Difference between revisions of "Model system"
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== Attachments == | == Attachments == | ||
| − | Models may have special "tag point" Group nodes where other models may be attached. You may define a tag point in Blender by placing an Empty object and giving it one of the predefined names | + | Models may have special "tag point" Group nodes where other models may be attached. You may define a tag point in Blender by placing an Empty object and giving it one of the predefined names. |
The system is meant for attaching equipment: guns, cargo pods, turrets... | The system is meant for attaching equipment: guns, cargo pods, turrets... | ||
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Example: A generic gun model attached to a point "tag_gun_right": | Example: A generic gun model attached to a point "tag_gun_right": | ||
| − | [[File:newmodel_tagpoints01.png]] | + | [[File:newmodel_tagpoints01.png]]2 |
| − | + | The actual list of available names has not been determined yet. | |
== Collisions == | == Collisions == | ||
Revision as of 18:21, 8 October 2012
Contents
Overview
Importing models
Materials
Detail levels
Animations
Attachments
Models may have special "tag point" Group nodes where other models may be attached. You may define a tag point in Blender by placing an Empty object and giving it one of the predefined names.
The system is meant for attaching equipment: guns, cargo pods, turrets...
Example: A generic gun model attached to a point "tag_gun_right":
The actual list of available names has not been determined yet.
Collisions
Special nodes
- Decals
- Thrusters
- Billboard lights
