner-visibility-selectability.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
To the left of the layer controls is the Viewport Shading mode control, which switches the 3D and orthogonal views between solids, wireframes, textures and bounding boxes. The 'z' key toggles wireframe on and off.&lt;br /&gt;
&lt;br /&gt;
= Meshing Tips =&lt;br /&gt;
&lt;br /&gt;
=== Rotating, scaling and flipping ===&lt;br /&gt;
&lt;br /&gt;
*Pay attention to your Pivot Point, set just to the left of the layer controls. &lt;br /&gt;
*'r' toggles between two rotation modes. &lt;br /&gt;
*It's often more precise to use the keyboard, e.g. hit 's' (scale), 'x' (x-axis), '1.5' (multiply by 1.5) &lt;br /&gt;
*A simple way to flip something is to scale it along that axis by -1. &lt;br /&gt;
*If you're trying to flip something and it insists on using its own coordinates rather than the global ones, switch to edit mode, select all the vertices and try again. &lt;br /&gt;
&lt;br /&gt;
=== Mesh Modifier: Mirror ===&lt;br /&gt;
&lt;br /&gt;
Lots of things you might want to model are symmetrical. There's no point doubling the work you have to do by modelling both halves separately, or awkwardly using manual duplicate &amp;amp; mirror operations to cope with this. Instead, just turn on the mirror modifier. You usually want to mirror the X axis, and have &amp;quot;Merge&amp;quot; turned on (so that vertices on the centre-line aren't duplicated).&lt;br /&gt;
&lt;br /&gt;
Here is the Lanner's mesh in edit mode. Note that only half of it exists. The other half is being maintained by the mirror modifier.&lt;br /&gt;
&lt;br /&gt;
[[File:Lanner-half-mesh.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
Here are the mirror modifier controls:&lt;br /&gt;
&lt;br /&gt;
[[File:Blender-mirror-modifier.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
=== Mesh Modifier: Edge Split ===&lt;br /&gt;
&lt;br /&gt;
The way the model responds to lighting depends on the surface normal. The surface normal is the direction that the surface is facing. A surface facing directly towards a light will be bright; a surface at a glancing angle to a light will be dim. The surface normal that Pioneer uses comes from the mesh data, but it doesn't actually come from the faces, it comes from the ''vertices''. For a particular point in a triangle, the normal used for lighting is calculated by interpolating from the normals that are taken from the three vertices of the triangle. This is useful for curved surfaces, because although the triangle itself is flat, the interpolation of the normals makes the surface look like it's curved because the shading is right. However, it means that where two triangles meet, they have the same normal for lighting, which means that even if they're at a sharp angle (not just an internal edge of a curved surface) the lighting will make it look like it's not a sharp edge.&lt;br /&gt;
&lt;br /&gt;
Here is part of the Lanner, with really weird lighting caused by having a sharp edge that shares normals.&lt;br /&gt;
&lt;br /&gt;
[[File:Lanner-sharp-edge-incorrect-lighting.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
And here is what it's supposed to look like:&lt;br /&gt;
&lt;br /&gt;
[[File:Lanner-sharp-edge-lighting.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
One way to achieve this is to duplicate the vertices along each sharp edge, so that the two sides of the edge can use different normals (note: this is what the &amp;quot;Rip&amp;quot; tool does). But that's a massive pain to edit and maintain because then if you want to reposition one of those vertices or change its UV coordinates, you have to make sure you move both copies at the same time, and for corners that connect more than one sharp edge you get even more duplicates.&lt;br /&gt;
&lt;br /&gt;
The right way to do it is to use the &amp;quot;Edge Split&amp;quot; modifier. Edge Split does the same duplication of vertices that you can do by hand, but because it's a modifier you can just turn it on and it will manage the duplicates for you. Edge Split needs some way to decide which edges are supposed to be &amp;quot;sharp&amp;quot; so that it ''only'' duplicates vertices on the sharp edges. It has two ways of deciding whether an edge is sharp: you can give it an angle threshold, so all edges greater than the specified angle will be sharp, or you can mark edges manually. Here is the control panel for Edge Split:&lt;br /&gt;
&lt;br /&gt;
[[File:Blender-edge-split-modifier.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
In this case, I've used a high threshold to avoid making too many edges sharp, and I've marked some edges manually as well. Here the manually marked edges are shown in blue:&lt;br /&gt;
&lt;br /&gt;
[[File:Lanner-mesh-sharp-edges.png|RTENOTITLE]]&lt;br /&gt;
&lt;br /&gt;
To mark edges as sharp, select them in edit mode and use the &amp;quot;Mark Sharp&amp;quot; tool (type it in the &amp;quot;Space Menu&amp;quot;). The tool is a little confusing, because it has a mode toggle: in one mode it marks edges as sharp, in the other mode it ''clears'' the marks. So, first select the edges you want to (un)mark, then use the tool, and then if necessary toggle the check-box marked &amp;quot;Clear&amp;quot; in the tool controls panel.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The tool controls panel is at the bottom of the 3D view tool panel, which can be toggled with the 'T' key.&lt;br /&gt;
&lt;br /&gt;
=== Mesh scripts ===&lt;br /&gt;
&lt;br /&gt;
*Pipe joints - useful for making engines and ducts [http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Add_Pipe_Joints http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Add_Pipe_Joints] &lt;br /&gt;
*Add solids - gives you more primitives to work with [http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Add_Solid http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Add_Solid] &lt;br /&gt;
*Loop tools - general mesh editing tools [http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/LoopTools http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/LoopTools] &lt;br /&gt;
&lt;br /&gt;
= Fixing broken geometry =&lt;br /&gt;
&lt;br /&gt;
== Aligning two meshes by a vertex / face centre ==&lt;br /&gt;
&lt;br /&gt;
*Tab to object mode, select mesh to move, tab to edit mode and select target vertex or face &lt;br /&gt;
*Shift-s, 'Cursor to selected' &lt;br /&gt;
*Tab back to object mode. Object menu -&amp;gt; Transform -&amp;gt; 'Origin to 3D cursor' &lt;br /&gt;
*Select other mesh, select target vertex or face. &lt;br /&gt;
*Shift-s, 'Cursor to selected' &lt;br /&gt;
*Reselect mesh to move, shift-s, 'Selection to cursor' &lt;br /&gt;
&lt;br /&gt;
== Aligning two faces which are both aligned to an axis ==&lt;br /&gt;
&lt;br /&gt;
If you've got two faces on different meshes, both are aligned to a global axis, and you need to snap one to the other on the orthogonal axis:&lt;br /&gt;
