Difference between revisions of "Mods"
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|LongRangeCruiser is Constitution class Starship | |LongRangeCruiser is Constitution class Starship | ||
|This mod replaces the massive Long Range Cruisers in game with "Enterprise" class starships (readme inside zip file) | |This mod replaces the massive Long Range Cruisers in game with "Enterprise" class starships (readme inside zip file) | ||
− | | | + | |by Ian West contrib by [[User:baobobafet|baobobafet]] |
|1.0 | |1.0 | ||
|Alpha27 | |Alpha27 |
Revision as of 09:16, 31 October 2012
Contents
Available Mods
How to install Mods
Since Alpha 22 Pioneer has had support for modding. This is done by allowing core game data to be added to or overwritten by data in your userdir (that is, 'My Docs/Pioneer'
for Windows, '~/.pioneer'
for Linux, and '~/Library/Application Support/Pioneer'
for OSX).
You have two options for adding files:
- Put them in userdir/data. Any files in this dir will be visible to the game as part of its normal data/ dir.
- Put them in a zip file in userdir/mods. The zip file contents will be visible to the game as part of its normal data/ dir.
If a file in your userdir (data or mod) conflicts with one in the core datadir, your copy will be used. You can use this fact to replace core files.
This mechanism can be used for any file under data/ - ships, models, systems, music, fonts, textures, whatever.
List of known Mods
For information, questions and feedback on mods listed here: http://spacesimcentral.com/forum/topic/3056-pioneer-mods-on-ssc/
Additional mods can be found here: http://spacesimcentral.com/forum/topic/2849-mods-listing/
Mod Name | Mod Description | Author(s) | Version | Tested with Pioneer* | Size | Download link | |
---|---|---|---|---|---|---|---|
Graveyard | Example of bundling multiple files in a mod. Adds a custom system "Graveyard" (up and to the right of Sol) and a script that does something when you jump there. | RobN | 1.0 | Alpha22 | 1kb | graveyard.zip | |
RedSol | Example of replacing a core file. Replaces the system def for Sol with one that has a red star. | RobN | 1.0 | Alpha22 | 1kb | redsol.zip | |
Moon Heightmap | Higher res heightmap which replaces the 2mb default heightmap. | Unknown | 1.0 | Alpha26 | 33Mb | moon-hi-res-heightmap.zip | |
Apollo LEM Lunar orbit save file for Alpha26 | Low fuel LEM landing challenge (-w- cargo to jettison) 3 saves with Lunar lander in unpowered orbit over moon with low fuel(requires HighRes.Moon_Apollo.LEM.a26Mod) | baobobafet | 1.0 | Alpha26 | 520kb | [1] | |
Interstellar Shuttle 1700 | Adds a modified version of the standard shuttle to the ship roster with hyperdrive capability and more cargo space.(includes a new shuttle skin and adds a solar array to bottom of existing standard shuttle (readme inside zip file) | baobobafet | 1.0 | Alpha27 | 5237kb | [2] | |
LongRangeCruiser is Constitution class Starship | This mod replaces the massive Long Range Cruisers in game with "Enterprise" class starships (readme inside zip file) | by Ian West contrib by baobobafet | 1.0 | Alpha27 | 413kb | [3] | |
Controller Templates | Not really a Mod - This is for people who have - or are familiar with either Xpadder, 3D Pro Joystick or the G-13 Gameboard. Extreme 3D Pro Joystick Xpadder profile and G-13 gameboard Basic Template - printable key & joystick button reference. Version 3 update. More info: http://spacesimcentral.com/forum/topic/2944-pioneer-custom-game-controller-profiles/ | baobobafet | 1.0 | Alpha26 | 4490kb | [4] [5] |
- Version number represents what the module was tested/built against. There is no guarantee that it will work for later versions.
List of known Mod Compilations
Mod Name | Mod Description | Author(s) | Version | Tested with Pioneer* | Size | Download link | |
---|---|---|---|---|---|---|---|
HiRes Moon & Apollo LEM Mod | High res Moon heightmap & flyable Apollo Eagle Lander with docs & nav maps. | Unknown | 1.0 | Alpha26 | 35.3Mb | [6] |
- Version number represents what the module compilation was tested/built against. There is no guarantee that it will work for later versions.
The who/when/where for mod storage/testing/package compilation is still to be established. As with all things concerning Pioneer it is up to interested parties to resolve this. There is the beginnings of a discussion on the discussion page as not everyone is on the mailing list yet (another could be started on a specific task page if anyone wants to). You need to register to edit pages and contribute.