Difference between revisions of "Manual"

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This work-in-progress manual provides a brief overview of the game.
 
This work-in-progress manual provides a brief overview of the game.
  
= Main menu =
+
== Main menu ==
 
* '''Start at Earth''': You start the game in the Solar system, on Earth, at London Spaceport with an outfitted [[Sinonatrix]]. It can be considered an easy start. Sol is the capitol of the Solar Federation
 
* '''Start at Earth''': You start the game in the Solar system, on Earth, at London Spaceport with an outfitted [[Sinonatrix]]. It can be considered an easy start. Sol is the capitol of the Solar Federation
 
* '''Start at New Hope''': You start in Epsilon Eridani, the capitol of the Commonwealth of Independend Worlds. Your [[Pumpkinseed]] stands on Itzalean Spaceport on New Hope. This is a bit more difficult starting point then Earth. Itzalean is in an area of frequent solar eclipses.
 
* '''Start at New Hope''': You start in Epsilon Eridani, the capitol of the Commonwealth of Independend Worlds. Your [[Pumpkinseed]] stands on Itzalean Spaceport on New Hope. This is a bit more difficult starting point then Earth. Itzalean is in an area of frequent solar eclipses.
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* '''Quit''': Exit the game.
 
* '''Quit''': Exit the game.
  
=Flight=
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==Flight==
==Flight UI==
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===Flight UI===
 
When you pick your starting point, you will get behind the controls of your ship.
 
When you pick your starting point, you will get behind the controls of your ship.
 
[[File:Manual_flight_ui_01.png|center|1000px]]
 
[[File:Manual_flight_ui_01.png|center|1000px]]
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***[[File:Manual_flight_ui_05_controls.png]]<br/>These are controls for Scanner mode, Missile firing and ECM respectively.
 
***[[File:Manual_flight_ui_05_controls.png]]<br/>These are controls for Scanner mode, Missile firing and ECM respectively.
  
==Flight controls ==
+
===Flight controls ===
 
A brief summary of flight controls. A more detailed list can be found at [[Keyboard and mouse controls]].
 
A brief summary of flight controls. A more detailed list can be found at [[Keyboard and mouse controls]].
  
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** '''M''': Fire missile
 
** '''M''': Fire missile
  
=Map=
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==Map==
=Info View=
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==Info View==
 
You can access various information by pressing F3, or the Info View button on the dashboard.
 
You can access various information by pressing F3, or the Info View button on the dashboard.
==Ship Information==
+
===Ship Information===
===Hyperdrive & Hyperspace range===
+
====Hyperdrive & Hyperspace range====
 
The class of hyperdrive installed on the ship. Higher class hyperdrives are heavier, but can jump to greater distances. Common hyperdrives consume Hydrogen, which can be bought on stations, or could be scooped from the atmosphere of gas giants, if the ship has a Fuel Scoop installed.  
 
The class of hyperdrive installed on the ship. Higher class hyperdrives are heavier, but can jump to greater distances. Common hyperdrives consume Hydrogen, which can be bought on stations, or could be scooped from the atmosphere of gas giants, if the ship has a Fuel Scoop installed.  
  
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Current Hyperspace range is displayed based on ship mass and the amount of fuel in the cargo hold. You can see the theoretical maximum range shown in brackets.
 
Current Hyperspace range is displayed based on ship mass and the amount of fuel in the cargo hold. You can see the theoretical maximum range shown in brackets.
 
Shows information regarding your spaceship
 
Shows information regarding your spaceship
===Mass data===
+
====Mass data====
 
* Weight empty: Dry mass of the ship, without any cargo or propellant.
 
* Weight empty: Dry mass of the ship, without any cargo or propellant.
 
* Capacity used: Used and available cargo and equipment capacity of the ship.
 
* Capacity used: Used and available cargo and equipment capacity of the ship.
 
* Fuel weight: Amount of propellant, and the maximum capacity of the tanks. Propellant is Water. Tanks are refilled upon docking or landing on a station, if the player has enough money ($1-6 usually). It's possible to buy extra Water in the Commodity Market for in-flight refill.
 
* Fuel weight: Amount of propellant, and the maximum capacity of the tanks. Propellant is Water. Tanks are refilled upon docking or landing on a station, if the player has enough money ($1-6 usually). It's possible to buy extra Water in the Commodity Market for in-flight refill.
 
