Development Tools
Here we aim to document little known features that developers add to help themselves in the development process, wheather that be debugging, profiling, or what else
Contents
Debug
Build debug
./bootstrap -DCMAKE_BUILD_TYPE=Debug
Ctrl+I = debug
Ctrl+F11 reload shaders while running game
Profiling
For Profiling, one needs some tools installed?
Build with profiling support
ToDo edit this to improve and make sense and be correct
Profiling: to build with the profiler enabled, simply run ./bootstrap -DPROFILER_ENABLED=1 -DCMAKE_BUILD_TYPE=RelWithDebInfo and compile as normal. The latter flag is not strictly needed, but building with a BUILD_TYPE
To-do: extract wisdome from this conversation, https://github.com/pioneerspacesim/pioneer/pull/4764 and document here
<fluffyfreak> Gliese852, if you're on Windows then I use https://github.com/VerySleepy/verysleepy a lot of the time [17:37:07] <Gliese852> fluffyfreak: thanks, I meant the built-in profiler, it seems that if you do nothing, it creates a report on the launch of the program, and the launch of a new game [17:54:21] <fluffyfreak> If you're running the profile build then you can press Ctrl+p to take a profile at any time [17:58:50] <fluffyfreak> hmm, been a while since I used it. There's two modes [17:59:37] <fluffyfreak> Ctrl+shift+p = is capture one frame, otherwise Ctrl+p toggles capturing whenever the framerate is "slow" [18:00:12]
Using profiler
to do
Editor integration
There is support for sending Lua code from IDE into running pioneer session via TCP: https://github.com/pioneerspacesim/pioneer/pull/3768 https://github.com/pioneerspacesim/pioneer/pull/4799