Difference between revisions of "Ship Equipment"
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− | = | + | |
+ | Please note, this is work in progress, feel free to fill in the blanks. | ||
+ | |||
+ | | ||
+ | |||
+ | = Hyperdrives = | ||
+ | |||
+ | Hyperdrives are required in order to open worm holes, thus travel between star systems. | ||
+ | |||
+ | Their range depend on drive class and on ship mass (including cargo). | ||
+ | |||
+ | Travel time and fuel consumption for a given destination are displayed in the sector map screen. | ||
+ | |||
+ | | ||
== Standard Drives == | == Standard Drives == | ||
+ | |||
+ | Standard hyperdrives run on hydrogen. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="font-weight: bold | + | |- |
− | ! style="font-weight: bold | + | ! style="font-weight: bold" | Class |
− | ! style="font-weight: bold | + | ! style="font-weight: bold" | Mass |
+ | ! style="font-weight: bold" | Price | ||
|- | |- | ||
| 1 | | 1 | ||
Line 14: | Line 30: | ||
| 2 | | 2 | ||
| 10 | | 10 | ||
− | | | + | | 1,300 |
|- | |- | ||
| 3 | | 3 | ||
| 20 | | 20 | ||
− | | | + | | 2,500 |
|- | |- | ||
| 4 | | 4 | ||
| 40 | | 40 | ||
− | | | + | | 5,000 |
|- | |- | ||
| 5 | | 5 | ||
| 120 | | 120 | ||
− | | | + | | 10,000 |
|- | |- | ||
| 6 | | 6 | ||
| 225 | | 225 | ||
− | | | + | | 20,000 |
|- | |- | ||
| 7 | | 7 | ||
| 400 | | 400 | ||
− | | | + | | 30,000 |
|- | |- | ||
| 8 | | 8 | ||
| 580 | | 580 | ||
− | | | + | | 60,000 |
|- | |- | ||
| 9 | | 9 | ||
| 740 | | 740 | ||
− | | | + | | 120,000 |
|} | |} | ||
== Military Drives == | == Military Drives == | ||
+ | |||
+ | Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="font-weight: bold | + | |- |
− | ! style="font-weight: bold | + | ! style="font-weight: bold" | Class |
− | ! style="font-weight: bold | + | ! style="font-weight: bold" | Mass |
+ | ! style="font-weight: bold" | Price | ||
|- | |- | ||
| 1 | | 1 | ||
| 3 | | 3 | ||
− | | | + | | 23,000 |
|- | |- | ||
| 2 | | 2 | ||
| 8 | | 8 | ||
− | | | + | | 47,000 |
|- | |- | ||
| 3 | | 3 | ||
| 16 | | 16 | ||
− | | | + | | 85,000 |
|- | |- | ||
| 4 | | 4 | ||
| 30 | | 30 | ||
− | | | + | | 214,000 |
|} | |} | ||
Line 73: | Line 92: | ||
Equipment that can be bought and fitted to ship. Please help fill in the missing data. | Equipment that can be bought and fitted to ship. Please help fill in the missing data. | ||
− | == | + | |
+ | |||
+ | | ||
+ | |||
+ | |||
+ | == Weapons == | ||
− | If a | + | If a cannon is fitted to the front mount, the second purchase will mount it in the rear position, if available. |
+ | | ||
=== 1MW Pulse cannon === | === 1MW Pulse cannon === | ||
− | |||
− | + | ''price: 600'', ''mass: 1'', ''damage: 1000'', ''recharge time: 0.25'' | |
+ | |||
+ | A simple, lightweight cannon to repel attackers and protect the ship. | ||
+ | | ||
=== 1MW Dual pulse cannon === | === 1MW Dual pulse cannon === | ||
− | |||
− | + | ''price: 1100'', ''mass: 4'', ''damage: 1000'', ''recharge time: 0.25'' | |
+ | Two pulse cannons to double the firepower and hit targets with ease. | ||
+ | |||
+ | | ||
=== 2MW Pulse cannon === | === 2MW Pulse cannon === | ||
− | |||
− | + | ''price: 1000'', ''mass: 3'', ''damage: 2000'', ''recharge time: 0.25'' | |
+ | A slightly more powerful, yet lightweight pulse cannon. | ||
+ | |||
+ | | ||
=== 2MW Rapid pulse cannon === | === 2MW Rapid pulse cannon === | ||
− | |||
− | + | ''price: 1800'', ''mass: 7'', ''damage: 2000'', ''recharge time: 0.13'' | |
+ | |||
+ | A rapid firing pulse cannon that deals more damage per second. | ||
+ | | ||
=== 4MW Pulse cannon === | === 4MW Pulse cannon === | ||
− | |||
− | + | ''price: 2200'', ''mass: 10'', ''damage: 4000'', ''recharge time: 0.25'' | |
+ | |||
+ | A powerful pulse cannon. | ||
+ | | ||
=== 10MW Pulse cannon === | === 10MW Pulse cannon === | ||
− | |||
− | + | ''price: 4900'', ''mass: 30'', ''damage: 10000'', ''recharge time: 0.25'' | |
+ | |||
+ | A very powerful pulse cannon. | ||
+ | | ||
=== 20MW Pulse cannon === | === 20MW Pulse cannon === | ||
− | |||
− | + | ''price: 12000'', ''mass: 65'', ''damage: 20000'', ''recharge time: 0.25'' | |
+ | |||
+ | Incredibly powerful pulse cannon that can outright penetrate weak shields. | ||
+ | | ||
=== 17MW blast-mining cannon === | === 17MW blast-mining cannon === | ||
− | |||
− | + | ''price: 10600'', ''mass: 10'', ''damage: 17000'', ''recharge time: 2'' | |
+ | |||
+ | A special pulse cannon modified to tear apart mineral-rich rocks. | ||
+ | | ||
