Difference between revisions of "User:Luomu"

From PioneerWiki
Jump to: navigation, search
(Replaced content with "= .plan = Hello! I do things for Pioneer. Not as much as I would like to. You may catch me at: * github.com/Luomu * irc: kko_")
 
Line 7: Line 7:
 
* github.com/Luomu
 
* github.com/Luomu
 
* irc: kko_
 
* irc: kko_
 
== Scratchpad ==
 
 
=== New systems that need to be developed ===
 
 
Lots of them :)
 
 
* Model cache system so geometry is converted only once
 
* Lua API
 
* System to handle attachments
 
** Tag points may be rotated in code to implement target tracking guns
 
* System to handle spaceship logos, station advertisements and shipyard UI to customize your ship
 
** It should be possible to add ship insignia by dropping a .png in your user folder, without saves breaking if you later remove that .png
 
* UI to paint your ship and a system to give faction-appropriate colour schemes to NPC ships
 
* Building sets
 
* Update collision system to handle animation (just updating BB should be enough)
 
* Separate space station docking scripts from the old models
 
* There is no good way to define parameters for certain triangles (geomflags in LMR). The main use case is to mark landing pads, this will be doable with a named node.
 
* etc
 
 
=== Graph dump ===
 
 
Below, an actual model test_meteor (two LODs, animated landing gear, several ship thrusters)
 
 
Group - test_meteor
 
  LOD
 
    Group - 10
 
      MatrixTransform - Scene
 
        MatrixTransform - Meteor_Low
 
          StaticGeometry - Meteor_Low_mesh
 
    Group - 1000
 
      Group
 
        MatrixTransform - Scene
 
          MatrixTransform - Meteor_Hi
 
            StaticGeometry - Meteor_Hi_mesh
 
          MatrixTransform
 
            Thruster - thruster_linear_rear_001
 
          MatrixTransform
 
            Thruster - thruster_right_001
 
          MatrixTransform
 
            Thruster - thruster_top_001
 
          MatrixTransform
 
            Thruster - thruster_right_000
 
          MatrixTransform
 
            Thruster - thruster_left_001
 
          MatrixTransform
 
            Thruster - thruster_left_002
 
          MatrixTransform
 
            Thruster - thruster_linear_rear_000
 
          MatrixTransform
 
            Thruster - thruster_top_000
 
          MatrixTransform
 
            Thruster - thruster_wing_001
 
          MatrixTransform
 
            Thruster - thruster_wing_000
 
          MatrixTransform
 
            Thruster - thruster_wing_002
 
          MatrixTransform - decal_01
 
            StaticGeometry - decal_01_mesh
 
      Group
 
        MatrixTransform - Root
 
          MatrixTransform - LandingGear
 
            StaticGeometry - LandingGear_mesh
 
  MatrixTransform - tag_gun_left
 
  MatrixTransform - tag_gun_right
 
 
Optimization potential: unanimated geometry should be pre-translated at loading phase to get rid of some MatrixTransforms.
 
 
Question: you might notice tag_gun_left and right are attached to the model root node. They have been pre-transformed to make the positions absolute. It's done this way since if a tag is defined on each LOD it can practically have several positions. This is a bit stupid since now they are outside of the LOD node. Should tags be kept in their original locations in the structure (then model->FindTag will potentially return more than one)?
 

Latest revision as of 22:09, 19 January 2013

.plan

Hello! I do things for Pioneer. Not as much as I would like to.

You may catch me at:

  • github.com/Luomu
  • irc: kko_