Difference between revisions of "FAQ"
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− | =Frequently Asked Questions= | + | = Frequently Asked Questions = |
− | ==About the Game== | + | |
+ | == About the Game == | ||
+ | |||
+ | === What is Pioneer? === | ||
− | |||
Pioneer is a freeform single player space adventure in the spirit of [https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II]. | Pioneer is a freeform single player space adventure in the spirit of [https://en.wikipedia.org/wiki/Frontier:_Elite_II Frontier: Elite II]. | ||
− | ===Is this a game or a simulation?=== | + | === Is this a game or a simulation? === |
+ | |||
Frontier was a game, but with a newtonian flight model and a slightly more scientific flavour to the universe than usually in space games. Pioneer will follow this same path. | Frontier was a game, but with a newtonian flight model and a slightly more scientific flavour to the universe than usually in space games. Pioneer will follow this same path. | ||
− | ===Can I play online?=== | + | === Can I play online? === |
− | There will be no multiplayer. This does not rule out the possibility of minor network features, but multiplayer as it is commonly known is not compatible with the core mechanics of Pioneer. See for instance [[Network features]], and [[ServerAgent]] for more, or our dev-forum [http://pioneerspacesim.net/forum/viewtopic.php?f=3&t=216 here] | + | |
+ | There will be no multiplayer. This does not rule out the possibility of minor network features, but multiplayer as it is commonly known is not compatible with the core mechanics of Pioneer. See for instance [[Network_features|Network features]], and [[ServerAgent|ServerAgent]] for more, or our dev-forum [http://pioneerspacesim.net/forum/viewtopic.php?f=3&t=216 here] | ||
+ | |||
+ | === Can I colonize planets, build space stations or conquer the universe? === | ||
− | |||
No, these are out of the game scope. While the game universe might not stay static for the duration of a game, the player can not generally influence major events. | No, these are out of the game scope. While the game universe might not stay static for the duration of a game, the player can not generally influence major events. | ||
− | ===Can I walk around space stations and planets?=== | + | === Can I walk around space stations and planets? === |
+ | |||
No, you cannot exit your ship. The ship is always your avatar. | No, you cannot exit your ship. The ship is always your avatar. | ||
− | ===Is the universe pre-defined or randomly generated?=== | + | === Is the universe pre-defined or randomly generated? === |
+ | |||
There are millions of stars in the galaxy. A few hundred on them are based on real-world astronomic catalogues. some of the planets (obvious ones being in the Sol system) are pre-defined, but most things are procedurally generated. This means that a planet does not exist until you actually visit it, but it will be generated the same way for every player. | There are millions of stars in the galaxy. A few hundred on them are based on real-world astronomic catalogues. some of the planets (obvious ones being in the Sol system) are pre-defined, but most things are procedurally generated. This means that a planet does not exist until you actually visit it, but it will be generated the same way for every player. | ||
− | ===Can I hire crew for my ship?=== | + | === Can I hire crew for my ship? === |
+ | |||
Yes. You can hire crew. But they don't do very much at the moment. | Yes. You can hire crew. But they don't do very much at the moment. | ||
− | ===Are savegames compatible between releases?=== | + | === Are savegames compatible between releases? === |
+ | |||
While the game is still in alpha, this cannot be guaranteed. The situation will stabilize in a few years. | While the game is still in alpha, this cannot be guaranteed. The situation will stabilize in a few years. | ||
− | ===Are savegames compatible between Mods?=== | + | === Are savegames compatible between Mods? === |
+ | |||
Again as with savegames between alpha versions, compatability between mods can not be guaranteed. It all depends on what mods you have installed. | Again as with savegames between alpha versions, compatability between mods can not be guaranteed. It all depends on what mods you have installed. | ||
− | ===Where is star system X from Frontier? Can I buy ship Y?=== | + | === Where is star system X from Frontier? Can I buy ship Y? === |
+ | |||
Although Pioneer started out as a clone of Frontier, it no longer is, thus references to the Frontier universe have been removed, and we aim at making Pioneer far better than Frontier. Thus, you will have to figure out new trade routes! But don't worry, Newtonian physics will remain, as well as single player. | Although Pioneer started out as a clone of Frontier, it no longer is, thus references to the Frontier universe have been removed, and we aim at making Pioneer far better than Frontier. Thus, you will have to figure out new trade routes! But don't worry, Newtonian physics will remain, as well as single player. | ||
− | ==Gameplay== | + | == Gameplay == |
− | ===How do I take screenshots?=== | + | === How do I take screenshots? === |
− | Ctrl+Printscreen saves .png files in the same directory where the game .ini and savegames are. You can cycle through full HUD/HUD without labels and cursor/No HUD and cockpit using TAB as described in [http://pioneerwiki.com/wiki/Keyboard_and_mouse_controls#In_flight]. | + | |
+ | Ctrl+Printscreen saves .png files in the same directory where the game .ini and savegames are. You can cycle through full HUD/HUD without labels and cursor/No HUD and cockpit using TAB as described in [http://pioneerwiki.com/wiki/Keyboard_and_mouse_controls#In_flight [1]]. | ||