&lt;br /&gt;
*Tab to object mode, select mesh to remain unmodified, tab to edit mode and select target face &lt;br /&gt;
*Shift-s, 'Cursor to selected' &lt;br /&gt;
*Tab to object mode, select mesh to modify, tab to edit mode and select target face &lt;br /&gt;
*Make sure pivot centre is set to 3D cursor &lt;br /&gt;
*Scale face to zero along orthogonal axis &lt;br /&gt;
&lt;br /&gt;
== Scripts for fixing geometry ==&lt;br /&gt;
&lt;br /&gt;
*Edge tools - can add vertices where two edges intersect [http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Edge_Slice http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Edge_Slice] &lt;br /&gt;
&lt;br /&gt;
If you've got two separate meshes which intersect, and need a vertex at that point, copy one of the intersecting edges of one of the meshes, hit 'p' and choose to separate by selection. Tab back to object mode, chain select the free edge and the other mesh, then alt-j to join. Back to edit mode, select the newly joined edge and the intersecting one, hit 'w' and choose 'Edges X intersection'&lt;br /&gt;
&lt;br /&gt;
*Object Intersection - Blender's booleans are kinda broken. An alternative [http://airplanes3d.net/scripts-253_e.xml http://airplanes3d.net/scripts-253_e.xml] &lt;br /&gt;
&lt;br /&gt;
[[Category:Blender]]&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Lodos&amp;diff=3557</id>
		<title>Lodos</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Lodos&amp;diff=3557"/>
		<updated>2018-07-23T04:39:08Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Undo revision 3538 by Wrwewvwre (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox_Ship&lt;br /&gt;
|name = Lodos&lt;br /&gt;
|type = Medium Freighter [[File:Shipclass_med_cargo.png]]&lt;br /&gt;
|manufacturer = Auronox Corporation&lt;br /&gt;
|forward_thrust = empty: 4.8G full: 3.2G&lt;br /&gt;
|reverse_thrust = empty: 2.1G full: 1.4G&lt;br /&gt;
|up_thrust = empty: 3G full: 1.9G&lt;br /&gt;
|down_thrust = empty: 3G full: 1.9G&lt;br /&gt;
|left_thrust = empty: ~1.7G full: ~1G&lt;br /&gt;
|right_thrust = empty: ~1.7G full: ~1G&lt;br /&gt;
|angular_thrust = No data available.&lt;br /&gt;
|max_cargo = 1000&lt;br /&gt;
|max_laser = 0&lt;br /&gt;
|max_missile = 0&lt;br /&gt;
|max_cargoscoop = 1&lt;br /&gt;
|max_fuelscoop = 1&lt;br /&gt;
|min_crew = 1&lt;br /&gt;
|max_crew = 5&lt;br /&gt;
|capacity = 1000&lt;br /&gt;
|hull_mass = 650&lt;br /&gt;
|fuel_tank_mass = 1250&lt;br /&gt;
|effective_exhaust_velocity = No data available.&lt;br /&gt;
|price = 2,000,000&lt;br /&gt;
|hyperdrive_class = 7&lt;br /&gt;
|max_engine = yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Lodos is a medium freighter designed by Auronox Corporation in the late 3100's. The ship has become known mainly for it's performance. But, in return, it requires lots of maintenance. However, with proper maintenance, a Lodos has a relatively long operational lifetime.&lt;br /&gt;
&lt;br /&gt;
Few of the most important features of Lodos are it's highly automated systems and compact aerodynamic design. The amount of automation on complex subsystems allows a single pilot to use the spacecraft with it's full performance. This is mostly an influence of the automated fabricating technologies Auronox uses to make up for it's lack of manpower.&lt;br /&gt;
&lt;br /&gt;
Just like Auronox's other designs, the aerodynamic shape allows the spacecraft to travel safely through dense mediums such as thick atmospheres, stellar dust clouds and very dense nebulas. Combined with relatively good thrusters, the ship can land on most planets with little problem. This also makes fuel scooping much easier, making the ship a good choice for exploration.&lt;br /&gt;
&lt;br /&gt;
Ironically though, the ship lacks the expected cargo capacity from a medium freighter. This lead the ship to be mainly used for many other purposes like exploration or search and rescue. To avoid further reducing the cargo space, the ship is not fitted with missile or weapon slots. The ship makes up with it's powerful armor and high cruise speed. Even without a decent shielding, the ship offers a rather impressive protection. Initially designed for micro-meteorite and high-pressure protection, the armor also performs very well against cannons and missiles.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
While designing Lodos, Auronox had run into very unexpected situations. Throwing off enough resources for the Lodos project was too costly for this small company, so the administration decided to speed up the process to start the actual manufacturing phase as soon as possible. The administration wanted a half-completed Lodos prototype to be flown for testing purposes; however, some senior engineers angrily refused to let the prototype fly because of safety concerns. The fight between administration and engineers (and later the test pilots) lasted for some time. The Auronox administration, fed up with this fight, in a very shocking move, fired those engineers. Eventually the prototype was flown and fortunately, the ship has returned safely.&lt;br /&gt;
&lt;br /&gt;
Although the design process was sped up after the event, Auronox hit other roadblocks. While the company was already in an unsettling mood after the fired engineers, they were also on the edge of bankruptcy. Auronox was in a very urgent need of cash and had to sell/close down some of it's ship/hyperdrive service branches, the backbone of their income, scattered around Sol and Epsilon Eridani systems.&lt;br /&gt;
&lt;br /&gt;
Towards the end of it's design phase, Solar Federation Navy got interested in the Lodos' high performance and durability; the design could easily be converted into a powerful electronic warfare/early warning ship and even a forward command outpost with proper modifications. Solar Federation saw the Auronox's financial problems as an invaluable opportunity. To get and modify Lodos' design, SolFed offered the company a great amount of money that would allow Auronox to pay all of it's debts and not only restore their financial status, but also quadruple their total balance.&lt;br /&gt;
&lt;br /&gt;
Although incredibly tempted by this offer, Auronox ultimately refused SolFed's offer to remain neutral and keep their influence on other factions (mainly CIW) which could, on the long run, allow the company to make more profit overall.&lt;br /&gt;
&lt;br /&gt;
After a short time, the final test flights were complete. Auronox started manufacturing Lodos and the ship has become a success for the company. Their already good reputation among pilots have increased with the new ship that is good for both new and experienced pilots. Large amounts of Lodos' has been sold quickly and Auronox eventually got back on their feet.&lt;br /&gt;
&lt;br /&gt;
