Difference between revisions of "Ship Equipment"
(→Missiles) |
(→Misc.: price --> price:) |
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=== Atmospheric shielding === | === Atmospheric shielding === | ||
− | ''price 200'' | + | ''price: 200'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
Line 102: | Line 102: | ||
=== Ecm basic === | === Ecm basic === | ||
− | ''price 6000'' | + | ''price: 6000'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
Line 108: | Line 108: | ||
=== Ecm advanced === | === Ecm advanced === | ||
− | ''price 15200'' | + | ''price: 15200'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
Line 114: | Line 114: | ||
=== Scanner === | === Scanner === | ||
− | ''price 680'' | + | ''price: 680'' |
3D radar projects space body positions relative itself | 3D radar projects space body positions relative itself | ||
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=== Passenger cabin === | === Passenger cabin === | ||
− | ''price 1350'' | + | ''price: 1350'' |
Provides space for one passenger | Provides space for one passenger | ||
Line 126: | Line 126: | ||
=== Shield generator === | === Shield generator === | ||
− | ''price 2500'' | + | ''price: 2500'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== Laser cooling booster === | === Laser cooling booster === | ||
− | ''price 380'' | + | ''price: 380'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== Cargo life support === | === Cargo life support === | ||
− | ''price 700'' | + | ''price: 700'' |
Necessary to maintain living conditions in cargo hold | Necessary to maintain living conditions in cargo hold | ||
Line 144: | Line 144: | ||
=== Autopilot === | === Autopilot === | ||
− | ''price 1400'' | + | ''price: 1400'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== Radar mapper === | === Radar mapper === | ||
− | ''price 900'' | + | ''price: 900'' |
Gives info on selected ship | Gives info on selected ship | ||
Line 156: | Line 156: | ||
=== Advanced radar mapper === | === Advanced radar mapper === | ||
− | ''price 1200'' | + | ''price: 1200'' |
Gives info on selected ship, system wide coverage | Gives info on selected ship, system wide coverage | ||
Line 162: | Line 162: | ||
=== Fuel scoop === | === Fuel scoop === | ||
− | ''price 3500'' | + | ''price: 3500'' |
Allows scooping of hydrogen from the atmosphere of gas giants and stars | Allows scooping of hydrogen from the atmosphere of gas giants and stars | ||
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=== Cargo scoop === | === Cargo scoop === | ||
− | ''price 3900'' | + | ''price: 3900'' |
Retrieves jettisoned cargo | Retrieves jettisoned cargo | ||
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=== Hypercloud analyzer === | === Hypercloud analyzer === | ||
− | ''price 1500'' | + | ''price: 1500'' |
Scans selected entry or exit hyper cloud. | Scans selected entry or exit hyper cloud. | ||
Line 180: | Line 180: | ||
=== Shield energy booster === | === Shield energy booster === | ||
− | ''price 10000'' | + | ''price: 10000'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
Line 186: | Line 186: | ||
=== Hull autorepair === | === Hull autorepair === | ||
− | ''price 16000'' | + | ''price: 16000'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
Line 192: | Line 192: | ||
=== Trade analyzer === | === Trade analyzer === | ||
− | ''price 400'' | + | ''price: 400'' |
Shows under economic info tab the most profitable commodities to trade between current and selected system | Shows under economic info tab the most profitable commodities to trade between current and selected system |
Revision as of 12:30, 29 November 2014
Contents
- 1 Equipment
- 1.1 Lasers
- 1.2 Missiles
- 1.3 Misc.
- 1.3.1 Atmospheric shielding
- 1.3.2 Ecm basic
- 1.3.3 Ecm advanced
- 1.3.4 Scanner
- 1.3.5 Passenger cabin
- 1.3.6 Shield generator
- 1.3.7 Laser cooling booster
- 1.3.8 Cargo life support
- 1.3.9 Autopilot
- 1.3.10 Radar mapper
- 1.3.11 Advanced radar mapper
- 1.3.12 Fuel scoop
- 1.3.13 Cargo scoop
- 1.3.14 Hypercloud analyzer
- 1.3.15 Shield energy booster
- 1.3.16 Hull autorepair
- 1.3.17 Trade analyzer
Equipment
Equipment that can be bought and fitted to ship. Please help fill in the missing data.
Lasers
If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.
1MW Pulse cannon
price: 600, mass: 1, damage: 1000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
1MW Dual pulse cannon
price: 1100, mass: 4, damage: 1000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
2MW Pulse cannon
price: 1000, mass: 3, damage: 2000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
2MW Rapid pulse cannon
price: 1800, mass: 7, damage: 2000, rechargeTime: 0.13
(a short descriptive text, to be used in game some day)
4MW Pulse cannon
price: 2200, mass: 10, damage: 4000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
10MW Pulse cannon
price: 4900, mass: 30, damage: 10000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
20MW Pulse cannon
price: 12000, mass: 65, damage: 20000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
17MW blast-mining cannon
price: 10600, mass: 10, damage: 17000, rechargeTime: 2
(a short descriptive text, to be used in game some day)
Small plasma accelerator
price: 120000, mass: 22, damage: 50000, rechargeTime: 0.3
(a short descriptive text, to be used in game some day)
Large plasma accelerator
price: 390000, mass: 50, damage: 100000, rechargeTime: 0.3
(a short descriptive text, to be used in game some day)
Missiles
Missile unguided
price: 30
(a short descriptive text, to be used in game some day)
Missile guided
price: 50, mass 1
(a short descriptive text, to be used in game some day)
Missile smart
price: 95, mass 1
(a short descriptive text, to be used in game some day)
price: 160, mass 1
(a short descriptive text, to be used in game some day)
Misc.
Atmospheric shielding
price: 200
(a short descriptive text, to be used in game some day)
Ecm basic
price: 6000
(a short descriptive text, to be used in game some day)
Ecm advanced
price: 15200
(a short descriptive text, to be used in game some day)
Scanner
price: 680
3D radar projects space body positions relative itself
Passenger cabin
price: 1350
Provides space for one passenger
Shield generator
price: 2500
(a short descriptive text, to be used in game some day)
Laser cooling booster
price: 380
(a short descriptive text, to be used in game some day)
Cargo life support
price: 700
Necessary to maintain living conditions in cargo hold
Autopilot
price: 1400
(a short descriptive text, to be used in game some day)
Radar mapper
price: 900
Gives info on selected ship
Advanced radar mapper
price: 1200
Gives info on selected ship, system wide coverage
Fuel scoop
price: 3500
Allows scooping of hydrogen from the atmosphere of gas giants and stars
Cargo scoop
price: 3900
Retrieves jettisoned cargo
Hypercloud analyzer
price: 1500
Scans selected entry or exit hyper cloud.
Shield energy booster
price: 10000
(a short descriptive text, to be used in game some day)
Hull autorepair
price: 16000
(a short descriptive text, to be used in game some day)
Trade analyzer
price: 400
Shows under economic info tab the most profitable commodities to trade between current and selected system