+ | |||
+ | === How do I find star X in the star map === | ||
− | |||
First it is important to note that just like in real life, names are not unique. The star map allows the player to search for either name or coordinates of a system. The search is done in the local region of the currently selected system. | First it is important to note that just like in real life, names are not unique. The star map allows the player to search for either name or coordinates of a system. The search is done in the local region of the currently selected system. | ||
Thus a standard way of finding a system is to type in the name in the search field in the lower right corner of the star map. If you know the system is within a few ly from your position, then have your current location selected when you do the search, since it only does a "local" seach in space. If the search fails, go to the sector where the star is supposed to be, either by typing the coordinates into the search field, or by using arrows, mark a nearby star in that system, and do another search. You can scroll the star map super fast by holding in the Shift key. | Thus a standard way of finding a system is to type in the name in the search field in the lower right corner of the star map. If you know the system is within a few ly from your position, then have your current location selected when you do the search, since it only does a "local" seach in space. If the search fails, go to the sector where the star is supposed to be, either by typing the coordinates into the search field, or by using arrows, mark a nearby star in that system, and do another search. You can scroll the star map super fast by holding in the Shift key. | ||
− | ===I have a Taxi mission to system X, but which starport?=== | + | === I have a Taxi mission to system X, but which starport? === |
+ | |||
For Taxi missions any starport will do, as long as you dock before the deadline. | For Taxi missions any starport will do, as long as you dock before the deadline. | ||
− | ===Starsystem names are not unique=== | + | === Starsystem names are not unique === |
+ | |||
This is not a bug, space is big, and just here on Earth it is quite common with cities and villages sharing the same name, sometimes quite close. | This is not a bug, space is big, and just here on Earth it is quite common with cities and villages sharing the same name, sometimes quite close. | ||
− | ===I picked up a mission to a starport in a system, but when I search for the system, it seems that it doesn't have the destination starport, or even uninhabited.=== | + | === I picked up a mission to a starport in a system, but when I search for the system, it seems that it doesn't have the destination starport, or even uninhabited. === |
+ | |||
As mentioned above, there could be multiple systems with the same name. Each mission states the coordinates (Sirius (1,0,-1) for example) of the destination system, and you can enter them into the search field on the sector map, to find the correct system. | As mentioned above, there could be multiple systems with the same name. Each mission states the coordinates (Sirius (1,0,-1) for example) of the destination system, and you can enter them into the search field on the sector map, to find the correct system. | ||
− | ===I end up "a big number" AU away from the star when I hyper jump to a system=== | + | === I end up "a big number" AU away from the star when I hyper jump to a system === |
+ | |||
This happens in binary star systems. You can select the star you want to jump to from the [[Manual#System_info|System View]]. | This happens in binary star systems. You can select the star you want to jump to from the [[Manual#System_info|System View]]. | ||
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Disable desktop scaling, and Disable desktop composition. | Disable desktop scaling, and Disable desktop composition. | ||
</pre> | </pre> | ||
+ | |||
+ | == Development == | ||
+ | |||
+ | === How much development is being made? === | ||
+ | |||
+ | Development is sporadic, but no month goes by without some change to the source, fixing bugs, cleaning up code, introducing new content and/or features; see [https://github.com/pioneerspacesim/pioneer/blob/master/Changelog.txt Changelog.txt]. All contributors work on pioneer for free when they have time. | ||
+ | |||
+ | |||
+ | |||
+ | === What's the deal with the inconsistent UI interface? === | ||
+ | |||
+ | Pioneer started transitioning to a "NewUI" defined in easy-to-change Lua files ([https://github.com/pioneerspacesim/pioneer/pull/2589 #2589], merged in 2013), that do not require recompilation, thus ideal for users to play around with, extend and ideally contribute any improvements back into the project. | ||
+ | |||
+ | The NewUI screens are the nice "blue" frames, such as Options/Settings, BBS, ShipMarket, Commodity market, Lobby, ShipInfo, etc. The migration to NewUI has stalled somewhat, and the SectorView (F2), communications/autopilot (F4), and others are still defined in the old hard coded C++ source code. | ||
+ | |||
+ | Due to lack of time, and coders, transition has stalled for now, although SystemInfo is halfway there ([https://github.com/pioneerspacesim/pioneer/pull/3564 #3564]). | ||
+ | |||
+ | |||
+ | |||
+ | === Do you accept contributions? === | ||
+ | |||
+ | Hell yes! Pioneer is not any one persons personal project. It is the sum of the contributions made by the people who play and care about the continued development of the game. See: [[How_you_can_contribute|How to contribure]]. |
Revision as of 14:37, 1 August 2016
Contents
- 1 Frequently Asked Questions
- 1.1 About the Game
- 1.1.1 What is Pioneer?