Despite being a very reliable ship, the most notable event in the ship's history was a fatal accident near Jupiter's moon Europa. According to the Clarke's Station traffic control and a very detailed study of the accident, the ship was returning from the surface of Europa with it's four crew members. On the ascent, a faulty radiator unit burnt down the electronic aft fuel pump valve controls; causing thrusters to get stuck on their last state. With the rotational thrusters continuously working, the ship started spinning at a very high rate; and all four crew members died because of centrifugal forces before they could escape. Soon after that, the ship broke apart into two pieces - all the fuel leaked into space. The ship's pieces were found a few kilometers apart from each other on the surface of Europa, and they were mostly intact.&lt;br /&gt;
&lt;br /&gt;
During and after the investigation, Auronox insistently denied any responsability - stating that the design is fail-safe when used within limits, and that &amp;quot;The accident is only attributable to human error.&amp;quot; blaming the ship's engineer and the maintenance crew.&lt;br /&gt;
&lt;br /&gt;
== Changes and Improvements ==&lt;br /&gt;
&lt;br /&gt;
The ship is relatively new, but there has been improvements to the design.&lt;br /&gt;
&lt;br /&gt;
Although the original design did not really put any emphasis on it, the newer versions of Lodos has really comfortable and mostly soundproof crew compartments. This is seen as a huge improvement compared to the original internal design; which was cramped up and full of equipment, more like those of 20th century submarines or an old classic Russian Soyuz TMA.&lt;br /&gt;
&lt;br /&gt;
The cockpit has been redesigned, and panels have been rearranged to provide more space for larger displays. The cockpit panel layout now closely resembles an ancient BOEING/Airbus airliner.&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=How_to_be_a_furry_artist&amp;diff=3554</id>
		<title>How to be a furry artist</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=How_to_be_a_furry_artist&amp;diff=3554"/>
		<updated>2018-07-23T04:38:38Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Wrwewvwre moved page How to be a furry artist to Lodos over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lodos]]&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Talk:Lodos&amp;diff=3555</id>
		<title>Talk:Lodos</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Talk:Lodos&amp;diff=3555"/>
		<updated>2018-07-23T04:38:38Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Wrwewvwre moved page Talk:How to be a furry artist to Talk:Lodos over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
WKFO: I wrote some description and fiction about Lodos. Well, I am not a writer, and I really didn't think about it so hard, but writing some fiction about new ships seems to be the trend on the wiki :). So feel free to change (or outright remove) anything problematic.&lt;br /&gt;
&lt;br /&gt;
InfoBox is still missing.&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Talk:How_to_be_a_furry_artist&amp;diff=3556</id>
		<title>Talk:How to be a furry artist</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Talk:How_to_be_a_furry_artist&amp;diff=3556"/>
		<updated>2018-07-23T04:38:38Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Wrwewvwre moved page Talk:How to be a furry artist to Talk:Lodos over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Lodos]]&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Lodos&amp;diff=3553</id>
		<title>Lodos</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Lodos&amp;diff=3553"/>
		<updated>2018-07-23T04:38:38Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Wrwewvwre moved page How to be a furry artist to Lodos over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Lodos&amp;diff=3549</id>
		<title>Lodos</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Lodos&amp;diff=3549"/>
		<updated>2018-07-23T04:37:38Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Wrwewvwre moved page Lodos to How to be a furry artist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Talk:Lodos&amp;diff=3551</id>
		<title>Talk:Lodos</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Talk:Lodos&amp;diff=3551"/>
		<updated>2018-07-23T04:37:38Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Wrwewvwre moved page Talk:Lodos to Talk:How to be a furry artist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
WKFO: I wrote some description and fiction about Lodos. Well, I am not a writer, and I really didn't think about it so hard, but writing some fiction about new ships seems to be the trend on the wiki :). So feel free to change (or outright remove) anything problematic.&lt;br /&gt;
&lt;br /&gt;
InfoBox is still missing.&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=3548</id>
		<title>Moving to Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=3548"/>
		<updated>2018-07-23T04:36:52Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Undo revision 3533 by Wrwewvwre (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Goal =&lt;br /&gt;
&lt;br /&gt;
This article assumes that a development goal of Pioneer is to move as much game logic as possible out of the C++ core, and into the Lua environment. That in time, Lua will govern what happens in the game, and the engine will be left to implement how that happens. '''What, not how''' is a guiding principle.&lt;br /&gt;
&lt;br /&gt;
The goal of this article, therefore, is to determine a sequence of feature development where each feature is not implemented before something upon which it depends. Each feature is defined as a heading in the next section, including a bulleted list of features which must exist beforehand, and which should exist beforehand.&lt;br /&gt;
&lt;br /&gt;
= Features =&lt;br /&gt;
&lt;br /&gt;
== Lua control of hyperspace ==&lt;br /&gt;
&lt;br /&gt;
Instead of being a core API function, &amp;lt;tt&amp;gt;Ship.HyperspaceTo()&amp;lt;/tt&amp;gt; would be a Lua function directly responsible for deciding upon the distance, fuel use, elapsed time, chance of failure and destination of a jump. This function could call a core function to initiate a jump with elapsed time and destination arguments, and the core would immediately set about destroying the current system, animating the jump and building the next one. If it decided the jump was to happen, the Lua function would deduct the relevant quantity of whichever cargo (if any).&lt;br /&gt;
&lt;br /&gt;
== Lua-defined cargo ==&lt;br /&gt;
&lt;br /&gt;
All cargo (and equipment) items are defined in Lua, using some sort of cargo class. The engine itself is completely agnostic as to the concept of cargo. It doesn't know or care what you have, as long as it knows how much mass there is.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
&lt;br /&gt;
*[[#Lua_control_of_Hyperspace|#Lua control of Hyperspace]] (hyperspace requires Hydrogen) &lt;br /&gt;
*[[#Lua-based_commodities_market|#Lua-based commodities market]] &lt;br /&gt;
