Difference between revisions of "Model system"
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[[File:newmodel_collmesh01.png]] | [[File:newmodel_collmesh01.png]] | ||
| − | == | + | == Decals == |
| − | * | + | Decals are meant for customizable insignia on spaceships and changing advertisements on space stations. Up to four unique decals are available for a model (multiple identical decals are allowed). Place a piece of geometry, usually a flat quad, with proper UV coordinates and name it decal_01, 02, 03 or 04. The game will then use a special material on the geometry. |
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| + | [[File:newmodel_decals01.png]] | ||
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| + | == Other special nodes == | ||
| + | |||
| + | * Labels | ||
* Thrusters | * Thrusters | ||
* Billboard lights | * Billboard lights | ||
== New systems that need to be developed == | == New systems that need to be developed == | ||
Revision as of 18:40, 8 October 2012
Contents
Overview
Importing models
Materials
Detail levels
Animations
Attachments
Models may have special "tag point" Group nodes where other models may be attached. You may define a tag point in Blender by placing an Empty object and giving it one of the predefined names.
The system is meant for attaching equipment: guns, cargo pods, turrets...
Example: A generic gun model attached to a point "tag_gun_right":
The actual list of available names has not been determined yet.
Collisions
By default, the collision mesh of a model is the bounding box of all the meshes. For more control, you can import a custom mesh using the collision directive in the model definition:
collision collision.obj
Decals
Decals are meant for customizable insignia on spaceships and changing advertisements on space stations. Up to four unique decals are available for a model (multiple identical decals are allowed). Place a piece of geometry, usually a flat quad, with proper UV coordinates and name it decal_01, 02, 03 or 04. The game will then use a special material on the geometry.
Other special nodes
- Labels
- Thrusters
- Billboard lights


