User:WKFO

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Revision as of 20:52, 29 June 2017 by WKFO (talk | contribs)
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CONTRIBUTIONS (So far)

1- Translation of game to Turkish (and improving previous translations where necessary)

2- Bug reporting / development ideas

3- Gameplay videos

4- Wiki editing

5- Original music

HISTORY WITH THE GAME

I always liked Elite kind of games. I have been playing this game since... since the default ship was the Wave fighter and the UI was very bad (say, very early). I watched the whole game evolve with every new version. New ships, better UI, new missions...

The first time I was playing the game, while trying to figure out controls (and how to launch), I accidentally fired my weapons (while still on the pad (this was allowed then)) and the last thing I saw was a colorful police vehicle in front, accompanied by pew-pew. They got rid of me in seconds.

Then, of course, I learned to fly, navigate, to use naval missiles :), to fuel scoop etc... I played with many ships and many equipment. I did all kinds of missions. Even, there was one time where I took out an entire police force by myself (taking a little advantage using terrain).

Then I learned that this game is open source. I fell in love with the game again.

To introduce the game to new people, I uploaded some gameplay videos to YouTube (to a channel I am not willing to share right now).

I was playing in the English version, because although the Turkish translation at that time was very accurate, the rate of translated parts of the game was too low. I took the matter into my own hands and brought the Turkish translation rate to %100 for the first time in 06.06.2017.

I am planning to improve this wiki by creating tutorials and changing screenshots with the game's current version. I might even translate the wiki to Turkish if I feel like. Or the manual. Or both. I care about this project, because I really love it.

I practised manual piloting (and docking), orbiting, fuel scooping and combat a lot. I sometimes just sell my autopilot and live without it.

 


SOME TALK AND TIPS ABOUT PIONEER

I like small ships and my favorites are Sinonatrix and Mola Mola. Sinonatrix can be compared with Millenium Falcon from Star Wars. Not much cargo space, incredibly high speed and acceleration + a good fighter once you get the hang of it. You always have the chance to either run away or fight. Never lets you down unless you are going head first to an entire Solar Federation police force or sth stupid like that.

Mola Mola is the smaller version of those huge million dollar transports. Does the same job, has (almost, a bit better) the same performance, but a bit smaller. But in the slightest sign of trouble, you better have your hyperdrive ready or you are done for. (You can always install a shield for better luck.)

At the same time, Mola Mola is a great exploration ship. Install a fuel scoop and a class 3 hyperdrive and you can travel the entire galaxy in a reasonable time. But you have to learn to scoop fuel from gas giants. Not an easy job.

I tried lots of weapons, but rapid-firing 2MW laser is my only choice of weapon so far. Relatively lightweight, has an acceptable damage-per-hit and it is much easier to hit the target with increased firing rate. You can kill police vehicles in fractions of seconds. Medium sized ships require a bit more, but don't ever attack large ships with it (unless they are unarmed and you have all the time in the universe). Use missiles instead. You can fire at a... For example, a Venturestar, for minutes and yet you may not be able to kill it. Especially if it has shields.

Don't fire missiles at police unless you are doing really bad. They have about 88% rate of evading missiles. Maybe even higher.

Or don't start trouble with police at all, which is better. Talking with experience, I ran away from about 75% of firefights and it mostly works better than turning around and fighting. 

Don't forget to pay your fines if you have any. Again, talking from experience, if you leave a station without paying your fines, you will have a hard time landing back there.

If you have to get somewhere quick, use your autopilot instead of manual piloting. Autopilot is more skilled than you and me combined. Other times, it is up to you to use autopilot when admiring the view of space, or feel the sense of flying by piloting your ship manually. (This part is now obsolete with the new UI. I confirm that you can do much better than the autopilot using the new UI. (As of the current version on Github, not the Pioneer website!))

DO NOT EVER SELL YOUR EQUIPMENT TO GET MORE MONEY TO BUY A NEW SHIP (hell, this was a long warning sentence). You can't cheat the system that way + you will lose money. There is sth called "Price after exchange" (this might not be the exact thing it is called, I don' tremember very well right now). The more expensive equipments you have on your current ship, the larger discount you get when buying a new ship.

If you have a big ship; just like fuel, you might want to carry some Alloys along with you. If you have hull damage, you can repair it by using Alloys. Comes in handy, and is cheaper than repairing at a starport.