*Presence of an UpdateCargoMass method in a ship. &lt;br /&gt;
*API to trigger a weapon effect &lt;br /&gt;
*API to spawn missiles &amp;amp; similar &lt;br /&gt;
&lt;br /&gt;
== Arbitrary cargo ==&lt;br /&gt;
&lt;br /&gt;
Special items (&amp;quot;MacGuffins&amp;quot;) required to complete missions or quests. Could include, for example, &amp;quot;5 Furies statue&amp;quot; or &amp;quot;Mycoid vaccine&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
&lt;br /&gt;
*[[#Lua-defined_cargo|#Lua-defined cargo]] &lt;br /&gt;
&lt;br /&gt;
== Arbitrary equipment ==&lt;br /&gt;
&lt;br /&gt;
Mission-specific equipment, such as cameras, soil samplers, radiometers, beacons, etc which must be activated or deployed as part of a mission.&lt;br /&gt;
&lt;br /&gt;
Depends on:&lt;br /&gt;
&lt;br /&gt;
*[[#Lua-defined_cargo|#Lua-defined cargo]] &lt;br /&gt;
*New UI&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Building_with_Code::Blocks&amp;diff=3547</id>
		<title>Building with Code::Blocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Building_with_Code::Blocks&amp;diff=3547"/>
		<updated>2018-07-23T04:36:28Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Undo revision 3537 by Wrwewvwre (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
These are instructions for building Pioneer for '''Windows''' using the '''Code::Blocks''' IDE, with GCC as the compiler.&lt;br /&gt;
&lt;br /&gt;
== Compiler and IDE ==&lt;br /&gt;
&lt;br /&gt;
First, acquire C::B: [http://www.codeblocks.org/ http://www.codeblocks.org/]. Version 13.12 is verified to work.&lt;br /&gt;
&lt;br /&gt;
Then, you will need a compiler toolchain. Install the '''32-bit''' TDM-GCC bundle from: [http://tdm-gcc.tdragon.net/ http://tdm-gcc.tdragon.net/]. You may add the bin/ directory to your PATH but that is not necessary.&lt;br /&gt;
&lt;br /&gt;
You may use other distributions ([http://sourceforge.net/projects/mingwbuilds/ http://sourceforge.net/projects/mingwbuilds/], [http://mingw-w64.sourceforge.net/ http://mingw-w64.sourceforge.net/]) but then you most likely cannot use the prebuilt dependencies package.&lt;br /&gt;
&lt;br /&gt;
In C::B, open Settings-&amp;gt;Compiler..., selected compiler should be GNU GCC compiler. On tab &amp;quot;Toolchain executables&amp;quot; the paths should be:&lt;br /&gt;
&lt;br /&gt;
*Compiler's install directory: C:\TDM-GCC-32 (or wherever you put it) &lt;br /&gt;
*C compiler: mingw32-gcc.exe &lt;br /&gt;
*C++ compiler: mingw32-g++.exe &lt;br /&gt;
*Linker for dynamic libs: mingw32-g++.exe &lt;br /&gt;
*Linker for static libs: ar.exe &lt;br /&gt;
*Resource compiler: windres.exe &lt;br /&gt;
*Make program: mingw32-make.exe &lt;br /&gt;
&lt;br /&gt;
Also, in Settings-&amp;gt;Debugger you can set the path to C:\TDM-GCC-32\bin\gdb.exe for debugging to work.&lt;br /&gt;
&lt;br /&gt;
== Premake4 ==&lt;br /&gt;
&lt;br /&gt;
[http://industriousone.com/premake Premake4] is used to generate the C::B project file. The latest release 4.3 might work, but here is a more recent executable built from the premake-stable branch:&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/95790686/premake4.zip https://dl.dropboxusercontent.com/u/95790686/premake4.zip]&lt;br /&gt;
&lt;br /&gt;
TODO: put this in pioneer-thirdparty repository&lt;br /&gt;
&lt;br /&gt;
== Third-party dependencies package ==&lt;br /&gt;
&lt;br /&gt;
If you use TDM-GCC32 to compile, you can use this package with prebuilt dependencies (SDL, Assimp, libPNG etc.). Otherwise you have to gather your own dependencies.&lt;br /&gt;
&lt;br /&gt;
[https://dl.dropboxusercontent.com/u/95790686/pioneer-cb-deps.7z https://dl.dropboxusercontent.com/u/95790686/pioneer-cb-deps.7z]&lt;br /&gt;
&lt;br /&gt;
Extract it to your preferred location, and copy the .dll files to the Pioneer directory.&lt;br /&gt;
&lt;br /&gt;
TODO: put this in pioneer-thirdparty repository&lt;br /&gt;
&lt;br /&gt;
== Building the game ==&lt;br /&gt;
&lt;br /&gt;
Open command prompt and go to pioneer/win32/codeblocks. Generate the project file:&lt;br /&gt;
&amp;lt;pre&amp;gt;premake4.exe --thirdparty=D:/Dev/mingw32 codeblocks&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Substitute the correct location for the third-party deps root folder, using forward slashes. Using --thirdparty is optional if you set the correct include and lib paths in C::B settings.&lt;br /&gt;
&lt;br /&gt;
Pioneer.cbp is generated in the build/ subdirectory, open it in C::B and build the pioneer subproject. The executables are placed in the pioneer root directory. Copy the .dlls from the third-party dependencies before running for the first time.&lt;br /&gt;
&lt;br /&gt;
You need to regenerate the project every time a source file is added or removed. The generated project will not be committed to the repository.&lt;br /&gt;
&lt;br /&gt;
== Extra options for the premake script ==&lt;br /&gt;
&amp;lt;pre&amp;gt;--thirdparty=[location], Folder where the third-party deps are extracted&lt;br /&gt;
--noconsole, Don't open a console window when running the game.&lt;br /&gt;
--release-symbols, Include debug symbols in release build. Makes debugging possible, results in a larger executable.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
&lt;br /&gt;
*Plenty of warnings from contrib header files. &lt;br /&gt;
*Starting the build for the entire workspace does not give the correct build order. Launch the build for the pioneer subproject instead.&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=PioneerWiki_talk:View_source_for_10_Steps_In_Assisting_You_Begin_Your_Alpaca_Ranch&amp;diff=3545</id>
		<title>PioneerWiki talk:View source for 10 Steps In Assisting You Begin Your Alpaca Ranch</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=PioneerWiki_talk:View_source_for_10_Steps_In_Assisting_You_Begin_Your_Alpaca_Ranch&amp;diff=3545"/>
		<updated>2018-07-23T04:35:49Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Wrwewvwre moved page View source for 10 Steps In Assisting You Begin Your Alpaca Ranch to PioneerWiki talk:View source for 10 Steps In Assisting You Begin Your Alpaca Ranch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp; =&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Getting_started&amp;diff=3544</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Getting_started&amp;diff=3544"/>
		<updated>2018-07-23T04:35:08Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Undo revision 3541 by Wrwewvwre (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''To Create a new page:''' type the URL of the page you would like to create e.g. [http://pioneerwiki.com/wiki/Mods http://pioneerwiki.com/wiki/Mods] . You will then be taken to an empty page. Click the &amp;quot;edit this page&amp;quot; link and write in the edit box and save. Keep in mind there is a ''preview button'' and remember that ''content can be changed as often as you like''. Headings, italicisation and other effects are achieved simply by placing special characters around text e.g. use two apostrophes on either side to italicise. There is a short tutorial on the basics [http://how-to.wikia.com/wiki/How_to_use_basic_wiki_markup_to_format_on_Wikihowto_and_other_MediaWiki_sites here] and a comprehensive list of wiki formatting [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet here].&lt;br /&gt;
