Useful functions
Timer: Defined in src/lua/LuaTimer.cpp
local Comms = require 'Comms'
local Game = require 'Game'
local Event = require 'Event'
local ui = require 'pigui'
local Timer = require 'Timer'
local onShipDocked = function (ship, station)
if not ship:IsPlayer() then return end
Timer:CallAt(Game.time+10, function ()
Comms.Message("This one will be shown last", "Zonkmachine")
end)
Timer:CallAt(Game.time+6, function ()
Comms.Message("This one will be shown in the middle", "Zonkmachine")
end)
Timer:CallAt(Game.time+2, function ()
Comms.Message("This one will be shown first", "Zonkmachine")
end)
end
Event.Register("onShipDocked", onShipDocked)