Roadmap

From PioneerWiki
Revision as of 17:58, 11 June 2013 by Luomu (talk | contribs) (More proposed stuff)
Jump to: navigation, search

Version 1.0

Pioneer version 1.0 will be the first "stable" release. This will not be the final state of the game: development will continue, particularly adding a lot more content and game-play features, but features present in version 1.0 are expected to be supported for a long time.

Things that must be done before we can release version 1.0:

Warning: This list is incomplete - and under active discussion so subject to change

Technical features

  • The save system will be changed to allow future versions to be made without breaking all prior saved games.
  • Equipment control will be moved to Lua.
  • All user-interface will be converted to use the new-ui system and be driven by Lua.
  • Star system generation will be rewritten to allow partially custom systems, and to allow some types of changes to be made without having knock-on effects through the entire galaxy or system.

Gameplay features

  • Military progression / treason.
  • Something like the Scout missions the walterar has done, exploration jobs.
  • No hypersace from in atmosphere / or too close to a planet surface.
  • In-system hyperspace jumps to make assassination missions and piracy actually possible.
  • Alternatively a Fast-As-Light drive, Shadmar has taken a hacked one I (fluffyfreak) wrote and updated it for Paragon.

More proposed stuff

From Luomu (talk) 17:09, 1 May 2013 (PDT)

  • New, fault tolerant save system: this is the most important thing ever
  • Rewrite the HUD
    • Gather a list of components before doing any visual design
  • Controls
    • New input system: do we need one, or can the current one be fixed?
    • Current problems: conflicting binds, cannot bind multiple inputs per action
    • Remove rarely used buttons?
  • Camera
    • Add chase camera, padlock
  • Weapons
    • goals: allow more than just laser bolts (beams, missiles), auto-tracking guns and turrets
    • rewrite, basically
    • turn missiles into guided projectiles instead of ships
    • conflicts with lua trade goods/equipment?
  • Star views and navigation
    • combine system (orbit) view into star map
    • maybe other streamlining as well?
    • bookmarks, travel log
  • Separate Player from Ships
    • to enable shuttlecraft and remote drones
    • must be done during alpha, not sensible afterwards (breaks modules)
  • Hitpoints: use generic HP value instead of mass
  • Cargo: use kg instead of tons
  • AI
    • needs more higher level stuff like basic self preservation, modules must not have to implement their own (like tradeships...)
    • formations, anyone?
  • Ship visual customization
  • Space stations
    • external docking
    • traffic rules (don't allow modules to let ships idle forever)