Difference between revisions of "Ship Equipment"

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(Missiles)
(Misc.: price --> price:)
Line 96: Line 96:
  
 
=== Atmospheric shielding  ===
 
=== Atmospheric shielding  ===
''price 200''
+
''price: 200''
  
 
(a short descriptive text, to be used in game some day)
 
(a short descriptive text, to be used in game some day)
Line 102: Line 102:
  
 
=== Ecm basic  ===
 
=== Ecm basic  ===
''price 6000''
+
''price: 6000''
  
 
(a short descriptive text, to be used in game some day)
 
(a short descriptive text, to be used in game some day)
Line 108: Line 108:
  
 
=== Ecm advanced  ===
 
=== Ecm advanced  ===
''price 15200''
+
''price: 15200''
  
 
(a short descriptive text, to be used in game some day)
 
(a short descriptive text, to be used in game some day)
Line 114: Line 114:
  
 
=== Scanner  ===
 
=== Scanner  ===
''price 680''
+
''price: 680''
  
 
3D radar projects space body positions relative itself  
 
3D radar projects space body positions relative itself  
Line 120: Line 120:
  
 
=== Passenger cabin  ===
 
=== Passenger cabin  ===
''price 1350''
+
''price: 1350''
  
 
Provides space for one passenger
 
Provides space for one passenger
Line 126: Line 126:
  
 
=== Shield generator  ===
 
=== Shield generator  ===
''price 2500''
+
''price: 2500''
  
 
(a short descriptive text, to be used in game some day)
 
(a short descriptive text, to be used in game some day)
Line 132: Line 132:
  
 
=== Laser cooling booster  ===
 
=== Laser cooling booster  ===
''price 380''
+
''price: 380''
  
 
(a short descriptive text, to be used in game some day)
 
(a short descriptive text, to be used in game some day)
Line 138: Line 138:
  
 
=== Cargo life support  ===
 
=== Cargo life support  ===
''price 700''
+
''price: 700''
  
 
Necessary to maintain living conditions in cargo hold
 
Necessary to maintain living conditions in cargo hold
Line 144: Line 144:
  
 
=== Autopilot  ===
 
=== Autopilot  ===
''price 1400''
+
''price: 1400''
  
 
(a short descriptive text, to be used in game some day)
 
(a short descriptive text, to be used in game some day)
Line 150: Line 150:
  
 
=== Radar mapper  ===
 
=== Radar mapper  ===
''price 900''
+
''price: 900''
  
 
Gives info on selected ship
 
Gives info on selected ship
Line 156: Line 156:
  
 
=== Advanced radar mapper  ===
 
=== Advanced radar mapper  ===
''price 1200''
+
''price: 1200''
  
 
Gives info on selected ship, system wide coverage
 
Gives info on selected ship, system wide coverage
Line 162: Line 162:
  
 
=== Fuel scoop  ===
 
=== Fuel scoop  ===
''price 3500''
+
''price: 3500''
  
 
Allows scooping of hydrogen from the atmosphere of gas giants and stars
 
Allows scooping of hydrogen from the atmosphere of gas giants and stars
Line 168: Line 168:
  
 
=== Cargo scoop  ===
 
=== Cargo scoop  ===
''price 3900''
+
''price: 3900''
  
 
Retrieves jettisoned cargo
 
Retrieves jettisoned cargo
Line 174: Line 174:
  
 
=== Hypercloud analyzer  ===
 
=== Hypercloud analyzer  ===
''price 1500''
+
''price: 1500''
  
 
Scans selected entry or exit hyper cloud.
 
Scans selected entry or exit hyper cloud.
Line 180: Line 180:
  
 
=== Shield energy booster  ===
 
=== Shield energy booster  ===
''price 10000''
+
''price: 10000''
  
 
(a short descriptive text, to be used in game some day)
 
(a short descriptive text, to be used in game some day)
Line 186: Line 186:
  
 
=== Hull autorepair  ===
 
=== Hull autorepair  ===
''price 16000''
+
''price: 16000''
  
 
(a short descriptive text, to be used in game some day)
 
(a short descriptive text, to be used in game some day)
Line 192: Line 192:
  
 
=== Trade analyzer  ===
 
=== Trade analyzer  ===
''price 400''
+
''price: 400''
  
 
Shows under economic info tab the most profitable commodities to trade between current and selected system
 
Shows under economic info tab the most profitable commodities to trade between current and selected system

Revision as of 12:30, 29 November 2014

Equipment

Equipment that can be bought and fitted to ship. Please help fill in the missing data.

Lasers

If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.


1MW Pulse cannon

price: 600, mass: 1, damage: 1000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


1MW Dual pulse cannon

price: 1100, mass: 4, damage: 1000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


2MW Pulse cannon

price: 1000, mass: 3, damage: 2000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


2MW Rapid pulse cannon

price: 1800, mass: 7, damage: 2000, rechargeTime: 0.13

(a short descriptive text, to be used in game some day)


4MW Pulse cannon

price: 2200, mass: 10, damage: 4000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


10MW Pulse cannon

price: 4900, mass: 30, damage: 10000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


20MW Pulse cannon

price: 12000, mass: 65, damage: 20000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


17MW blast-mining cannon

price: 10600, mass: 10, damage: 17000, rechargeTime: 2

(a short descriptive text, to be used in game some day)


Small plasma accelerator

price: 120000, mass: 22, damage: 50000, rechargeTime: 0.3

(a short descriptive text, to be used in game some day)


Large plasma accelerator

price: 390000, mass: 50, damage: 100000, rechargeTime: 0.3

(a short descriptive text, to be used in game some day)

Missiles

Missile unguided

price: 30

(a short descriptive text, to be used in game some day)


Missile guided

price: 50, mass 1

(a short descriptive text, to be used in game some day)


Missile smart

price: 95, mass 1

(a short descriptive text, to be used in game some day)


Missile naval

price: 160, mass 1

(a short descriptive text, to be used in game some day)

Misc.

Atmospheric shielding

price: 200

(a short descriptive text, to be used in game some day)


Ecm basic

price: 6000

(a short descriptive text, to be used in game some day)


Ecm advanced

price: 15200

(a short descriptive text, to be used in game some day)


Scanner

price: 680

3D radar projects space body positions relative itself


Passenger cabin

price: 1350

Provides space for one passenger


Shield generator

price: 2500

(a short descriptive text, to be used in game some day)


Laser cooling booster

price: 380

(a short descriptive text, to be used in game some day)


Cargo life support

price: 700

Necessary to maintain living conditions in cargo hold


Autopilot

price: 1400

(a short descriptive text, to be used in game some day)


Radar mapper

price: 900

Gives info on selected ship


Advanced radar mapper

price: 1200

Gives info on selected ship, system wide coverage


Fuel scoop

price: 3500

Allows scooping of hydrogen from the atmosphere of gas giants and stars


Cargo scoop

price: 3900

Retrieves jettisoned cargo


Hypercloud analyzer

price: 1500

Scans selected entry or exit hyper cloud.


Shield energy booster

price: 10000

(a short descriptive text, to be used in game some day)


Hull autorepair

price: 16000

(a short descriptive text, to be used in game some day)


Trade analyzer

price: 400

Shows under economic info tab the most profitable commodities to trade between current and selected system