&lt;br /&gt;
'''This is ''your'' Pioneer wiki, and not Wikipedia!'''&lt;br /&gt;
&lt;br /&gt;
Be free with using talk pages to organise and collaborate.&lt;br /&gt;
&lt;br /&gt;
Things this wiki might potentially be used for:&lt;br /&gt;
&lt;br /&gt;
*Tutorials, FAQs, detailed proposals of ideas, summaries of discussions, screenshots/pioneer video links, lists of useful resources by topic (coding, creative stimulus), personal pages containing notes/to-do lists and other material related to pioneer, task status pages for focus groups in relation to translating, mod packaging etc., introductory briefings for new contributors by area. In addition to the usual project documentation. &lt;br /&gt;
&lt;br /&gt;
[[Sandbox|Sandbox page]] for playing around with editing.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xvLIR1FbC2Y&amp;amp;feature=share&amp;amp;list=PL93B4061F73606FE6 Youtube - simple wiki editing tutorial]&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/pQJs3MQFgKA Youtube - tutorial showing how simple it is to create a table or chart]&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Basic_Tutorial_Lesson_1.3&amp;diff=3543</id>
		<title>Basic Tutorial Lesson 1.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Basic_Tutorial_Lesson_1.3&amp;diff=3543"/>
		<updated>2018-07-23T04:34:44Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Undo revision 3542 by Wrwewvwre (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
In this lesson:&lt;br /&gt;
&lt;br /&gt;
*Vertical roll (yaw) &lt;br /&gt;
&lt;br /&gt;
Take off. Retract your landing gear. Make a lateral roll to face the station and assume relative position. Request docking clearance.&lt;br /&gt;
&lt;br /&gt;
Use your side thrusters to yaw left ('''A''') until your ship is pointing at space left of the station. Now accelerate. Keep going for a second or two, then decelerate again, assuming relative position to the station again.&lt;br /&gt;
&lt;br /&gt;
Use the opposite side thrusters to yaw right ('''D''') until your ship is pointing at space just right of the station. Accelerate, go forward and decelerate until you have once again assumed relative position to the station, exactly on a line extending from the station's center through the middle of the entrance into space.&lt;br /&gt;
&lt;br /&gt;
Extend your landing gear. Now yaw left and see if you can dock. If you can't, repeat the last step but with a really low speed until you're aligned perfectly. This is useful exercise, so try and get this really perfect.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Basic_Tutorial_Lesson_1.2|&amp;lt; Last: Lesson 2]] | [[Basics_Tutorial_Part_1|Index]] | [[Basic_Tutorial_Lesson_1.4|Next: Lesson 4 &amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Basic_Tutorial_Lesson_1.3&amp;diff=3542</id>
		<title>Basic Tutorial Lesson 1.3</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Basic_Tutorial_Lesson_1.3&amp;diff=3542"/>
		<updated>2018-07-23T04:33:45Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;s&amp;gt;In this les&amp;lt;/s&amp;gt;son:&lt;br /&gt;
&lt;br /&gt;
*Vertical roll (yaw) &lt;br /&gt;
&lt;br /&gt;
Take off. Retract your landing gear. Make a lateral roll to f&amp;lt;s&amp;gt;ace the station and assume relative position. Request docking clearance.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Use your side thrusters to yaw left ('''A''') until your ship is pointing at space left of the station. Now accelerate. Keep going for a second or two, then decelerate again, assuming relative position to the station again.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the opposite side thrusters to yaw right ('''D''') un&amp;lt;s&amp;gt;til your ship is pointing at space just right of the station. Accelerate, go forward and decelerate until you have once again assumed relative position to the station, exactly on a line exten&amp;lt;/s&amp;gt;ding from Your Cocotama is Alive the station's center through the middle of the entrance into space.&lt;br /&gt;
&lt;br /&gt;
Extend your landing gear. Now yaw left and see if you can dock. If yo&amp;lt;s&amp;gt;u can't, repeat t&amp;lt;/s&amp;gt;he last step but with a really low speed until you're aligned perfectly. This is useful exercise, so try and get this really perfect.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Basic_Tutorial_Lesson_1.2|&amp;lt; Last: Lesson 2]] | [[Basics_Tutorial_Part_1|Index]] | [[Basic_Tutorial_Lesson_1.4|Next: Lesson 4 &amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tutorials]]&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Getting_started&amp;diff=3541</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Getting_started&amp;diff=3541"/>
		<updated>2018-07-23T04:24:07Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: qweq&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''To Create a new page:''' type the URL of the page you would like to create e.g. [http://pioneerwiki.com/wiki/Mods http://pioneerwiki.com/wiki/Mods] . You will then be taken to an empty page. Click the &amp;quot;edit this page&amp;quot; link and write in the edit box and save. Keep in mind there is a ''preview button'' and remember that ''content can be changed as often as you like''. Headings, italicisation and other effects are achieved simply by placing special characters around text e.g. use two apostrophes on either side to italicise. There is a short tutorial on the basics [http://how-to.wikia.com/wiki/How_to_use_basic_wiki_markup_to_format_on_Wikihowto_and_other_MediaWiki_sites here] and a comprehensive list of wiki formatting [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet here].&lt;br /&gt;
&lt;br /&gt;
'''This is ''your'' Pioneer wiki, and not Wikipedia!'''&lt;br /&gt;
&lt;br /&gt;
Be free with using talk pages to or&lt;br /&gt;
