Difference between revisions of "User:Luomu"
(Created page with "= .plan = Hello! I do things for Pioneer. Not as much as I would like to. You may catch me at: * github.com/Luomu * irc: kko_ My current big project is writing a new model sy...") |
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| − | + | == Scratchpad == | |
| + | |||
| + | === New systems that need to be developed === | ||
| + | |||
| + | Lots of them :) | ||
| + | |||
| + | * Model cache system so geometry is converted only once | ||
| + | * Lua API | ||
| + | * System to handle attachments | ||
| + | ** Tag points may be rotated in code to implement target tracking guns | ||
| + | * System to handle spaceship logos, station advertisements and shipyard UI to customize your ship | ||
| + | ** It should be possible to add ship insignia by dropping a .png in your user folder, without saves breaking if you later remove that .png | ||
| + | * UI to paint your ship and a system to give faction-appropriate colour schemes to NPC ships | ||
| + | * Building sets | ||
| + | * Update collision system to handle animation (just updating BB should be enough) | ||
| + | * Separate space station docking scripts from the old models | ||
| + | * There is no good way to define parameters for certain triangles (geomflags in LMR). The main use case is to mark landing pads, this will be doable with a named node. | ||
| + | * etc | ||
Revision as of 04:17, 15 December 2012
.plan
Hello! I do things for Pioneer. Not as much as I would like to.
You may catch me at:
- github.com/Luomu
- irc: kko_
Scratchpad
New systems that need to be developed
Lots of them :)
- Model cache system so geometry is converted only once
- Lua API
- System to handle attachments
- Tag points may be rotated in code to implement target tracking guns
- System to handle spaceship logos, station advertisements and shipyard UI to customize your ship
- It should be possible to add ship insignia by dropping a .png in your user folder, without saves breaking if you later remove that .png
- UI to paint your ship and a system to give faction-appropriate colour schemes to NPC ships
- Building sets
- Update collision system to handle animation (just updating BB should be enough)
- Separate space station docking scripts from the old models
- There is no good way to define parameters for certain triangles (geomflags in LMR). The main use case is to mark landing pads, this will be doable with a named node.
- etc