Difference between revisions of "Useful functions"
Zonkmachine (talk | contribs) (Timer) |
Zonkmachine (talk | contribs) (Link to Timer in codedoc) |
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| − | Timer: Defined in [https://github.com/pioneerspacesim/pioneer/blob/master/src/lua/LuaTimer.cpp src/lua/LuaTimer.cpp] | + | Timer: Defined in [https://github.com/pioneerspacesim/pioneer/blob/master/src/lua/LuaTimer.cpp src/lua/LuaTimer.cpp] and documented in https://pioneerspacesim.net/codedoc/files/lua/LuaTimer-cpp.html. |
<pre> | <pre> | ||
Revision as of 19:51, 10 September 2022
Timer: Defined in src/lua/LuaTimer.cpp and documented in https://pioneerspacesim.net/codedoc/files/lua/LuaTimer-cpp.html.
local Comms = require 'Comms'
local Game = require 'Game'
local Event = require 'Event'
local ui = require 'pigui'
local Timer = require 'Timer'
local onShipDocked = function (ship, station)
if not ship:IsPlayer() then return end
Timer:CallAt(Game.time+10, function ()
Comms.Message("This one will be shown last", "Zonkmachine")
end)
Timer:CallAt(Game.time+6, function ()
Comms.Message("This one will be shown in the middle", "Zonkmachine")
end)
Timer:CallAt(Game.time+2, function ()
Comms.Message("This one will be shown first", "Zonkmachine")
end)
end
Event.Register("onShipDocked", onShipDocked)