* All-up weight: Sum of hull, cargo and propellant mass.
 
* All-up weight: Sum of hull, cargo and propellant mass.
===Weapons===
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====Weapons====
 
Cannons installed on front and rear facing hard-point.
 
Cannons installed on front and rear facing hard-point.
===Fuel & Delta-v===
+
====Fuel & Delta-v====
 
Propellant and delta-v reserves.
 
Propellant and delta-v reserves.
 
Delta-v shows, how much speed change can be done using the propellant in the tanks. Generally, more delta-v means faster in-system travel.
 
Delta-v shows, how much speed change can be done using the propellant in the tanks. Generally, more delta-v means faster in-system travel.
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Delta-v display doesn't take additional Water in the cargo hold into account, so refilling can increase it. Ship mass can also change delta-v capability dramatically.
 
Delta-v display doesn't take additional Water in the cargo hold into account, so refilling can increase it. Ship mass can also change delta-v capability dramatically.
=== Accelerations===
+
==== Accelerations====
 
Shows the acceleration the ship is capable with it's current load. Displayed both in m/s^2 and Gee. A ship with higher acceleration will feel faster, especially around station. It affects travel times less then delta-v.
 
Shows the acceleration the ship is capable with it's current load. Displayed both in m/s^2 and Gee. A ship with higher acceleration will feel faster, especially around station. It affects travel times less then delta-v.
  
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Acceleration increases while the ship uses it's propellant, and can be further increased by jettisoning cargo. Selling cargo or equipment can help too.
 
Acceleration increases while the ship uses it's propellant, and can be further increased by jettisoning cargo. Selling cargo or equipment can help too.
  
===Crew===
+
====Crew====
 
Minimum crew shows the needed head count to fly the ship (currently ignored). Crew cabin shows the crew capacity of the craft.
 
Minimum crew shows the needed head count to fly the ship (currently ignored). Crew cabin shows the crew capacity of the craft.
  
 
Crew can control the ship, engage the enemy or repair damages. Each crew member has strengths and weaknesses, their abilities improve by time.
 
Crew can control the ship, engage the enemy or repair damages. Each crew member has strengths and weaknesses, their abilities improve by time.
===Equipment===
+
====Equipment====
 
Shows the list of installed equipment.
 
Shows the list of installed equipment.
  
==Personal Information==
+
===Personal Information===
 
Shows information about your character.
 
Shows information about your character.
 
Currently only rank and combat ratings are available.
 
Currently only rank and combat ratings are available.
  
 
You can also change your name and gender. Face can be changed here too.
 
You can also change your name and gender. Face can be changed here too.
==Economy & Trade==
+
===Economy & Trade===
 
Shows the contents of the cargo hold in detail, and allows in-flight refueling.
 
Shows the contents of the cargo hold in detail, and allows in-flight refueling.
 
You can find the list of cargo in your hold, and you can jettison any of them here.
 
You can find the list of cargo in your hold, and you can jettison any of them here.
 
Refueling transfers 1t of Water to the propellant tanks, if there's available.  
 
Refueling transfers 1t of Water to the propellant tanks, if there's available.  
 
Available and occupied cabin space can be checked here too.
 
Available and occupied cabin space can be checked here too.
==Missions==
+
===Missions===
 
Shows information about accepted missions.
 
Shows information about accepted missions.
==Crew Roster==
+
===Crew Roster===
 
You can access information of your crew. You can issue commands to them here too.
 
You can access information of your crew. You can issue commands to them here too.
= Station view =
+
== Station view ==
 
Access this menu with F4 or the comms icon on the dash board.
 
Access this menu with F4 or the comms icon on the dash board.
  
== BBS ==
+
=== BBS ===
 
You will find misisons of all sorts here. Keep in mind that some might not be suited for your ship in terms of distance and deadline. Some missions are in-system, and will not require any hyperdrive, but will in turn pay less.  
 
You will find misisons of all sorts here. Keep in mind that some might not be suited for your ship in terms of distance and deadline. Some missions are in-system, and will not require any hyperdrive, but will in turn pay less.  
  
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== Shipyard ==
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=== Shipyard ===
 
Buy sell ships.
 