&amp;lt;pre data-fulltext=&amp;quot;&amp;quot; data-placeholder=&amp;quot;&amp;quot; dir=&amp;quot;ltr&amp;quot; id=&amp;quot;tw-target-rmn&amp;quot;&amp;gt;wana wanawochumi bet’ami gizufi yetirifi k’ilik’ili miritochi be’āsifelagī sirawochi layi temerikuzeni. mirit’i yekīnet’ibebi idilini met’ek’emi ālebiwoti. kezami beḫwala, ānite shekimi negadēwochi beshek’et’a shek’et’ochini lemedemeri ik’awochi.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre data-fulltext=&amp;quot;&amp;quot; data-placeholder=&amp;quot;&amp;quot; dir=&amp;quot;ltr&amp;quot; id=&amp;quot;tw-target-rmn&amp;quot;&amp;gt;wana wanawochumi bet’ami gizufi yetirifi k’ilik’ili miritochi be’āsifelagī sirawochi layi temerikuzeni. mirit’i yekīnet’ibebi idilini met’ek’emi ālebiwoti. kezami beḫwala, ānite shekimi negadēwochi beshek’et’a shek’et’ochini lemedemeri ik’awochi.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre data-fulltext=&amp;quot;&amp;quot; data-placeholder=&amp;quot;&amp;quot; dir=&amp;quot;ltr&amp;quot; id=&amp;quot;tw-target-rmn&amp;quot;&amp;gt;wana wanawochumi bet’ami gizufi yetirifi k’ilik’ili miritochi be’āsifelagī sirawochi layi temerikuzeni. mirit’i yekīnet’ibebi idilini met’ek’emi ālebiwoti. kezami beḫwala, ānite shekimi negadēwochi beshek’et’a shek’et’ochini lemedemeri ik’awochi.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre data-fulltext=&amp;quot;&amp;quot; data-placeholder=&amp;quot;&amp;quot; dir=&amp;quot;ltr&amp;quot; id=&amp;quot;tw-target-rmn&amp;quot;&amp;gt;wana wanawochumi bet’ami gizufi yetirifi k’ilik’ili miritochi be’āsifelagī sirawochi layi temerikuzeni. mirit’i yekīnet’ibebi idilini met’ek’emi ālebiwoti. kezami beḫwala, ānite shekimi negadēwochi beshek’et’a shek’et’ochini lemedemeri ik’awochi.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;nbsp;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;nbsp;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;nbsp;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ganise and collaborate.&lt;br /&gt;
&lt;br /&gt;
Things this wiki might potentially be used for:&lt;br /&gt;
&lt;br /&gt;
*Tutorials, FAQs, detailed proposals of ideas, summaries of discussions, screenshots/pioneer video links, lists of useful resources by topic (coding, creative stimulus), personal pages containing notes/to-do lists and other material related to pioneer, task status pages for focus groups in relation to translating, mod packaging etc., introductory briefings for new contributors by area. In addition to the usual project documentation. &lt;br /&gt;
&lt;br /&gt;
[[Sandbox|Sandbox page]] for playing around with editing.&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xvLIR1FbC2Y&amp;amp;feature=share&amp;amp;list=PL93B4061F73606FE6 Youtube - simple wiki editing tutorial]&lt;br /&gt;
&lt;br /&gt;
[http://youtu.be/pQJs3MQFgKA Youtube - tutorial showing how simple it is to create a table or chart]&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Blender_Tips&amp;diff=3540</id>
		<title>Blender Tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Blender_Tips&amp;diff=3540"/>
		<updated>2018-07-23T04:22:03Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Nīṅkaḷ oru aṅkīkarikkappaṭṭa piratinitiyāka iruntāl maṭṭumē, inta vaṇikattai urimaikōra muṭiyum mēlum takavalukku, iṅkē kiḷik ceyyavum. Uṅkaḷ kōrikkaiyai niṟaivuceyya eṅkaḷukku kūṭutal takavalkaḷai camarppitatu utavum eṅkaḷ vitimuṟaikaḷ maṟṟum nipantaṉaikaḷaipaṭittuppārttu purintukoṇṭīrkaḷā? Ām uṟutippaṭuttu rattu inta vaṇikattai ēṟṟuk koḷḷavum close nīṅkaḷ oru aṅkīkarikkappaṭṭa piratinitiyāka iruntāl maṭṭumē, inta vaṇikattai urimaikōra muṭiyum mēlum takavalukku, iṅkē kiḷik ceyyavum. Uṅkaḷ viruppappaṭi, Sau đó, bạn phải thương lượng chi phí bán bôn phép bạn cung cấp hàng hóa tuyệt vời víi xiất sắc. [https://shogakukan.co.jp [1]]&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Lodos&amp;diff=3538</id>
		<title>Lodos</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Lodos&amp;diff=3538"/>
		<updated>2018-07-23T04:19:30Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;br /&gt;
The unauthorized reproduction or distribution of a copyrighted work is illegal. Criminal copyright infringement, including infringement without monetary gain, is investigated by the FBI and is punishable by fines and federal imprisonment.&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Building_with_Code::Blocks&amp;diff=3537</id>
		<title>Building with Code::Blocks</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Building_with_Code::Blocks&amp;diff=3537"/>
		<updated>2018-07-23T04:18:20Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lorem ipsum pikëllim ulem Amet, consectetur adipiscing Elit. fëmijët detyrat e shtëpisë fillojnë. Por lugina fotografia e kohës së lirë. Kulla Fshatrat Vulputate Performance. Për fat të keq, et ultricies Fusha e kërkuar urna metus. Edhe tani duhet të përqëndrohet në automjetet e financimit. No nec tha masë termike, kazino vulputate buzëqeshje. Në mënyrë që çdo mik të madh politik,&lt;br /&gt;
një proteinë është shefi dhe e madhe. Në Vivamus facilisis Lacus.&lt;br /&gt;
&lt;br /&gt;
Jasmine ose kufijtë lion. Secili prej tim sterilizuar. Pini kujdes tani të plotë, prodhim tokën e butë. Mauris vitae Diam nr. Por mjedisi zhvillues, as nuk është badiava më i madh i futbollit, ka thënë Planifikimit badiava. Paraqitur Sipas dignissim, mrekulli të mëdha, kështu që ndonjëherë në çdo sistem, përdorin televizionin për të cilën dridhje,&lt;br /&gt;
dridhen në organizatat masive sallatë. Kids running shtresë fotografisë. Çdo Planifikimi dhe dhimbje. Unë jam shumë i lumtur lojtarë deductible. Në fakt, jeta e një pije e madhe, ulem Amet augue pulvinare, ullamcorper massa. Por banane varkë pasuri djegës, ose autori ndonjëherë në masë. Moors se vetëm varfëri, por koha dhe shigjeta ultricies zero.&lt;br /&gt;
Etiam eu Orci ac sem i jetës, porttitor sed në portë nuk ishte. As est euismod Quisque sed ante Fringilla est, tincidunt metus ut blandit. Android Eget consectetuer Lacus RISUS urna lobortis Mattis.&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=3536</id>
		<title>Pioneer Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=3536"/>
		<updated>2018-07-23T04:16:43Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Revert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Pioneer is a space adventure game set in the Milkyway galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems.&lt;br /&gt;
&lt;br /&gt;
If you are new to pioneer you may want to know [[How_to_start|how to start]].&lt;br /&gt;
&lt;br /&gt;
*[http://pioneerspacesim.net/download Download Pioneer] for Windows, Linux and Mac OSX &lt;br /&gt;
&lt;br /&gt;
Please make this wiki nice. Add stuff about mods, dev, whatever. Be awesome! [[Getting_started|How to get started]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#bbffbb; border:2px solid #99ee99; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; width=&amp;quot;33%&amp;quot; | &lt;br /&gt;
=== Community ===&lt;br /&gt;
&lt;br /&gt;
*[http://pioneerspacesim.net/ Pioneer Space Sim Homepage] &lt;br /&gt;
*[http://spacesimcentral.com/ssc/forum/23-pioneer/ Community forum] &lt;br /&gt;
*[http://pioneerspacesim.net/forum Developer forum] &lt;br /&gt;
*[http://webchat.freenode.net/?channels=#pioneer Pioneer Space Sim on IRC] &lt;br /&gt;
*[http://pioneerspacesim.net/+ Pioneer Space Sim] on Google+ &lt;br /&gt;
*[http://twitter.com/pioneerspacesim @pioneerspacesim] on Twitter &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*[[Manual|Basic Manual]] &lt;br /&gt;
*[[Flight_UI|Flight UI]] &lt;br /&gt;
*[[Keyboard_and_mouse_controls|Keyboard and mouse controls]] &lt;br /&gt;