- 1.1.2 Is this a game or a simulation?
- 1.1.3 Can I play online?
- 1.1.4 Can I colonize planets, build space stations or conquer the universe?
- 1.1.5 Can I walk around space stations and planets?
- 1.1.6 Is the universe pre-defined or randomly generated?
- 1.1.7 Can I hire crew for my ship?
- 1.1.8 Are savegames compatible between releases?
- 1.1.9 Are savegames compatible between Mods?
- 1.1.10 Where is star system X from Frontier? Can I buy ship Y?
- 1.2 Gameplay
- 1.2.1 How do I take screenshots?
- 1.2.2 How do I find star X in the star map
- 1.2.3 I have a Taxi mission to system X, but which starport?
- 1.2.4 Starsystem names are not unique
- 1.2.5 I picked up a mission to a starport in a system, but when I search for the system, it seems that it doesn't have the destination starport, or even uninhabited.
- 1.2.6 I end up "a big number" AU away from the star when I hyper jump to a system
- 1.3 Technical FAQ
- 1.3.1 How/where do I report my bug/crash
- 1.3.2 Where is the configuration file, saved games, screenshots?
- 1.3.3 Where is the Mac version?
- 1.3.4 I'm getting "OpenGL Version 3.1 is not supported. Pioneer cannot run on your graphics card." error on startup
- 1.3.5 Previous versions of Pioneer (pre 2014-11-19) used to work, but current doesn't start
- 1.3.6 Where do I find older versions of Pioneer
- 1.3.7 I'm getting graphical issues
- 1.3.8 I'm getting graphical issues, such as snow-like sky and transparent terrain
- 1.3.9 I see blank untextured Gas Giants and I'm using an ATI graphic card under GNU/Linux with open source drivers (Mesa R600)
- 1.3.10 I'm getting text rendering artefacts
- 1.3.11 The game freezes at the intro screen
- 1.3.12 The game crashes after the loading screen. I'm using ATI free drivers on GNU/Linux.
- 1.3.13 The game hangs when I turn on the Enable Cockpit (EXPERIMENTAL) option
- 1.3.14 My joystick is "drifting"
- 1.3.15 I'm getting poor performance
- 1.3.16 I've enabled anti-aliasing in the config file, but it does not work
- 1.3.17 Full screen mode is incorrectly scaled
- 1.4 Development
- 1.1 About the Game
Frequently Asked Questions
About the Game
What is Pioneer?
Pioneer is a freeform single player space adventure in the spirit of Frontier: Elite II.
Is this a game or a simulation?
Frontier was a game, but with a newtonian flight model and a slightly more scientific flavour to the universe than usually in space games. Pioneer will follow this same path.
Can I play online?
There will be no multiplayer. This does not rule out the possibility of minor network features, but multiplayer as it is commonly known is not compatible with the core mechanics of Pioneer. See for instance Network features, and ServerAgent for more, or our dev-forum here
Can I colonize planets, build space stations or conquer the universe?
No, these are out of the game scope. While the game universe might not stay static for the duration of a game, the player can not generally influence major events.
Can I walk around space stations and planets?
No, you cannot exit your ship. The ship is always your avatar.
