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− | This page describes some of the code style used in Pioneer. Its probably incomplete, but it should be correct. If you see something in the code that doesn't match what's described here, this guide takes precedence (and please submit a patch to fix it!)
| + | #REDIRECT [[Coding Conventions]] |
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− | == Licensing ==
| + | This page has been merged with [[Coding Conventions]]. |
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− | Engine and Lua code is [http://www.gnu.org/licenses/gpl.html GPL 3]. Assets (include Lua-based data files like ship defs) are [http://creativecommons.org/licenses/by-sa/3.0/ CC-BY-SA 3]
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− | Include these two lines at the top of each file (suitably commented):
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− | Copyright © 2008-2013 Pioneer Developers. See AUTHORS.txt for details
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− | Licensed under the terms of the GPL v3. See licenses/GPL-3.txt
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− | Copyright © 2008-2013 Pioneer Developers. See AUTHORS.txt for details
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− | Licensed under the terms of CC-BY-SA 3.0. See licenses/CC-BY-SA-3.0.txt
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− | == Tabs & spacing ==
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− | * Hard tabs, 4-space aligned.
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− | * Inner spaces after tabs to align arguments on multiple lines, etc
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− | == Constants ==
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− | * Prefer <tt>static const</tt> over <tt>#define</tt> wherever possible
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− | == Name style ==
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− | * Classes: FooBar
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− | * Methods: FooBar
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− | * Class members: m_fooBar
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− | * Static members: s_fooBar
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− | * Constants: FOO_BAR
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− | == Include guards ==
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− | Header include guards should be named for the filename of the header, capitalised, with slashes converted to underscores:
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− | * Ship.h
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− | #ifndef SHIP_H
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− | * WorldView.h
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− | #ifndef WORLDVIEW_H
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− | * graphics/Renderer.h
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− | #ifndef GRAPHICS_RENDERER_H
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Latest revision as of 02:46, 11 May 2020