Difference between revisions of "Ship Equipment"

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= Hyperdirves =
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= Hyperdrives =
  
Hyperdrives are needed to open worm holes between stars systems.
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Hyperdrives are required in order to open worm holes between stars systems.
  
  
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= Equipment =
 
= Equipment =

Revision as of 05:03, 13 February 2015

Please note, this is work in progress, feel free to fill in the blanks.


Hyperdrives

Hyperdrives are required in order to open worm holes between stars systems.


Standard Drives

Standard hyperdrives run on hydrogen.

Class Mass Price
1 4 700
2 10 1300
3 20 2500
4 40 5000
5 120 10000
6 225 20000
7 400 30000
8 580 60000
9 740 120000


Military Drives

Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.

Class Mass Price
1 3 23000
2 8 47000
3 16 85000
4 30 214000

Equipment

Equipment that can be bought and fitted to ship. Please help fill in the missing data.


Weapons

If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.


1MW Pulse cannon

price: 600, mass: 1, damage: 1000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


1MW Dual pulse cannon

price: 1100, mass: 4, damage: 1000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


2MW Pulse cannon

price: 1000, mass: 3, damage: 2000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


2MW Rapid pulse cannon

price: 1800, mass: 7, damage: 2000, recharge time: 0.13

(a short descriptive text, to be used in game some day)


4MW Pulse cannon

price: 2200, mass: 10, damage: 4000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


10MW Pulse cannon

price: 4900, mass: 30, damage: 10000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


20MW Pulse cannon

price: 12000, mass: 65, damage: 20000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


17MW blast-mining cannon

price: 10600, mass: 10, damage: 17000, recharge time: 2

(a short descriptive text, to be used in game some day)


Small plasma accelerator

price: 120000, mass: 22, damage: 50000, recharge time: 0.3

(a short descriptive text, to be used in game some day)


Large plasma accelerator

price: 390000, mass: 50, damage: 100000, recharge time: 0.3

(a short descriptive text, to be used in game some day)

Missiles

Missile unguided

price: 30

(a short descriptive text, to be used in game some day)


Missile guided

price: 50, mass 1

(a short descriptive text, to be used in game some day)


Missile smart

price: 95, mass 1

(a short descriptive text, to be used in game some day)


Missile naval

price: 160, mass 1

(a short descriptive text, to be used in game some day)


Miscellaneous Equipment

Atmospheric shielding

price: 200

(a short descriptive text, to be used in game some day)


ECM basic

price: 6000

Electronic Counter Measures System. This system provides basic defense against missile weapons.


ECM advanced

price: 15200

A more sophisticated ECM that provides improved protection against missile weapons.


Scanner

price: 680

3D radar projects space body positions relative to itself.


Passenger cabin

price: 1350

Provides space, comfort, entertainment, and life support systems for a single passenger.

Shield generator

price: 2500

(a short descriptive text, to be used in game some day)


Laser cooling booster

price: 380

(a short descriptive text, to be used in game some day)


Cargo life support

price: 700

Necessary to maintain living conditions in cargo hold.


Autopilot

price: 1400

(a short descriptive text, to be used in game some day)


Radar mapper

price: 900

Gives information on a selected ship.


Advanced radar mapper

price: 1200

Gives information on a selected ship, system wide coverage.


Fuel scoop

price: 3500

Allows scooping of hydrogen from the atmosphere of gas giants and stars. Hydrogen scoop for more information on usage.

Cargo scoop

price: 3900

Retrieves jettisoned cargo.


Hypercloud analyzer

price: 1500

Scans selected entry or exit hypercloud.


Shield energy booster

price: 10000

(a short descriptive text, to be used in game some day)


Hull autorepair

price: 16000

(a short descriptive text, to be used in game some day)


Trade analyzer

price: 400

Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.