Difference between revisions of "Model system"
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== Collisions == | == Collisions == | ||
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| + | By default, the collision mesh of a model is the bounding box of all the meshes. For more control, you can import a custom mesh using the <code>collision</code> directive in the model definition: | ||
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| + | collision collision.obj | ||
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| + | [[File:newmodel_collmesh01.png]] | ||
== Special nodes == | == Special nodes == | ||
Revision as of 18:28, 8 October 2012
Contents
Overview
Importing models
Materials
Detail levels
Animations
Attachments
Models may have special "tag point" Group nodes where other models may be attached. You may define a tag point in Blender by placing an Empty object and giving it one of the predefined names.
The system is meant for attaching equipment: guns, cargo pods, turrets...
Example: A generic gun model attached to a point "tag_gun_right":
The actual list of available names has not been determined yet.
Collisions
By default, the collision mesh of a model is the bounding box of all the meshes. For more control, you can import a custom mesh using the collision directive in the model definition:
collision collision.obj
Special nodes
- Decals
- Thrusters
- Billboard lights

