Difference between revisions of "Ship Equipment"
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Revision as of 15:35, 14 June 2017
Please note, this is work in progress, feel free to fill in the blanks.
Contents
- 1 Hyperdrives
- 2 Equipment
- 2.1 Weapons
- 2.2 Missiles
- 2.3 Miscellaneous Equipment
- 2.3.1 Atmospheric shielding
- 2.3.2 ECM basic
- 2.3.3 ECM advanced
- 2.3.4 Radar
- 2.3.5 Passenger cabin
- 2.3.6 Shield generator
- 2.3.7 Laser cooling booster
- 2.3.8 Cargo life support
- 2.3.9 Autopilot
- 2.3.10 Target Scanner
- 2.3.11 Advanced target scanner
- 2.3.12 Fuel scoop
- 2.3.13 Cargo scoop
- 2.3.14 Multi scoop
- 2.3.15 Hypercloud analyzer
- 2.3.16 Shield energy booster
- 2.3.17 Hull autorepair
- 2.3.18 Trade analyzer
Hyperdrives
Hyperdrives are required in order to open worm holes, thus travel between star systems.
Their range depend on drive class and on ship mass (including cargo).
Travel time and fuel consumption for a given destination are displayed in the sector map screen.
Standard Drives
Standard hyperdrives run on hydrogen.
Class | Mass | Price |
---|---|---|
1 | 4 | 700 |
2 | 10 | 1,300 |
3 | 20 | 2,500 |
4 | 40 | 5,000 |
5 | 120 | 10,000 |
6 | 225 | 20,000 |
7 | 400 | 30,000 |
8 | 580 | 60,000 |
9 | 740 | 120,000 |
Military Drives
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.
Class | Mass | Price |
---|---|---|
1 | 3 | 23,000 |
2 | 8 | 47,000 |
3 | 16 | 85,000 |
4 | 30 | 214,000 |
Equipment
Equipment that can be bought and fitted to ship. Please help fill in the missing data.
Weapons
If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.
1MW Pulse cannon
price: 600, mass: 1, damage: 1000, recharge time: 0.25
A simple, lightweight cannon to repel attackers and protect the ship.
1MW Dual pulse cannon
price: 1100, mass: 4, damage: 1000, recharge time: 0.25
Two pulse cannons to double the firepower and hit targets with ease.
2MW Pulse cannon
price: 1000, mass: 3, damage: 2000, recharge time: 0.25
A slightly more powerful, yet lightweight pulse cannon.
2MW Rapid pulse cannon
price: 1800, mass: 7, damage: 2000, recharge time: 0.13
A rapid firing pulse cannon that deals more damage per second.
4MW Pulse cannon
price: 2200, mass: 10, damage: 4000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
10MW Pulse cannon
price: 4900, mass: 30, damage: 10000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
20MW Pulse cannon
price: 12000, mass: 65, damage: 20000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
17MW blast-mining cannon
price: 10600, mass: 10, damage: 17000, recharge time: 2
(a short descriptive text, to be used in game some day)
Small plasma accelerator
price: 120000, mass: 22, damage: 50000, recharge time: 0.3
A devastating weapon that accelerates deadly plasma particles towards target.
Large plasma accelerator
price: 390000, mass: 50, damage: 100000, recharge time: 0.3
Incredibly devastating weapon that accelerates dangerous plasma particles towards target.
Missiles
Missile unguided
price: 30
A simple rocket-powered projectile filled with with explosives.
Missile guided
price: 50, mass 1
A missile that can track down moving targets.
Missile smart
price: 95, mass 1
An advanced and more powerful guided missile.
price: 160, mass 1
Very powerful guided missile.
Miscellaneous Equipment
Any equipment that does not belong into any of the previous categories should be listed here.
Atmospheric shielding
price: 200
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.
ECM basic
price: 6000
Electronic Counter Measures System. This system provides basic defense against missile weapons.
ECM advanced
price: 15200
A more sophisticated ECM that provides improved protection against missile weapons.
Radar
price: 680
3D radar projects space body positions relative to itself.
Passenger cabin
price: 1350
Provides space, comfort, entertainment, and life support systems for a single passenger.
Shield generator
price: 2500
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.
Laser cooling booster
price: 380
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)
Cargo life support
price: 700
Necessary to maintain living conditions in the cargo hold.
Autopilot
price: 1400
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.
Target Scanner
price: 900
Gives information on a selected ship.
Advanced target scanner
price: 1200
Gives information on a selected ship, system wide coverage.
Fuel scoop
price: 3500
Allows scooping of hydrogen from the atmosphere of gas giants and stars. Hydrogen scoop for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.
Cargo scoop
price: 3900
Retrieves jettisoned cargo.
Multi scoop
price: 12000
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.
Hypercloud analyzer
price: 1500
Scans selected entry or exit hypercloud.
Shield energy booster
price: 10000
Allocates more power to the shield generator, allowing shields to recharge faster.
Hull autorepair
price: 16000
(a short descriptive text, to be used in game some day)
Trade analyzer
price: 400
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.