Is the universe pre-defined or randomly generated?
There are millions of stars in the galaxy. A few hundred on them are based on real-world astronomic catalogues. some of the planets (obvious ones being in the Sol system) are pre-defined, but most things are procedurally generated. This means that a planet does not exist until you actually visit it, but it will be generated the same way for every player.
Can I hire crew for my ship?
Yes. You can hire crew. But they don't do very much at the moment.
Are savegames compatible between releases?
While the game is still in alpha, this cannot be guaranteed. The situation will stabilize in a few years.
Are savegames compatible between Mods?
Again as with savegames between alpha versions, compatability between mods can not be guaranteed. It all depends on what mods you have installed.
Where is star system X from Frontier? Can I buy ship Y?
Although Pioneer started out as a clone of Frontier, it no longer is, thus references to the Frontier universe have been removed, and we aim at making Pioneer far better than Frontier. Thus, you will have to figure out new trade routes! But don't worry, Newtonian physics will remain, as well as single player.
Gameplay
How do I take screenshots?
Ctrl+Printscreen saves .png files in the same directory where the game .ini and savegames are. You can cycle through full HUD/HUD without labels and cursor/No HUD and cockpit using TAB as described in [1].
How do I find star X in the star map
First it is important to note that just like in real life, names are not unique. The star map allows the player to search for either name or coordinates of a system. The search is done in the local region of the currently selected system.
Thus a standard way of finding a system is to type in the name in the search field in the lower right corner of the star map. If you know the system is within a few ly from your position, then have your current location selected when you do the search, since it only does a "local" seach in space. If the search fails, go to the sector where the star is supposed to be, either by typing the coordinates into the search field, or by using arrows, mark a nearby star in that system, and do another search. You can scroll the star map super fast by holding in the Shift key.
I have a Taxi mission to system X, but which starport?
For Taxi missions any starport will do, as long as you dock before the deadline.
Starsystem names are not unique
This is not a bug, space is big, and just here on Earth it is quite common with cities and villages sharing the same name, sometimes quite close.
I picked up a mission to a starport in a system, but when I search for the system, it seems that it doesn't have the destination starport, or even uninhabited.
As mentioned above, there could be multiple systems with the same name. Each mission states the coordinates (Sirius (1,0,-1) for example) of the destination system, and you can enter them into the search field on the sector map, to find the correct system.
I end up "a big number" AU away from the star when I hyper jump to a system
This happens in binary star systems. You can select the star you want to jump to from the System View.
Technical FAQ
How/where do I report my bug/crash
Bug reporting is the most important part where you as a player can help the community. When you encounter something that seems strange or odd in the game, please report it, preferably to our issue tracker, but you can also stop by the IRC channel.
When having problems with graphics, or pioneer not starting/crashing, please attach the files output.txt and opengl.txt from the pioneer config folder in your home folder / My Documents folder. If you didn't get the output.txt file, then make sure RedirectStdio=1 in config.txt.
Where is the configuration file, saved games, screenshots?
- Windows: My Documents\Pioneer
- OS X: /Users/your_username/Library/Application Support/Pioneer
- Linux: /home/your_username/.pioneer
Where is the Mac version?
Pioneer is built for both Windows and Linux on the same machine, thus these are our main releases, and are always in sync with each other. To build a Mac release we actually need access to a Mac machine, which, unfortunately, none of the developers currently have. If you have a Mac which can compile and upload pioneer for us on a regular basis, then please contact us (IRC).
I'm getting "OpenGL Version 3.1 is not supported. Pioneer cannot run on your graphics card." error on startup
Your graphics card should support at least OpenGL 3.1 to run Pioneer mode. Pioneer requires your graphics card to support Shaders. If your hardware is not hopelessly old, it could be just that the drivers supplied with your operating system are out of date.
Previous versions of Pioneer (pre 2014-11-19) used to work, but current doesn't start
As of 2014-11-19 Pioneer has switched to OpenGL 3.1, as stated above. If your hardware (or drivers) don't support it you can try the last OpenGL2.x version of Pioneer, which you need to compile yourself by following the directions in compiling.txt, after first doing a "git checkout 20141118" after the "git clone" command. However, if you are on MS. Windows, you can find older binary versions over at moddb.
