Difference between revisions of "Useful functions"
Zonkmachine (talk | contribs) m (Formatting) |
Zonkmachine (talk | contribs) m (→Timers and Game Time) |
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Line 6: | Line 6: | ||
local Game = require 'Game' | local Game = require 'Game' | ||
local Event = require 'Event' | local Event = require 'Event' | ||
− | |||
local Timer = require 'Timer' | local Timer = require 'Timer' | ||
Line 19: | Line 18: | ||
end) | end) | ||
Timer:CallAt(Game.time+2, function () | Timer:CallAt(Game.time+2, function () | ||
− | Comms.Message("This one will be shown first", "Obi Wan") | + | Comms.Message("This one will be shown first", "Obi-Wan") |
end) | end) | ||
end | end |
Latest revision as of 23:27, 21 July 2024
Timers and Game Time
Timer: Defined in src/lua/LuaTimer.cpp and documented in https://pioneerspacesim.net/codedoc/files/lua/LuaTimer-cpp.html.
local Comms = require 'Comms' local Game = require 'Game' local Event = require 'Event' local Timer = require 'Timer' local onShipDocked = function (ship, station) if not ship:IsPlayer() then return end Timer:CallAt(Game.time+10, function () Comms.Message("This one last shown will be", "Yoda") end) Timer:CallAt(Game.time+6, function () Comms.Message("This one will be shown in the middle", "Obi-Wan") end) Timer:CallAt(Game.time+2, function () Comms.Message("This one will be shown first", "Obi-Wan") end) end Event.Register("onShipDocked", onShipDocked)