Difference between revisions of "Ship Equipment"
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= Hyperdrives = | = Hyperdrives = | ||
− | Hyperdrives are required in order to open worm holes between | + | Hyperdrives are required in order to open worm holes between star systems. |
Revision as of 05:08, 13 February 2015
Please note, this is work in progress, feel free to fill in the blanks.
Contents
- 1 Hyperdrives
- 2 Equipment
- 2.1 Weapons
- 2.2 Missiles
- 2.3 Miscellaneous Equipment
- 2.3.1 Atmospheric shielding
- 2.3.2 ECM basic
- 2.3.3 ECM advanced
- 2.3.4 Scanner
- 2.3.5 Passenger cabin
- 2.3.6 Shield generator
- 2.3.7 Laser cooling booster
- 2.3.8 Cargo life support
- 2.3.9 Autopilot
- 2.3.10 Radar mapper
- 2.3.11 Advanced radar mapper
- 2.3.12 Fuel scoop
- 2.3.13 Cargo scoop
- 2.3.14 Hypercloud analyzer
- 2.3.15 Shield energy booster
- 2.3.16 Hull autorepair
- 2.3.17 Trade analyzer
Hyperdrives
Hyperdrives are required in order to open worm holes between star systems.
Standard Drives
Standard hyperdrives run on hydrogen.
Class | Mass | Price |
---|---|---|
1 | 4 | 700 |
2 | 10 | 1,300 |
3 | 20 | 2,500 |
4 | 40 | 5,000 |
5 | 120 | 10,000 |
6 | 225 | 20,000 |
7 | 400 | 30,000 |
8 | 580 | 60,000 |
9 | 740 | 120,000 |
Military Drives
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.
Class | Mass | Price |
---|---|---|
1 | 3 | 23,000 |
2 | 8 | 47,000 |
3 | 16 | 85,000 |
4 | 30 | 214,000 |
Equipment
Equipment that can be bought and fitted to ship. Please help fill in the missing data.
Weapons
If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.
1MW Pulse cannon
price: 600, mass: 1, damage: 1000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
1MW Dual pulse cannon
price: 1100, mass: 4, damage: 1000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
2MW Pulse cannon
price: 1000, mass: 3, damage: 2000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
2MW Rapid pulse cannon
price: 1800, mass: 7, damage: 2000, recharge time: 0.13
(a short descriptive text, to be used in game some day)
4MW Pulse cannon
price: 2200, mass: 10, damage: 4000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
10MW Pulse cannon
price: 4900, mass: 30, damage: 10000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
20MW Pulse cannon
price: 12000, mass: 65, damage: 20000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
17MW blast-mining cannon
price: 10600, mass: 10, damage: 17000, recharge time: 2
(a short descriptive text, to be used in game some day)
Small plasma accelerator
price: 120000, mass: 22, damage: 50000, recharge time: 0.3
(a short descriptive text, to be used in game some day)
Large plasma accelerator
price: 390000, mass: 50, damage: 100000, recharge time: 0.3
(a short descriptive text, to be used in game some day)
Missiles
Missile unguided
price: 30
(a short descriptive text, to be used in game some day)
Missile guided
price: 50, mass 1
(a short descriptive text, to be used in game some day)
Missile smart
price: 95, mass 1
(a short descriptive text, to be used in game some day)
price: 160, mass 1
(a short descriptive text, to be used in game some day)
Miscellaneous Equipment
Any equipment that does not belong into any of the previous categories should be listed here.
Atmospheric shielding
price: 200
(a short descriptive text, to be used in game some day)
ECM basic
price: 6000
Electronic Counter Measures System. This system provides basic defense against missile weapons.
ECM advanced
price: 15200
A more sophisticated ECM that provides improved protection against missile weapons.
Scanner
price: 680
3D radar projects space body positions relative to itself.
Passenger cabin
price: 1350
Provides space, comfort, entertainment, and life support systems for a single passenger.
Shield generator
price: 2500
(a short descriptive text, to be used in game some day)
Laser cooling booster
price: 380
(a short descriptive text, to be used in game some day)
Cargo life support
price: 700
Necessary to maintain living conditions in cargo hold.
Autopilot
price: 1400
(a short descriptive text, to be used in game some day)
Radar mapper
price: 900
Gives information on a selected ship.
Advanced radar mapper
price: 1200
Gives information on a selected ship, system wide coverage.
Fuel scoop
price: 3500
Allows scooping of hydrogen from the atmosphere of gas giants and stars. Hydrogen scoop for more information on usage.
Cargo scoop
price: 3900
Retrieves jettisoned cargo.
Hypercloud analyzer
price: 1500
Scans selected entry or exit hypercloud.
Shield energy booster
price: 10000
(a short descriptive text, to be used in game some day)
Hull autorepair
price: 16000
(a short descriptive text, to be used in game some day)
Trade analyzer
price: 400
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.