Difference between revisions of "Basics Tutorial Part 1"

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(Created page with "== Introduction == It is funny how most people who want to become a trader pilot are born and raised planetside, while most people born and raised in space expect that the ideal...")
 
 
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Which gives everybody a disadvantage. If you are like me, you were born on a planet and tend to think of motion as something relative to the surface and the atmosphere of a planet. To keep going you need to keep adding forward velocity, otherwise atmospheric drag will slow you down and make you halt. You can say things like 'That car is doing ninety.' Ninety? Relative to what? Well, the road, obviously. You don't even think about that.
 
Which gives everybody a disadvantage. If you are like me, you were born on a planet and tend to think of motion as something relative to the surface and the atmosphere of a planet. To keep going you need to keep adding forward velocity, otherwise atmospheric drag will slow you down and make you halt. You can say things like 'That car is doing ninety.' Ninety? Relative to what? Well, the road, obviously. You don't even think about that.
  
In these lessons you will manually control your ship to fly around in the vicinity of Lave Station. Rather than explain to you that things like speed and motion have no meaning in space, unless you relate them to something else, I'll let you experience it for yourself.
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In these lessons you will manually control your ship to fly around in the vicinity of Eridani Commercial Center. Rather than explain to you that things like speed and motion have no meaning in space, unless you relate them to something else, I'll let you experience it for yourself.
  
 
Just a few conventions:  
 
Just a few conventions:  
* When I tell you to assume relative position to something, I need you to have zero speed in relation to that object, i.e. you're not getting closer or farther away.  
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# When I tell you to assume relative position to something, I need you to have zero speed in relation to that object, i.e. you're not getting closer or farther away.  
* When I say things like left, right, foward, backward, up or down, I mean that in relation to your ship.
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# When I say things like left, right, forward, backward, up or down, I mean that in relation to your ship.
* When I tell you to fly 'over' an object, I define 'over' as near the side of said object that points in the same direction as the top of your ship (or 'up').
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# When I tell you to fly 'over' an object, I define 'over' as near the side of said object that points in the same direction as the top of your ship (or 'up').
* To accellerate forward means to add velocity to your ship in the direction the front of your ship is pointing.
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# To accelerate forward means to add velocity to your ship in the direction the front of your ship is pointing.
  
== Lesson 1 ==
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== Lessons ==
  
In this lesson:
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* [[Basic Tutorial Lesson 1.1|Lesson 1]]: Communications - Taking off - Lateral roll (pitch) - Acceleration -  Landing
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* [[Basic Tutorial Lesson 1.2|Lesson 2]]: Landing gear - Longitudinal roll - Radar
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* [[Basic Tutorial Lesson 1.3|Lesson 3]]: Vertical roll
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* [[Basic Tutorial Lesson 1.4|Lesson 4]]: Left/right trusters - Selecting ships in the wind shield
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* [[Basic Tutorial Lesson 1.5|Lesson 5]]: Up/down thrusters
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* [[Basic Tutorial Lesson 1.6|Lesson 6]]: External camera
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* [[Basic Tutorial Lesson 1.7|Lesson 7]]: Letting go
  
# Communications
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----
# Taking of
 
# Lateral roll (pitch)
 
# Accelleration
 
# Landing
 
  
Ask for permission to take off by bringing up the communications console (F4) and clicking the top most button. After you're cleared for take off, the Cobra will automatically start moving and leave the station. You are now in space.
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[[Basic flying tutorial|Basic flying tutorial main page]] - [[Basic Tutorial Lesson 1.1|Next: Lesson 1]]
  
You are flying in a straight line from the exit/entrance of Lave Station into space, with a speed of 375 meters per second relative to the station.
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[[Category:Tutorials]]
 
 
Fire your front bottom trusters simultaneously with your rear top trusters (S) until you see Lave station in the middle of the screen. This is called making a lateral roll or adjusting your pitch.
 
 
 
[[File:Pic01.png]]
 
 
 
You should have the center of the station centered in your white crosshair. If you overshoot, use your front top trusters together with your rear bottom thrusters (W) to correct (the opposite ones of the ones you used before). As long as you hold down these buttons, you will keep rolling, but when you let go, your ship will fire the opposite thrusters to stop rolling. You just rolled around your lateral axis without actually changing direction or speed, so you are still going in a straight line away from the station.
 
 
 
Fire up the in-space communications console, select Lave Sation and ask for permission to dock now.
 
 
 
Fire your main thrusters until your speed relative to the station reached zero (I). You are now holding relative position to Lave station.
 
 
 
Start firing the same thrusters again to start accellerating toward the station. Accellerate to about 300 m/s. You will notice a green crosshair overlapping over the white one. The green one indicates what direction you're going in. When you're about 4 km from the station, fire the forward thrusters to lower your speed to about 100 m/s (K). Then adjust your speed so that you enter the ship aligned with the station's entrance.
 

Latest revision as of 10:48, 17 September 2013

Introduction

It is funny how most people who want to become a trader pilot are born and raised planetside, while most people born and raised in space expect that the ideal living environment is within the atmosphere and gravity field of a planet. Rather than living there where their bodies are at their best, people always assume the other people have it better.

Which gives everybody a disadvantage. If you are like me, you were born on a planet and tend to think of motion as something relative to the surface and the atmosphere of a planet. To keep going you need to keep adding forward velocity, otherwise atmospheric drag will slow you down and make you halt. You can say things like 'That car is doing ninety.' Ninety? Relative to what? Well, the road, obviously. You don't even think about that.

In these lessons you will manually control your ship to fly around in the vicinity of Eridani Commercial Center. Rather than explain to you that things like speed and motion have no meaning in space, unless you relate them to something else, I'll let you experience it for yourself.

Just a few conventions:

  1. When I tell you to assume relative position to something, I need you to have zero speed in relation to that object, i.e. you're not getting closer or farther away.
  2. When I say things like left, right, forward, backward, up or down, I mean that in relation to your ship.
  3. When I tell you to fly 'over' an object, I define 'over' as near the side of said object that points in the same direction as the top of your ship (or 'up').
  4. To accelerate forward means to add velocity to your ship in the direction the front of your ship is pointing.

Lessons

  • Lesson 1: Communications - Taking off - Lateral roll (pitch) - Acceleration - Landing
  • Lesson 2: Landing gear - Longitudinal roll - Radar
  • Lesson 3: Vertical roll
  • Lesson 4: Left/right trusters - Selecting ships in the wind shield
  • Lesson 5: Up/down thrusters
  • Lesson 6: External camera
  • Lesson 7: Letting go

Basic flying tutorial main page - Next: Lesson 1