*[[Tutorials|Tutorials]] (Outdated and WIP) &lt;br /&gt;
*[[Mission_Types_and_BBS|Mission Types and BBS]] &lt;br /&gt;
*[[Settings_Menu|Settings Menu]] &lt;br /&gt;
*[[FAQ|FAQ]] &lt;br /&gt;
*[[Media_Coverage|Media Coverage]] &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#fff9b1; border:2px solid #f0fe66; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; width=&amp;quot;33%&amp;quot; | &lt;br /&gt;
=== The Pioneer Universe ===&lt;br /&gt;
&lt;br /&gt;
*[[Pioneer_Universe|Pioneer Universe]] &lt;br /&gt;
*[http://pioneerwiki.com/wiki/Category:Ships Ships] (work in progress) &lt;br /&gt;
*[http://pioneerwiki.com/wiki/Category:Manufacturers Manufacturers] (work in progress) &lt;br /&gt;
*[[Places_of_interest|Places of interest]] &lt;br /&gt;
*[[Ship_Equipment|Ship Equipment]] (work in progress) &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f0f0ff; border:2px solid #c6c9ff; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; width=&amp;quot;33%&amp;quot; | &lt;br /&gt;
=== Content Creation ===&lt;br /&gt;
&lt;br /&gt;
*[[Mods|Mods]] &lt;br /&gt;
*[[Scripting_and_Mission_Creation|Scripting and Mission Creation]] &lt;br /&gt;
*[[Custom_Systems|Custom Systems]] &lt;br /&gt;
*[[Design_and_Concept_art|Design and Concept art]] &lt;br /&gt;
*[[Modeling,_Texturing,_Graphics_Design|Modeling, Texturing, Graphics Design]] &lt;br /&gt;
*[[Music_and_Sound|Music and Sound]] &lt;br /&gt;
*[[Translations|Translations]] &lt;br /&gt;
*[[Licensing|Licensing]] &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#fff3e3; border:2px solid #ffc9c9; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; width=&amp;quot;33%&amp;quot; | &lt;br /&gt;
=== Development ===&lt;br /&gt;
&lt;br /&gt;
*[[Design_Scope|Game Scope]] &lt;br /&gt;
*[[How_you_can_contribute|How you can contribute]] &lt;br /&gt;
*[[Getting_Started_with_Development|Getting Started with Development]] &lt;br /&gt;
**[[How_to_communicate|How to communicate]] &lt;br /&gt;
**[[Using_git_and_GitHub|Using git and GitHub]] &lt;br /&gt;
**[[Code_style|Code style]]   &lt;br /&gt;
*[[Development_Model|Development Model]] &lt;br /&gt;
*[[Design_Workflow|Design and Project Management Workflow]] &lt;br /&gt;
*[https://github.com/pioneerspacesim/pioneer/issues Issue tracker] &lt;br /&gt;
*[[Roadmap|Roadmap]] &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Pioneer is brought to you by a flock of [https://github.com/pioneerspacesim/pioneer/blob/master/AUTHORS.txt opensource beardy-weirdies], and is [http://www.gnu.org/licenses/gpl.html Free Software]&lt;br /&gt;
&lt;br /&gt;
'''__NOTOC__'''&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=PioneerWiki_talk:View_source_for_10_Steps_In_Assisting_You_Begin_Your_Alpaca_Ranch&amp;diff=3535</id>
		<title>PioneerWiki talk:View source for 10 Steps In Assisting You Begin Your Alpaca Ranch</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=PioneerWiki_talk:View_source_for_10_Steps_In_Assisting_You_Begin_Your_Alpaca_Ranch&amp;diff=3535"/>
		<updated>2018-07-23T04:15:44Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: Created page with &amp;quot; = You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp;You are Mohammad, You are Justin,&amp;amp;nbsp; =&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=3533</id>
		<title>Moving to Lua</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Moving_to_Lua&amp;diff=3533"/>
		<updated>2018-07-23T04:13:56Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;Miraitowa and Someity Olympic Mascot Important&amp;amp;nbsp;&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Sound_Effects&amp;diff=3532</id>
		<title>Sound Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Sound_Effects&amp;diff=3532"/>
		<updated>2018-07-23T04:13:00Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Pioneer sound effects are tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;tamil hd 1080p movies free download&amp;amp;nbsp;.&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=3531</id>
		<title>Pioneer Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=3531"/>
		<updated>2018-07-23T04:12:38Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Wrwewvwre</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=3530</id>
		<title>Pioneer Wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.pioneerspacesim.net/index.php?title=Pioneer_Wiki&amp;diff=3530"/>
		<updated>2018-07-23T04:12:05Z</updated>

		<summary type="html">&lt;p&gt;Wrwewvwre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Pioneer is a space adventure game set in the Milkyway galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you are new to pioneer you may want to know &amp;lt;a href=&amp;quot;How%20to%20start&amp;quot;&amp;gt;how to start&amp;lt;/a&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
	&amp;lt;li&amp;gt;&amp;lt;a alt=&amp;quot;http://pioneerspacesim.net/download&amp;quot; href=&amp;quot;http://pioneerspacesim.net/download&amp;quot; title=&amp;quot;http://pioneerspacesim.net/download&amp;quot;&amp;gt;Download Pioneer&amp;lt;/a&amp;gt; for Windows, Linux and Mac OSX&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Please make this wiki nice. Add stuff about mods, dev, whatever. Be awesome! &amp;lt;a href=&amp;quot;Getting%20started&amp;quot;&amp;gt;How to get started&amp;lt;/a&amp;gt;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tbody&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;background:#bbffbb; border:2px solid #99ee99; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; width=&amp;quot;33%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;h3&amp;gt;Community&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a alt=&amp;quot;http://pioneerspacesim.net/&amp;quot; href=&amp;quot;http://pioneerspacesim.net/&amp;quot; title=&amp;quot;http://pioneerspacesim.net/&amp;quot;&amp;gt;Pioneer Space Sim Homepage&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a alt=&amp;quot;http://spacesimcentral.com/ssc/forum/23-pioneer/&amp;quot; href=&amp;quot;http://spacesimcentral.com/ssc/forum/23-pioneer/&amp;quot; title=&amp;quot;http://spacesimcentral.com/ssc/forum/23-pioneer/&amp;quot;&amp;gt;Community forum&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a alt=&amp;quot;http://pioneerspacesim.net/forum&amp;quot; href=&amp;quot;http://pioneerspacesim.net/forum&amp;quot; title=&amp;quot;http://pioneerspacesim.net/forum&amp;quot;&amp;gt;Developer forum&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a alt=&amp;quot;http://webchat.freenode.net/?channels=#pioneer&amp;quot; href=&amp;quot;http://webchat.freenode.net/?channels=#pioneer&amp;quot; title=&amp;quot;http://webchat.freenode.net/?channels=#pioneer&amp;quot;&amp;gt;Pioneer Space Sim on IRC&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a alt=&amp;quot;http://pioneerspacesim.net/+&amp;quot; href=&amp;quot;http://pioneerspacesim.net/+&amp;quot; title=&amp;quot;http://pioneerspacesim.net/+&amp;quot;&amp;gt;Pioneer