Modules
Modules are Lua scripts found under data/modules. They add missions, NPC spaceships and other game features. A module can be disabled by moving it out from the modules directory.
| Name | Purpose |
|---|---|
| AIWarning | Shows autopilot warnings |
| Assassination | Mission to kill a target ship |
| BreakdownServicing | Deteriorates hyperdrive due to jumps, provides a repair option on the bulletin board |
| DeliverPackage | Mission to deliver a package to a station (in current or another system), with a chance of being attacked |
| DonateToCranks | Adds charitable donation option on the bulletin board |
| FuelClub | For a recurring membership fee, the player can join a fuel club which provides discounted hyperdrive fuel from special traders on the bulletin board |
| GoodsTrader | Adds traders on the bulletin board (as an alternative to the usual market) |
| Scout | A mission to provide reconnaissance of a system, with a chance of encountering hostile ships |
| StationRefuelling | Automatically refuels your thruster fuel on docking, deducts a fee |
| System | Various internal features ("out of fuel" warning at the moment) |
| Taxi | A mission to carry passengers to a destination, provided the player has passenger cabin space |
| BulkShips | Spawns (large) static cargo ships that hang around stations |
| MusicPlayer | Controls all music playback in the game, reacts to various events (docking, combat) |
| Pirates | May spawn hostile ships in lawless systems |
| TradeShips | Spawns NPC ships that dock and trade with stations |