Modules
Modules are Lua scripts found under data/modules. They add missions, NPC spaceships and other game features. A module can be disabled by moving it out from the modules directory.
Name | Purpose |
---|---|
AIWarning | Shows autopilot warnings |
Assassination | Mission to kill a target ship |
BreakdownServicing | Deteriorates hyperdrive due to jumps, provides a repair option on the bulletin board |
DeliverPackage | Mission to deliver a package to a station (in current or another system), with a chance of being attacked |
DonateToCranks | Adds charitable donation option on the bulletin board |
FuelClub | For a recurring membership fee, the player can join a fuel club which provides discounted hyperdrive fuel from special traders on the bulletin board |
GoodsTrader | Adds traders on the bulletin board (as an alternative to the usual market) |
NewsEvent | News event that are sometimes spawned. Fairly rare, and one must have played a while into the game (6 months in game time) before any chance of seeing it. |
Scout | A mission to provide reconnaissance of a system, with a chance of encountering hostile ships |
StationRefuelling | Automatically refuels your thruster fuel on docking, deducts a fee |
System | Various internal features ("out of fuel" warning at the moment) |
Taxi | A mission to carry passengers to a destination, provided the player has passenger cabin space |
BulkShips | Spawns (large) static cargo ships that hang around stations |
MusicPlayer | Controls all music playback in the game, reacts to various events (docking, combat) |
Pirates | May spawn hostile ships in lawless systems |
TradeShips | Spawns NPC ships that dock and trade with stations |