Space Sim&amp;lt;/a&amp;gt; on Google+&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a alt=&amp;quot;http://twitter.com/pioneerspacesim&amp;quot; href=&amp;quot;http://twitter.com/pioneerspacesim&amp;quot; title=&amp;quot;http://twitter.com/pioneerspacesim&amp;quot;&amp;gt;@pioneerspacesim&amp;lt;/a&amp;gt; on Twitter&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;hr /&amp;gt;&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Manual&amp;quot;&amp;gt;Basic Manual&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Flight%20UI&amp;quot;&amp;gt;Flight UI&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Keyboard%20and%20mouse%20controls&amp;quot;&amp;gt;Keyboard and mouse controls&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Tutorials&amp;quot;&amp;gt;Tutorials&amp;lt;/a&amp;gt; (Outdated and WIP)&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Mission%20Types%20and%20BBS&amp;quot;&amp;gt;Mission Types and BBS&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Settings%20Menu&amp;quot;&amp;gt;Settings Menu&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;FAQ&amp;quot;&amp;gt;FAQ&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Media%20Coverage&amp;quot;&amp;gt;Media Coverage&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;background:#fff9b1; border:2px solid #f0fe66; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; width=&amp;quot;33%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;h3&amp;gt;The Pioneer Universe&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Pioneer%20Universe&amp;quot;&amp;gt;Pioneer Universe&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a alt=&amp;quot;http://pioneerwiki.com/wiki/Category:Ships&amp;quot; href=&amp;quot;http://pioneerwiki.com/wiki/Category:Ships&amp;quot; title=&amp;quot;http://pioneerwiki.com/wiki/Category:Ships&amp;quot;&amp;gt;Ships&amp;lt;/a&amp;gt; (work in progress)&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a alt=&amp;quot;http://pioneerwiki.com/wiki/Category:Manufacturers&amp;quot; href=&amp;quot;http://pioneerwiki.com/wiki/Category:Manufacturers&amp;quot; title=&amp;quot;http://pioneerwiki.com/wiki/Category:Manufacturers&amp;quot;&amp;gt;Manufacturers&amp;lt;/a&amp;gt; (work in progress)&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Places%20of%20interest&amp;quot;&amp;gt;Places of interest&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Ship%20Equipment&amp;quot;&amp;gt;Ship Equipment&amp;lt;/a&amp;gt; (work in progress)&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;/tbody&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;amp;nbsp;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;tbody&amp;gt;&lt;br /&gt;
		&amp;lt;tr&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;background:#f0f0ff; border:2px solid #c6c9ff; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; width=&amp;quot;33%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;h3&amp;gt;Content Creation&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Mods&amp;quot;&amp;gt;Mods&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Scripting%20and%20Mission%20Creation&amp;quot;&amp;gt;Scripting and Mission Creation&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Custom%20Systems&amp;quot;&amp;gt;Custom Systems&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Design%20and%20Concept%20art&amp;quot;&amp;gt;Design and Concept art&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Modeling%2C%20Texturing%2C%20Graphics%20Design&amp;quot;&amp;gt;Modeling, Texturing, Graphics Design&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Music%20and%20Sound&amp;quot;&amp;gt;Music and Sound&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Translations&amp;quot;&amp;gt;Translations&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Licensing&amp;quot;&amp;gt;Licensing&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
			&amp;lt;td style=&amp;quot;background:#fff3e3; border:2px solid #ffc9c9; padding:2px 2px 4px 4px; vertical-align: top&amp;quot; width=&amp;quot;33%&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;h3&amp;gt;Development&amp;lt;/h3&amp;gt;&lt;br /&gt;
&lt;br /&gt;
			&amp;lt;ul&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Design%20Scope&amp;quot;&amp;gt;Game Scope&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;How%20you%20can%20contribute&amp;quot;&amp;gt;How you can contribute&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Getting%20Started%20with%20Development&amp;quot;&amp;gt;Getting Started with Development&amp;lt;/a&amp;gt;&lt;br /&gt;
				&amp;lt;ul&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;How%20to%20communicate&amp;quot;&amp;gt;How to communicate&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Using%20git%20and%20GitHub&amp;quot;&amp;gt;Using git and GitHub&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
					&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Code%20style&amp;quot;&amp;gt;Code style&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;/ul&amp;gt;&lt;br /&gt;
				&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Development%20Model&amp;quot;&amp;gt;Development Model&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Design%20Workflow&amp;quot;&amp;gt;Design and Project Management Workflow&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a alt=&amp;quot;https://github.com/pioneerspacesim/pioneer/issues&amp;quot; href=&amp;quot;https://github.com/pioneerspacesim/pioneer/issues&amp;quot; title=&amp;quot;https://github.com/pioneerspacesim/pioneer/issues&amp;quot;&amp;gt;Issue tracker&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
				&amp;lt;li&amp;gt;&amp;lt;a href=&amp;quot;Roadmap&amp;quot;&amp;gt;Roadmap&amp;lt;/a&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;/ul&amp;gt;&lt;br /&gt;
			&amp;lt;/td&amp;gt;&lt;br /&gt;
		&amp;lt;/tr&amp;gt;&lt;br /&gt;
	&amp;lt;/tbody&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Pioneer is brought to you by a flock of &amp;lt;a alt=&amp;quot;https://github.com/pioneerspacesim/pioneer/blob/master/AUTHORS.txt&amp;quot; href=&amp;quot;https://github.com/pioneerspacesim/pioneer/blob/master/AUTHORS.txt&amp;quot; title=&amp;quot;https://github.com/pioneerspacesim/pioneer/blob/master/AUTHORS.txt&amp;quot;&amp;gt;opensource beardy-weirdies&amp;lt;/a&amp;gt;, and is &amp;lt;a alt=&amp;quot;http://www.gnu.org/licenses/gpl.html&amp;quot; href=&amp;quot;http://www.gnu.org/licenses/gpl.html&amp;quot; title=&amp;quot;http://www.gnu.org/licenses/gpl.html&amp;quot;&amp;gt;Free Software&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;&amp;lt;span _fck_mw_customtag=&amp;quot;true&amp;quot; _fck_mw_tagname=&amp;quot;NOTOC&amp;quot; _fck_mw_tagtype=&amp;quot;c&amp;quot; class=&amp;quot;fck_mw_magic&amp;quot;&amp;gt;_&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wrwewvwre</name></author>
		
	</entry>
</feed>