Difference between revisions of "User:Luomu"

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(Created page with "= .plan = Hello! I do things for Pioneer. Not as much as I would like to. You may catch me at: * github.com/Luomu * irc: kko_ My current big project is writing a new model sy...")
 
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* irc: kko_
 
* irc: kko_
  
My current big project is writing a new model system for the game. After that, no more big projects goddamnit.
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== Scratchpad ==
 +
 
 +
=== New systems that need to be developed ===
 +
 
 +
Lots of them :)
 +
 
 +
* Model cache system so geometry is converted only once
 +
* Lua API
 +
* System to handle attachments
 +
** Tag points may be rotated in code to implement target tracking guns
 +
* System to handle spaceship logos, station advertisements and shipyard UI to customize your ship
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** It should be possible to add ship insignia by dropping a .png in your user folder, without saves breaking if you later remove that .png
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* UI to paint your ship and a system to give faction-appropriate colour schemes to NPC ships
 +
* Building sets
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* Update collision system to handle animation (just updating BB should be enough)
 +
* Separate space station docking scripts from the old models
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* There is no good way to define parameters for certain triangles (geomflags in LMR). The main use case is to mark landing pads, this will be doable with a named node.
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* etc

Revision as of 04:17, 15 December 2012

.plan

Hello! I do things for Pioneer. Not as much as I would like to.

You may catch me at:

  • github.com/Luomu
  • irc: kko_

Scratchpad

New systems that need to be developed

Lots of them :)

  • Model cache system so geometry is converted only once
  • Lua API
  • System to handle attachments
    • Tag points may be rotated in code to implement target tracking guns
  • System to handle spaceship logos, station advertisements and shipyard UI to customize your ship
    • It should be possible to add ship insignia by dropping a .png in your user folder, without saves breaking if you later remove that .png
  • UI to paint your ship and a system to give faction-appropriate colour schemes to NPC ships
  • Building sets
  • Update collision system to handle animation (just updating BB should be enough)
  • Separate space station docking scripts from the old models
  • There is no good way to define parameters for certain triangles (geomflags in LMR). The main use case is to mark landing pads, this will be doable with a named node.
  • etc