Buy sell ships.
  
== Police ==
+
=== Police ===
 
If you have any fines you need to pay them or else risk getting shot down by agry law enforcement.
 
If you have any fines you need to pay them or else risk getting shot down by agry law enforcement.

Revision as of 21:40, 8 February 2014

Pioneer is a space adventure game set in the Milky-way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems.

This work-in-progress manual provides a brief overview of the game.

Main menu

  • Start at Earth: You start the game in the Solar system, on Earth, at London Spaceport with an outfitted Sinonatrix. It can be considered an easy start. Sol is the capitol of the Solar Federation
  • Start at New Hope: You start in Epsilon Eridani, the capitol of the Commonwealth of Independend Worlds. Your Pumpkinseed stands on Itzalean Spaceport on New Hope. This is a bit more difficult starting point then Earth. Itzalean is in an area of frequent solar eclipses.
  • Start at Barnard's Star: You start on the dock of High Security Prison Tranquility, orbiting Barnard's Star, not far from Sol. You have a poorly outfitted Xylophis, so you can consider it a difficult start.
  • Load Game: You can load previously saved games here. Saves created with older versions of Pioneer might not load. This usually happens when some mayor thing changes in the game.
  • Options: you can access Pioneer's Settings Menu. You can set up graphics, controls, volumes or language for example.
  • Quit: Exit the game.

Flight

Flight UI

When you pick your starting point, you will get behind the controls of your ship.

Manual flight ui 01.png

There are several elements highlighted:

  • Prograde marker: The direction you are flying relative to the point of reference,
  • Speed relative to reference body: The speed of the ship relative to the point of reference ("System" in this example).
  • Prograde marker & speed (target): Direction and speed of the ship relative to the target (which itself moves around a star for example)
  • Target: The target, selectable by using the Left Mouse Button. You can set any system object as the point of reference with Ctrl+Left Mouse
    • Distance to target: Shows the distance to the selected object. The unit is km for shorter distances and AU for large.
  • Speed lines: A visual aid showing the direction and speed of motion.
  • Fuel reserve: The % amount of fuel (propellant really) the tanks contain. You can refill is during flight using the Info View screen (F3).
  • Scanner: Scanner display which shows nearby contacts. Only works if the ship has a Scanner equipped. This area also shows any messages you receive, like completion or failure of a mission for example.
  • Dashboard:
    • Controls:
      Manual flight ui 02 time.png
      • Shows the current date and time.
      • The Pause, Play, and Fast Forward buttons can be used to speed up time to shorten long trips. Or to wait for better missions or ships on a station. Maximum level of time acceleration might be restricted, especially in the vicinity of stations or planets.
      • This restriction could be overridden by holding ctrl when activating it. Use this with caution, because it could easily wreck your ship.
    • Screens:
      Manual flight ui 03 screens.png
      • These buttons provide access to certain screens like Info View or Maps. You can also use the corresponding F-keys to access them. From left to right:
      • View (F1): Switches between internal and external views.
      • Maps (F2): Sector and System Map and System information screens. You can plan your trip here.
      • Info (F3): Information screens, about the ship, the player, missions, cargo and crew.
      • Comms, Station screen (F4): Opens communications and autopilot controls during flight or Station Screen while docked to a spaceport.
    • Controls:
      Manual flight ui 04 controls.png
      • These are flight related controls, corresponding F-keys could be used also.
      • Flight Mode (F5): Switches between Set Speed and Manual flight mode.
        Also switches off the autopilot or could be used to undock or take off.
      • Landing gear (F6): Rises or lowers the landing gear (undercarriage).
      • Hyperdrive (F7): Engages hyperdrive. Needs a reachable hyperspace target selected on the Sector Map, and enough fuel for the trip.
      • Low Thrust (F8): Sets the percentage of low thrust (Thrusting while holding Left Shift)
      • It also displays the desired speed in Set Speed flight mode. The small button next to the text toggles rotation damping.
      • Manual flight ui 05 controls.png
        These are controls for Scanner mode, Missile firing and ECM respectively.

Flight controls

A brief summary of flight controls. A more detailed list can be found at Keyboard and mouse controls.

