Difference between revisions of "FAQ"
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Ctrl+Printscreen saves .png files in the same directory where the game .ini and savegames are. | Ctrl+Printscreen saves .png files in the same directory where the game .ini and savegames are. | ||
− | ==Where is the configuration file?== | + | ==Where is the configuration file, saved games, screenshots?== |
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− | + | * Windows: My Documents\Pioneer | |
+ | * OS X: /Users/your_username/Library/Application Support/Pioneer | ||
+ | * Linux: /home/your_username/.pioneer | ||
==Technical FAQ== | ==Technical FAQ== |
Revision as of 22:01, 22 October 2012
Contents
- 1 Frequently Asked Questions
- 1.1 What is Pioneer?
- 1.2 Is this a game or a simulation?
- 1.3 Can I play online?
- 1.4 Can I colonize planets, build space stations or conquer the universe?
- 1.5 Can I walk around space stations and planets?
- 1.6 Is the universe pre-defined or randomly generated?
- 1.7 Can I hire crew for my ship?
- 1.8 Are savegames compatible between releases?
- 1.9 Where is star system X from Frontier? Can I buy ship Y?
- 1.10 How do I take screenshots?
- 1.11 Where is the configuration file, saved games, screenshots?
- 1.12 Technical FAQ
- 1.12.1 I'm getting "ARB_vertex_buffer_object not supported" error on startup
- 1.12.2 I'm getting graphical issues, such as wrong textures on the intro screen
- 1.12.3 The game freezes at the intro screen
- 1.12.4 My joystick is "drifting"
- 1.12.5 I'm getting poor performance
- 1.12.6 I've enabled anti-aliasing in the config file, but it does not work
Frequently Asked Questions
What is Pioneer?
Pioneer is a freeform single player space adventure in the spirit of Frontier: Elite II.
Is this a game or a simulation?
Frontier was a game, but with a newtonian flight model and a slightly more scientific flavour to the universe than usually in space games. Pioneer will follow this same path.
Can I play online?
There will be no multiplayer. This does not rule out the possibility of minor network features, but multiplayer as it is commonly known is not compatible with the core mechanics of Pioneer.
Can I colonize planets, build space stations or conquer the universe?
No, these are out of the game scope. While the game universe might not stay static for the duration of a game, the player can not generally influence major events.
Can I walk around space stations and planets?
No, you cannot exit your ship. The ship is always your avatar.
Is the universe pre-defined or randomly generated?
There are millions of stars in the galaxy. A few hundred on them are based on real-world astronomic catalogues. some of the planets (obvious ones being in the Sol system) are pre-defined, but most things are procedurally generated. This means that a planet does not exist until you actually visit it, but it will be generated the same way for every player.
Can I hire crew for my ship?
Frontier had this, so it should be possible in Pioneer one day.
Are savegames compatible between releases?
While the game is still in alpha, this cannot be guaranteed. The situation will stabilize in a few years.
Where is star system X from Frontier? Can I buy ship Y?
Pioneer is not an exact clone of Frontier. You will have to figure out new trade routes!
How do I take screenshots?
Ctrl+Printscreen saves .png files in the same directory where the game .ini and savegames are.
Where is the configuration file, saved games, screenshots?
- Windows: My Documents\Pioneer
- OS X: /Users/your_username/Library/Application Support/Pioneer
- Linux: /home/your_username/.pioneer
Technical FAQ
I'm getting "ARB_vertex_buffer_object not supported" error on startup
Your graphics card should support at least OpenGL 1.5 to run Pioneer in Legacy (non-shaders) mode. If your hardware is not hopelessly old, it could be just that the drivers supplied with your operating system are out of date.
I'm getting graphical issues, such as wrong textures on the intro screen
Try turning off "Use shaders" in the options screen. Try updating your drivers.
The game freezes at the intro screen
If you cannot start the game at all, edit the configuration file and change value DisableShaders to 1.
My joystick is "drifting"
The game has a deadzone setting, but it is only accessible through the configuration file. Open config.ini and raise the JoystickDeadzone value.
I'm getting poor performance
The heaviest part of the game is planetary terrain generation. Turn down the "Detail distance" and "Fractal detail" settings, they have the most impact for performance.
I've enabled anti-aliasing in the config file, but it does not work
Make sure the AA settings are not overridden by your graphics card settings, on NVidia AA should be set to "application controlled" mode.