If you are trying to sneak to a station which marks you as a criminal, fly low and fast towards it. Before police vehicles can get to you, you will already be hovering over the pad. (Police vehicles fly upwards a little the first time they launch. They do not immediately start intercepting you.)

If you are trying to sneak to an orbital platform, fly at high speed towards enterance (600 - 1000 m/s speed at 5 - 10 km dist), brake and correct your course at the last seconds. It is acceptable to enter an orbital station with about 150 m/s in this case. Autopilot will do the rest. If done correctly, the police force would not even have finished undocking before you dock.

If you don't have a ship with this much acceleration rate, you probably posess superior shields and firepower which can protect you until you enter the station by, what shall I call it... brute force.

I think the populated part of the galaxy is cigar-shaped or something. There is a part of small factions and independent systems "behind" (I don't know how else I would describe it) the Solar Federation space, and there is a bigger part towards the... There was some red colored faction, like "Blood Council" or sth, towards that thing.

Also a note, the GALACTIC MAP DOESN'T MOVE. Doesn't matter how far you travel, it doesn't move a bit (just shows you the name of the system you are in). The populated part of the galaxy is far too small, and features such as galactic centre are not implemented.                        Yet.

We have real life stars placed by hand (hand as in manual set of coordinates and names), but we still don't have some important ones, because, what I think, they are too far away. Polaris. We don't have Polaris.

Ruling factions of the galaxy are like the Elite games, including Elite Dangerous. One advanced, slightly imperialistic and powerful one (SolFed), the other slightly less advanced, but more caring about people one (CIW), and finally, the absolute assho... I mean, the dark side of the force (HaberCorp).

Solar Federation has the cutting edge of the technology, and they are in control of Sol, the historical birthplace of humanity; which is also their capital. These expansionist guys have mining operations almost everywhere.

Commonwealth of Independent Worlds is a faction that declared it's independence from SolFed after a major conflict at Epsilon Eridani, which is now thier capital. These people were much upset by the pushy rule of Solar Federation, and they now live under their own democracy. Although powerful, their miltary isn't powerful enough to stand against SolFed, so they try to reduce the size of the front of the clashes by having their territory towards the oppsoite side. They control little territory compared to SolFed, not because they can't, because they do not REALLY want to. They are not expansionist and they just care about making life easy for their people. SolFed isn't really bothered by these guys after all.

Haber Corporation is, like I said, dark side of the force. Or the galaxy. Or the humanity. Whatever... These guys can be considered uncivilised; they have slaves. In a legal way. I can assume they are not good at industrialisation. But these guys also build some of the best ships in the galaxy as far as I know.

Haber Corp is known by their hostility towards SolFed. They had a quite big conflict which they ultimately lost. Now they control very little territory (if not a single star system), but they keep their hostile attitude to SolFed. They have a secret listening post in SolFed territory which they evaesdrop on SolFed comms etc.

Haber Corp is incredibly powerless compared to either SolFed or CIW. Or... Or they just want us to think that way. (Plot twist? Thargoids of Pioneer? :D)

Other factions are either just a bunch of "independent" and isolated systems that doesn't want to be controlled by a larger force, or small kingdoms and stuff that work like 'micronations' on Earth. Some of them have their own weird laws for outlawing trading goods. A significant amount of them are controlled by armed factions that do not really show the functions expected by a proper government.

Apart from general info, I would like to support CIW in case of a galactic war, but Federation would win any battle without questions. Though in case of a full-scale war, SolFed would take heavy damages from CIW, so they would most likely stand down and tolerate to protect peace, no matter how much their imperialism or expansionalism kicks in. They have a proper government that wouldn't take very great risks.

In case of CIW, the working strategy would most likely be either
1- Run away from SolFed wherever they are seen
2- Bring everything you have to central systems like Epsilon Eridani and Sirius
3- Ally SolFed against Haber Corporation (in order to protect yourself)

I would really like to see a Haber Corp vs SolFed fight in the galaxy, only if Haber Corp were a bit more powerful. We could make very profiable (and potentially much more dangerous) trading runs or stuff like this.

I don't know if Haber Corp has problems with CIW (they most likely do, since CIW is just a more pacifist spinoff of the SolFed), but it would be understandable if Haber Corp just hates everyone in general. If I were Haber Corp, I would hate everyone.



TO DO

1- New tutorials

2- New screenshots

3- Make more videos of the game in YouTube

4- Compose music

5- Advanced life generation

6- 3D Modelling