Useful functions
Timer: Defined in src/lua/LuaTimer.cpp and documented in https://pioneerspacesim.net/codedoc/files/lua/LuaTimer-cpp.html.
local Comms = require 'Comms' local Game = require 'Game' local Event = require 'Event' local ui = require 'pigui' local Timer = require 'Timer' local onShipDocked = function (ship, station) if not ship:IsPlayer() then return end Timer:CallAt(Game.time+10, function () Comms.Message("This one will be shown last", "Zonkmachine") end) Timer:CallAt(Game.time+6, function () Comms.Message("This one will be shown in the middle", "Zonkmachine") end) Timer:CallAt(Game.time+2, function () Comms.Message("This one will be shown first", "Zonkmachine") end) end Event.Register("onShipDocked", onShipDocked)