Difference between revisions of "Transparency"
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Overall transparency of a mesh is controlled by the 'opacity' setting in the .model file. See [[Model system]] | Overall transparency of a mesh is controlled by the 'opacity' setting in the .model file. See [[Model system]] | ||
− | At the default of 100, the mesh is fully opaque, and the texture's alpha channel is ignored. Below 100 the mesh starts to become | + | At the default of 100, the mesh is fully opaque, and the texture's alpha channel is ignored. Below 100 the mesh starts to become transparent, and the alpha channel can be used to increase transparency in specific areas. |
Set opacity to 99 if you want the mesh to be opaque overall, but have transparent parts set by the alpha channel. | Set opacity to 99 if you want the mesh to be opaque overall, but have transparent parts set by the alpha channel. | ||
− | Alpha checks slow down rendering, so a transparent section of a model should be a separate mesh, and | + | Alpha checks slow down rendering, so a transparent section of a model should be a separate mesh, and if you are using a texture with alpha, make it separate from the main texture. |
Revision as of 02:26, 23 January 2013
Overall transparency of a mesh is controlled by the 'opacity' setting in the .model file. See Model system
At the default of 100, the mesh is fully opaque, and the texture's alpha channel is ignored. Below 100 the mesh starts to become transparent, and the alpha channel can be used to increase transparency in specific areas.
Set opacity to 99 if you want the mesh to be opaque overall, but have transparent parts set by the alpha channel.
Alpha checks slow down rendering, so a transparent section of a model should be a separate mesh, and if you are using a texture with alpha, make it separate from the main texture.