Difference between revisions of "Ship Equipment"
(→Fuel scoop) |
(→Misc.: capitalizing ECM, fixing grammar issues, adding new content, and removing abbreviations (good or bad?)) |
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− | == | + | == Miscellaneous Equipment == |
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− | === | + | === ECM basic === |
''price: 6000'' | ''price: 6000'' | ||
− | + | Electronic Counter Measures System. This system provides basic defense against missile weapons. | |
− | === | + | === ECM advanced === |
''price: 15200'' | ''price: 15200'' | ||
− | + | A more sophisticated ECM that provides improved protection against missile weapons. | |
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''price: 680'' | ''price: 680'' | ||
− | 3D radar projects space body positions relative itself | + | 3D radar projects space body positions relative to itself. |
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''price: 1350'' | ''price: 1350'' | ||
− | Provides space for | + | Provides space, comfort, and life support systems for a single passenger. |
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''price: 700'' | ''price: 700'' | ||
− | Necessary to maintain living conditions in cargo hold | + | Necessary to maintain living conditions in cargo hold. |
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''price: 900'' | ''price: 900'' | ||
− | Gives | + | Gives information on a selected ship. |
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''price: 1200'' | ''price: 1200'' | ||
− | Gives | + | Gives information on a selected ship, system wide coverage. |
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''price: 3500'' | ''price: 3500'' | ||
− | Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen scoop]] for more | + | Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen scoop]] for more information on usage. |
=== Cargo scoop === | === Cargo scoop === | ||
''price: 3900'' | ''price: 3900'' | ||
− | Retrieves jettisoned cargo | + | Retrieves jettisoned cargo. |
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''price: 1500'' | ''price: 1500'' | ||
− | Scans selected entry or exit | + | Scans selected entry or exit hypercloud. |
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''price: 400'' | ''price: 400'' | ||
− | Shows under economic | + | Shows under the economic information tab the most profitable commodities to trade between the current and the selected system. |
Revision as of 04:57, 13 February 2015
Please note, this is work in progress, feel free to fill in the blanks.
Contents
- 1 Hyperdirves
- 2 Equipment
- 2.1 Lasers
- 2.2 Missiles
- 2.3 Miscellaneous Equipment
- 2.3.1 Atmospheric shielding
- 2.3.2 ECM basic
- 2.3.3 ECM advanced
- 2.3.4 Scanner
- 2.3.5 Passenger cabin
- 2.3.6 Shield generator
- 2.3.7 Laser cooling booster
- 2.3.8 Cargo life support
- 2.3.9 Autopilot
- 2.3.10 Radar mapper
- 2.3.11 Advanced radar mapper
- 2.3.12 Fuel scoop
- 2.3.13 Cargo scoop
- 2.3.14 Hypercloud analyzer
- 2.3.15 Shield energy booster
- 2.3.16 Hull autorepair
- 2.3.17 Trade analyzer
Hyperdirves
Hyperdrives are needed to open worm holes between stars systems.
Standard Drives
Standard hyperdrives run on hydrogen.
Class | Mass | Price |
---|---|---|
1 | 4 | 700 |
2 | 10 | 1300 |
3 | 20 | 2500 |
4 | 40 | 5000 |
5 | 120 | 10000 |
6 | 225 | 20000 |
7 | 400 | 30000 |
8 | 580 | 60000 |
9 | 740 | 120000 |
Military Drives
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.
Class | Mass | Price |
---|---|---|
1 | 3 | 23000 |
2 | 8 | 47000 |
3 | 16 | 85000 |
4 | 30 | 214000 |
Equipment
Equipment that can be bought and fitted to ship. Please help fill in the missing data.
Lasers
If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.
1MW Pulse cannon
price: 600, mass: 1, damage: 1000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
1MW Dual pulse cannon
price: 1100, mass: 4, damage: 1000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
2MW Pulse cannon
price: 1000, mass: 3, damage: 2000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
2MW Rapid pulse cannon
price: 1800, mass: 7, damage: 2000, rechargeTime: 0.13
(a short descriptive text, to be used in game some day)
4MW Pulse cannon
price: 2200, mass: 10, damage: 4000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
10MW Pulse cannon
price: 4900, mass: 30, damage: 10000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
20MW Pulse cannon
price: 12000, mass: 65, damage: 20000, rechargeTime: 0.25
(a short descriptive text, to be used in game some day)
17MW blast-mining cannon
price: 10600, mass: 10, damage: 17000, rechargeTime: 2
(a short descriptive text, to be used in game some day)
Small plasma accelerator
price: 120000, mass: 22, damage: 50000, rechargeTime: 0.3
(a short descriptive text, to be used in game some day)
Large plasma accelerator
price: 390000, mass: 50, damage: 100000, rechargeTime: 0.3
(a short descriptive text, to be used in game some day)
Missiles
Missile unguided
price: 30
(a short descriptive text, to be used in game some day)
Missile guided
price: 50, mass 1
(a short descriptive text, to be used in game some day)
Missile smart
price: 95, mass 1
(a short descriptive text, to be used in game some day)
price: 160, mass 1
(a short descriptive text, to be used in game some day)
Miscellaneous Equipment
Atmospheric shielding
price: 200
(a short descriptive text, to be used in game some day)
ECM basic
price: 6000
Electronic Counter Measures System. This system provides basic defense against missile weapons.
ECM advanced
price: 15200
A more sophisticated ECM that provides improved protection against missile weapons.
Scanner
price: 680
3D radar projects space body positions relative to itself.
Passenger cabin
price: 1350
Provides space, comfort, and life support systems for a single passenger.
Shield generator
price: 2500
(a short descriptive text, to be used in game some day)
Laser cooling booster
price: 380
(a short descriptive text, to be used in game some day)
Cargo life support
price: 700
Necessary to maintain living conditions in cargo hold.
Autopilot
price: 1400
(a short descriptive text, to be used in game some day)
Radar mapper
price: 900
Gives information on a selected ship.
Advanced radar mapper
price: 1200
Gives information on a selected ship, system wide coverage.
Fuel scoop
price: 3500
Allows scooping of hydrogen from the atmosphere of gas giants and stars. Hydrogen scoop for more information on usage.
Cargo scoop
price: 3900
Retrieves jettisoned cargo.
Hypercloud analyzer
price: 1500
Scans selected entry or exit hypercloud.
Shield energy booster
price: 10000
(a short descriptive text, to be used in game some day)
Hull autorepair
price: 16000
(a short descriptive text, to be used in game some day)
Trade analyzer
price: 400
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.