Difference between revisions of "Mods"

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(List of known Mods)
(List of known Mods)
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|4490kb
 
|4490kb
 
|[https://docs.google.com/open?id=0B5dK9aniVGUnM09GRU1qVFJWemM]  [http://www.mediafire.com/?ncnh6bpdvna34n2]
 
|[https://docs.google.com/open?id=0B5dK9aniVGUnM09GRU1qVFJWemM]  [http://www.mediafire.com/?ncnh6bpdvna34n2]
|-
 
| buildings_ground&spacestations-alpha30mods1.5
 
|improveds ground & space stations + cities with many enchanced buildings compatible alpha30
 
|[[Vuzz]]
 
|1.5
 
|Only Alpha 30
 
|30.7Mo
 
|[https://www.dropbox.com/s/guvacd17dcapazw/ground%26spacestations-alpha30mods1.3.zip]
 
|-
 
|ships_all_in_1_alpha30mods1.3
 
|more than 70 models of ships for alpha30
 
|[[Vuzz]]
 
|1.3
 
|Only Alpha 30
 
|140Mo
 
|[https://www.dropbox.com/s/gvz6sl47c4evcn3/ships_all_in_1_alpha30mods1.2.zip]
 
 
|}
 
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Revision as of 17:03, 3 February 2013

Available Mods

How to install Mods

Since Alpha 22, Pioneer has had support for modding. This is done by allowing core game data to be added to or given preference by data in your userdir (that is, 'My Docs/Pioneer/mods' for Windows, '~/.pioneer/mods' for Linux, and '~/Library/Application Support/Pioneer/mods' for OSX).

Once you have downloaded a mod, you simply place the .zip file in the /mods folder described above. There is no need to extract the files.

If a file in a .zip is identically named with one found in the Main pioneer/data directory, the version in the .zip will be used. You can use this fact to easily modify the core game files of Pioneer

This method can be used for any file under the main Pioneer/data directory and applies to ships, buildings and stations, systems, music, fonts, textures, whatever.

However, there are still some mods not packaged in the mod format (.zip). Overtime these are being repackaged by members of the Pioneer community, but in case you have a mod that is not in the correct format then the data in these style of mods must be placed in the correct folder within your main Pioneer/data directory and not in the mods directory described above. But be warned, make a back up of the files you are about to overwrite as this can not be undone and if you do want to return to a 'vanilla' Pioneer, you will have to re-install Pioneer.

List of known Mods

For information, questions and feedback on mods listed here: http://spacesimcentral.com/forum/topic/3056-pioneer-mods-on-ssc/ Additional mods can be found here: Other areas to explore: http://spacesimcentral.com/forum/topic/2849-mods-listing/ Also: http://spacesimcentral.com/forum/files/category/73-pioneer/ |-

== List of known Mods ==
Mod Type Link to SSC forum location
Ship Mods ONLY [1]
Space Station & City Mods ONLY [2]
Total Conversion Mods ONLY [3]
Miscellaneous Mods ONLY [4]

Overtime all the mods here can also be found on the Pioneer Mods page at sourceforge https://sourceforge.net/projects/modsforpioneer/files/Alpha%2030%20mods/

Current known Mod Packages
Mod Name Mod Description Author(s) Version Tested with Pioneer* Size Download link
Graveyard Example of bundling multiple files in a mod. Adds a custom system "Graveyard" (up and to the right of Sol) and a script that does something when you jump there. RobN 1.0 Alpha22 1kb graveyard.zip
RedSol Example of replacing a core file. Replaces the system def for Sol with one that has a red star. RobN 1.0 Alpha22 1kb redsol.zip
Moon Heightmap Higher res heightmap which replaces the 2mb default heightmap. Ae-2222 1.0 Alpha26-30 33Mb moon-hi-res-heightmap.zip
Apollo LEM Lunar orbit save file for Alpha26 Low fuel LEM landing challenge (-w- cargo to jettison) 3 saves with Lunar lander in unpowered orbit over moon with low fuel(requires HighRes.Moon_Apollo.LEM.a26Mod) baobobafet 1.0 Alpha26 520kb [5]
Interstellar Shuttle 1700 Adds a modified version of the standard shuttle to the ship roster with hyperdrive capability, ecm, missile, cargo/fuel scoop options and more cargo space.(includes a new shuttle skin and solar array for bottom of existing standard shuttle (readme inside zip file) baobobafet 1.3 Alpha 30 3560kb [6]
I,S. Shuttle 1700 see above ^ baobobafet 1.1 Alpha27 & 28 3560kb [7]
Enterprise 1701a (static ship) Replaces the Long Range Cruiser (static Ship) with the NCC 1701a "Enterprise" at realistic scale. (readme inside zip file) baobobafet 1.2 Alpha 30 1.78mb [8]
Enterprise 1701a static see above ^ baobobafet 1.1 Alpha 27 & 28 1.78mb [9]
Enterprise 1701a static see above ^ baobobafet 1.1 Alpha 27 & 28 1.78mb [10]
Ship Decals Mod 256x256 This is version 4.0 - includes 8 ship decals. IMAGE here: http://img708.imageshack.us/img708/7146/decalsversion4.png baobobafet 4.0 Alpha 27-30 3mb [11]
Controller Templates Not really a Mod - This is for people who have - or are familiar with either Xpadder, 3D Pro Joystick or the G-13 Gameboard. Extreme 3D Pro Joystick Xpadder profile and G-13 gameboard Basic Template - printable key & joystick button reference. Version 3 (More info see above) baobobafet 3.0 Most Alphas up to 26 4490kb [12] [13]
  • Version number represents what the module was tested/built against. There is no guarantee that it will work for later versions.

List of known Mod Compilations

Current known Mod Compilation Packages
Mod Name Mod Description Author(s) Version Tested with Pioneer* Size Download link
HiRes Moon & Apollo LEM Mod High res Moon heightmap & flyable Apollo Eagle Lander with docs & nav maps. contrib by Ae-2222 & baobobafet 2.0 Alpha 30 35.3Mb [14]
  • Version number represents what the module compilation was tested/built against. There is no guarantee that it will work for later versions.

The who/when/where for mod storage/testing/package compilation is still to be established. As with all things concerning Pioneer it is up to interested parties to resolve this. There is the beginnings of a discussion on the discussion page as not everyone is on the mailing list yet (another could be started on a specific task page if anyone wants to). You need to register to edit pages and contribute.