Difference between revisions of "Roadmap"

From PioneerWiki
Jump to: navigation, search
(reorganizing, first attempt)
(more cleanup)
Line 20: Line 20:
  
 
 
 
 
 +
  
 
== Older stuff ==
 
== Older stuff ==
Line 26: Line 27:
  
 
'''''Warning:''' This list is incomplete - and under active discussion so subject to change''
 
'''''Warning:''' This list is incomplete - and under active discussion so subject to change''
 
===   ===
 
  
 
=== UI features ===
 
=== UI features ===
Line 34: Line 33:
 
**Combine system (orbit) view into star map  
 
**Combine system (orbit) view into star map  
 
**Bookmarks, travel log  
 
**Bookmarks, travel log  
**Maybe other streamlining as well?  
+
**Maybe other streamlining as well? such as?  
 
**is galaxy view useful at all?   
 
**is galaxy view useful at all?   
  
 
*Missions and station interface  
 
*Missions and station interface  
**Better access to missions. maybe alerts?
 
 
**Redesign the bulletin board to allow filtering and searching (e.g., adverts have tags, as shown in this old mock-up: [http://i.imgur.com/HJH9L.png http://i.imgur.com/HJH9L.png])  
 
**Redesign the bulletin board to allow filtering and searching (e.g., adverts have tags, as shown in this old mock-up: [http://i.imgur.com/HJH9L.png http://i.imgur.com/HJH9L.png])  
 +
**Better access to missions or BB. maybe alerts?
 
**Centralise bulletin board within the station interface (ie, everything else hangs off the bulletin board; the BB is basically the station-wide-web)  
 
**Centralise bulletin board within the station interface (ie, everything else hangs off the bulletin board; the BB is basically the station-wide-web)  
**Replace the "standard" commodity market with multiple traders/shops advertising on the BB  
+
***Replace the "standard" commodity market with multiple traders/shops advertising on the BB  
**Replace the "standard" ship equipment and servicing screens with mechanics advertising on the BB  
+
***Replace the "standard" ship equipment and servicing screens with mechanics advertising on the BB  
**Replace the "standard" ship purchase screen with specialist shops advertising on the BB, plus also individual pilots posting ship-for-sale and ship-wanted adverts  
+
***Replace the "standard" ship purchase screen with specialist shops advertising on the BB, plus also individual pilots posting ship-for-sale and ship-wanted adverts    
 +
 
 
*Rewrite? the [https://pioneerspacesim.net/forum/viewtopic.php?f=3&t=24 HUD]  
 
*Rewrite? the [https://pioneerspacesim.net/forum/viewtopic.php?f=3&t=24 HUD]  
 
*[https://github.com/pioneerspacesim/pioneer/issues/58 Add chase camera], padlock  
 
*[https://github.com/pioneerspacesim/pioneer/issues/58 Add chase camera], padlock  
*Star views and navigation
 
**combine system (orbit) view into star map
 
**maybe other streamlining as well?
 
**bookmarks, travel log 
 
  
 
=== Technical features ===
 
=== Technical features ===
Line 58: Line 54:
 
**rewrite, basically  
 
**rewrite, basically  
 
**conflicts with lua trade goods/equipment?   
 
**conflicts with lua trade goods/equipment?   
 +
 
*Factions  
 
*Factions  
 
**Remove random generation of factions  
 
**Remove random generation of factions  
Line 63: Line 60:
 
*Separate Player from Ships  
 
*Separate Player from Ships  
 
**to enable shuttlecraft and remote drones   
 
**to enable shuttlecraft and remote drones   
*Hitpoints: use generic HP value instead of mass  
+
*Hitpoints: use generic HP value instead of mass. system specific damage?
 
*Cargo: use kg instead of tons  
 
*Cargo: use kg instead of tons  
 
*AI  
 
*AI  
Line 84: Line 81:
 
**external docking  
 
**external docking  
 
**traffic rules (don't allow modules to let ships idle forever)   
 
**traffic rules (don't allow modules to let ships idle forever)   
*Ship to ship docking / comunication  
+
*Ship to ship [https://github.com/pioneerspacesim/pioneer/issues/3071 docking] / [https://github.com/pioneerspacesim/pioneer/issues/3070 comunication]
 
*Networking / "Fake multiplayer" [[Network_features|Network features]]
 
*Networking / "Fake multiplayer" [[Network_features|Network features]]

Revision as of 20:05, 18 June 2017

Please note: this page is old, not updated, and should be more thought of as a general outline of the direction we want to take the game in.

First milestone

Basically we want external interfaces to be stable.

  • New save file format
  • Separate Player from Ship (breaks Lua)
  • Turn Missiles into guided Projectiles
  • Module manifest
  • Convert to new UI (but not redesigned HUD)
  • Starsystem generation rewrite (plus custom systems)
  • 3D cockpits (only visual, not functional)

Second milestone

  • Gameplay stuff, redesigned UI. Dunno yet.
  • Functional 3D cockpits

 


Older stuff

Pioneer has changed versioning system and will no longer release a 1.0 version. Development will continue continuously with new features and fixes added, making every new version slightly better than the one before. Below is a compiled list of features. Se also "Feature+request" feature requests.

Warning: This list is incomplete - and under active discussion so subject to change

UI features

  • Star views and navigation
    • Combine system (orbit) view into star map
    • Bookmarks, travel log
    • Maybe other streamlining as well? such as?
    • is galaxy view useful at all?
  • Missions and station interface
    • Redesign the bulletin board to allow filtering and searching (e.g., adverts have tags, as shown in this old mock-up: http://i.imgur.com/HJH9L.png)
    • Better access to missions or BB. maybe alerts?
    • Centralise bulletin board within the station interface (ie, everything else hangs off the bulletin board; the BB is basically the station-wide-web)
      • Replace the "standard" commodity market with multiple traders/shops advertising on the BB
      • Replace the "standard" ship equipment and servicing screens with mechanics advertising on the BB
      • Replace the "standard" ship purchase screen with specialist shops advertising on the BB, plus also individual pilots posting ship-for-sale and ship-wanted adverts

Technical features

  • Commodity Prices (see link for more) / Economy will be more advanced (Dynamic?)
  • Weapons
    • goals: allow more than just laser bolts (beams, missiles), auto-tracking guns and turrets
    • rewrite, basically
    • conflicts with lua trade goods/equipment?
  • Factions
    • Remove random generation of factions
    • Factions into translation system
  • Separate Player from Ships
    • to enable shuttlecraft and remote drones
  • Hitpoints: use generic HP value instead of mass. system specific damage?
  • Cargo: use kg instead of tons
  • AI
    • needs more higher level stuff like basic self preservation, modules must not have to implement their own (like tradeships...)
    • formations, anyone?
    • AI vs AI?

Gameplay features

  • Military progression / treason.
  • Something like the Scout missions the walterar has done, exploration jobs.
  • No hypersace from in atmosphere / or too close to a planet surface.
  • In-system hyperspace jumps to make assassination missions and piracy actually possible.
  • Alternatively a Fast-As-Light drive, Shadmar has taken a hacked one I (fluffyfreak) wrote and updated it for Paragon.
  • A reason to actually have Crew on the ship.
  • Cargo has volume, and this is what limits a cargo hold. forum
  • Allow player to buy some types of ship equipment as cargo and have it fitted elsewhere
  • Ship visual customization
  • Space stations
    • external docking
    • traffic rules (don't allow modules to let ships idle forever)
  • Ship to ship docking / comunication
  • Networking / "Fake multiplayer" Network features