  • Orientation:
    • W, S: Pitch
    • A, D: Yaw
    • Q, E: Roll
    • R: toggle rotation damping
    • Right mouse button: hold to activate mouse control
  • Movement:
    • I, K: Forward and backward thrust
    • J, L: Side thrust
    • U, O: Up and down thrust
  • Left Shift: use lower thrust
  • F8 : Set low thrust percetangle
  • F5: change flight mode, or undock, takeoff
    • Manual flight: everything is manual
    • Set Speed Mode: the ship tries to maintain the set speed in the direction the ship is looking. Using the thrusters override it temporarily
      • Return: Increase speed
      • Right Shift: Decrease speed
  • F6: toggle landing gear
  • Weapons:
    • Space: Fire cannon
    • M: Fire missile

Map

Info View

You can access various information by pressing F3, or the Info View button on the dashboard.

Ship Information

Hyperdrive & Hyperspace range

The class of hyperdrive installed on the ship. Higher class hyperdrives are heavier, but can jump to greater distances. Common hyperdrives consume Hydrogen, which can be bought on stations, or could be scooped from the atmosphere of gas giants, if the ship has a Fuel Scoop installed.

Military Drives are generally faster, but they use Military fuel, which is more expensive, harder to obtain. Military drives turn fuel into Radioactives.

Current Hyperspace range is displayed based on ship mass and the amount of fuel in the cargo hold. You can see the theoretical maximum range shown in brackets. Shows information regarding your spaceship

Mass data

  • Weight empty: Dry mass of the ship, without any cargo or propellant.
  • Capacity used: Used and available cargo and equipment capacity of the ship.
  • Fuel weight: Amount of propellant, and the maximum capacity of the tanks. Propellant is Water. Tanks are refilled upon docking or landing on a station, if the player has enough money ($1-6 usually). It's possible to buy extra Water in the Commodity Market for in-flight refill.
  • All-up weight: Sum of hull, cargo and propellant mass.

Weapons

Cannons installed on front and rear facing hard-point.

Fuel & Delta-v

Propellant and delta-v reserves. Delta-v shows, how much speed change can be done using the propellant in the tanks. Generally, more delta-v means faster in-system travel.

For a brachistochrone transfer (accelerating halfway, then decelerating) you can use up half of the delta-v. If you exceed that, then you will be unable to stop your ship. It's useful to save a good amount of delta-v (about 500-1000 km/s) for course corrections and landing.

Delta-v display doesn't take additional Water in the cargo hold into account, so refilling can increase it. Ship mass can also change delta-v capability dramatically.

Accelerations

Shows the acceleration the ship is capable with it's current load. Displayed both in m/s^2 and Gee. A ship with higher acceleration will feel faster, especially around station. It affects travel times less then delta-v.

If Up acceleration is higher then the gravity of the planet, then the ship might not be able to take off or land, especially using the autopilot.

Acceleration increases while the ship uses it's propellant, and can be further increased by jettisoning cargo. Selling cargo or equipment can help too.

Crew

Minimum crew shows the needed head count to fly the ship (currently ignored). Crew cabin shows the crew capacity of the craft.

Crew can control the ship, engage the enemy or repair damages. Each crew member has strengths and weaknesses, their abilities improve by time.

Equipment

Shows the list of installed equipment.

Personal Information

Shows information about your character. Currently only rank and combat ratings are available.

You can also change your name and gender. Face can be changed here too.

Economy & Trade

Shows the contents of the cargo hold in detail, and allows in-flight refueling. You can find the list of cargo in your hold, and you can jettison any of them here. Refueling transfers 1t of Water to the propellant tanks, if there's available. Available and occupied cabin space can be checked here too.

Missions

Shows information about accepted missions.

Crew Roster

You can access information of your crew. You can issue commands to them here too.

Station view

Access this menu with F4 or the comms icon on the dash board.

BBS

You will find misisons of all sorts here. Keep in mind that some might not be suited for your ship in terms of distance and deadline. Some missions are in-system, and will not require any hyperdrive, but will in turn pay less.

Some stations have private black market goods dealers, although some might be undercover police. You can also hire new crewmembers if you are in need. Make sure to have good candidates on the BBS before buying a new ship.

If no mission suits you, then something new might pop up over time.


Shipyard

Buy sell ships.

Police

If you have any fines you need to pay them or else risk getting shot down by agry law enforcement.