(An emergency hack is to run pioneer from the command line with "LIBGL_ALWAYS_SOFTWARE=1 pioneer")
Where do I find older versions of Pioneer
You can find older versions starting from December 2014 (2014-12-05) on our sourceforge page. 2014-11-18 was the last version supporting OpenGL 2, between 2014-11-19 to 2014-12-07 Pioneer required OpenGL 3.2. From 2014-12-08 only OpenGL 3.1 is required. Over at moddb they have windows version going further back in time.
I'm getting graphical issues
Such as wrong textures, ships missing from the view, text display glitches. Updating the display drivers usually solve these problems.
These usually occur on older graphics adapters, or because of outdated GPU drivers. Not too old NVidia and ATI cards are usually enough to play the game, but integrated GPUs are usually not enough.
I'm getting graphical issues, such as snow-like sky and transparent terrain
This is probably caused by the eclipse shader which isn't supported by some open source graphic drivers. You could install the propritary drivers, if available, or disable the eclipse effect by adding DisableEclipse=1 to your pioneer configuration file (config.ini).
I see blank untextured Gas Giants and I'm using an ATI graphic card under GNU/Linux with open source drivers (Mesa R600)
With chipsets using the R600 gallium drivers the shader fails to compile. There is a workaround that uses less noise octaves. This produces less detailed texture maps for the gas/ice giants but they still look good and at least the program runs.
Try setting AMD_MESA_HACKS=1
in ~/.pioneer/config.ini or disable GPU jobs entirely by setting EnableGpujobs=0
I'm getting text rendering artefacts
Some system monitoring HUD utilities, like MSI Afterburner can cause distorted text rendering. Try switching the HUD utility off.
The game freezes at the intro screen
If you cannot start the game at all, edit the configuration file and change value DisableShaders to 1.
The game crashes after the loading screen. I'm using ATI free drivers on GNU/Linux.
If you are getting a GL_INVALID_ENUM in console, could be because some ships uses textures in a format that, because of patents, is not included in the main mesa package. Search for libtxc-dxtn or libtxc_dxtn in your distribution and install it.
The game hangs when I turn on the Enable Cockpit (EXPERIMENTAL) option
It's because it's an experimental feature right now, infrastructure mostly. You need a cockpit model for to be able to use it.
You can find one heavily WIP one posted on the Community Forums. Note that it's a highly experimental feature right no, so please treat it accordingly.
My joystick is "drifting"
The game has a deadzone setting, but it is only accessible through the configuration file. Open config.ini and raise the JoystickDeadzone value.
I'm getting poor performance
The heaviest part of the game is planetary terrain generation. Turn down the "Detail distance" and "Fractal detail" settings, they have the most impact for performance. Reducing screen resolution is also recommended, this can be done in the Settings Menu, or manualy to a custom values by editing your personal configuration file, on linux: ~/.pioneer/config.ini
. On Windows: Documents/pioneer/config.ini
Look for ScrHeight
and ScrWidth
entries.
I've enabled anti-aliasing in the config file, but it does not work
Make sure the AA settings are not overridden by your graphics card settings, on NVidia AA should be set to "application controlled" mode.
Full screen mode is incorrectly scaled
If you are on Windows, try:
Sounds like windows 7 desktop-scaling issues. Try adding some compatability modes to the Pioneer.exe. Right click it and Choose properties -> Compatability -> Tick Disable desktop scaling, and Disable desktop composition.
Development
How much development is being made?
Development is sporadic, but no month goes by without some change to the source, fixing bugs, cleaning up code, introducing new content and/or features; see Changelog.txt. All contributors work on pioneer for free when they have time.
What's the deal with the inconsistent UI interface?
Pioneer started transitioning to a "NewUI" defined in easy-to-change Lua files (#2589, merged in 2013), that do not require recompilation, thus ideal for users to play around with, extend and ideally contribute any improvements back into the project.
The NewUI screens are the nice "blue" frames, such as Options/Settings, BBS, ShipMarket, Commodity market, Lobby, ShipInfo, etc. The migration to NewUI has stalled somewhat, and the SectorView (F2), communications/autopilot (F4), and others are still defined in the old hard coded C++ source code.
Due to lack of time, and coders, transition has stalled for now, although SystemInfo is halfway there (#3564).
Do you accept contributions?
Hell yes! Pioneer is not any one persons personal project. It is the sum of the contributions made by the people who play and care about the continued development of the game. See: How to contribure.