=== Small plasma accelerator === | === Small plasma accelerator === | ||
− | |||
− | + | ''price: 120000'', ''mass: 22'', ''damage: 50000'', ''recharge time: 0.3'' | |
+ | |||
+ | A devastating weapon that accelerates dangerous plasma particles towards target. | ||
+ | | ||
=== Large plasma accelerator === | === Large plasma accelerator === | ||
− | |||
− | + | ''price: 390000'', ''mass: 50'', ''damage: 100000'', ''recharge time: 0.3'' | |
+ | |||
+ | Incredibly devastating weapon that accelerates deadly plasma particles towards target. | ||
== Missiles == | == Missiles == | ||
=== Missile unguided === | === Missile unguided === | ||
+ | |||
''price: 30'' | ''price: 30'' | ||
− | + | A simple rocket-powered projectile filled with explosives. | |
+ | === Missile guided === | ||
− | |||
''price: 50'', ''mass 1'' | ''price: 50'', ''mass 1'' | ||
− | + | A missile that can track down moving targets. | |
+ | |||
+ | | ||
+ | === Missile smart === | ||
− | |||
''price: 95'', ''mass 1'' | ''price: 95'', ''mass 1'' | ||
− | + | An advanced and more powerful guided missile. | |
+ | |||
+ | | ||
+ | === Missile naval === | ||
− | |||
''price: 160'', ''mass 1'' | ''price: 160'', ''mass 1'' | ||
− | + | Very powerful guided missile. | |
+ | |||
+ | |||
+ | |||
+ | == Thrusters == | ||
+ | |||
+ | You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster. | ||
+ | |||
+ | === Modified Thrusters === | ||
+ | |||
+ | ''price: 3000'', ''thrust increased by: 10 %'' | ||
+ | |||
+ | Better thrusters for your ship. | ||
+ | |||
+ | === Optimised Thrusters === | ||
+ | |||
+ | ''price: 6500'', ''thrust increased by: 20 %'' | ||
+ | |||
+ | Even better thrusters. | ||
+ | |||
+ | === Bespoke Thrusters === | ||
+ | |||
+ | ''price: 14000'', ''thrust increased by: 30 %'' | ||
+ | |||
+ | The best thrusters you can buy. | ||
+ | |||
+ | == Miscellaneous Equipment == | ||
+ | |||
+ | Any equipment that does not belong into any of the previous categories should be listed here. | ||
− | + | | |
+ | === Atmospheric shielding === | ||
− | |||
''price: 200'' | ''price: 200'' | ||
− | + | Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat. | |
+ | |||
+ | | ||
+ | |||
+ | |||
+ | === Heavy Atmospheric shielding === | ||
+ | |||
+ | ''price: 900'' | ||
+ | An improved atmospheric shield which provides the ship with more protection against reentry heat. | ||
+ | |||
+ | | ||
+ | |||
+ | === ECM basic === | ||
− | |||
''price: 6000'' | ''price: 6000'' | ||
− | + | Electronic Counter Measures System. This system provides basic defense against missile weapons. | |
+ | |||
+ | | ||
+ | === ECM advanced === | ||
− | |||
''price: 15200'' | ''price: 15200'' | ||
− | + | A more sophisticated ECM that provides improved protection against missile weapons. | |
+ | |||
+ | | ||
+ | |||
+ | | ||
+ | === Radar === | ||
− | |||
''price: 680'' | ''price: 680'' | ||
− | 3D radar projects space body positions relative itself | + | 3D radar projects space body positions relative to itself. |
+ | === Passenger cabin === | ||
− | |||
''price: 1350'' | ''price: 1350'' | ||
− | Provides space for | + | Provides space, comfort, entertainment, and life support systems for a single passenger. |
+ | === Shield generator === | ||
− | |||
''price: 2500'' | ''price: 2500'' | ||
− | + | Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power. | |
+ | === Laser cooling booster === | ||
− | |||
''price: 380'' | ''price: 380'' | ||
− | + | Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1) | |
+ | === Cargo life support === | ||
− | |||
''price: 700'' | ''price: 700'' | ||
− | Necessary to maintain living conditions in cargo hold | + | Necessary to maintain living conditions in the cargo hold. |
+ | === Autopilot === | ||
− | |||
''price: 1400'' | ''price: 1400'' | ||
− | + | Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit. | |
+ | |||
+ | | ||
+ | |||
+ | | ||
+ | === Target Scanner === | ||
− | |||
''price: 900'' | ''price: 900'' | ||
− | Gives | + | Gives information on a selected ship. |
+ | | ||
+ | |||
+ | === Advanced target scanner === | ||
− | |||
''price: 1200'' | ''price: 1200'' | ||
− | Gives | + | Gives information on a selected ship, system wide coverage. |
+ | === Fuel scoop === | ||
− | |||
''price: 3500'' | ''price: 3500'' | ||
− | Allows scooping of hydrogen from the atmosphere of gas giants and stars | + | Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant. |
− | === Cargo scoop | + | === Cargo scoop === |
+ | |||
''price: 3900'' | ''price: 3900'' | ||
− | + | Allows scooping of raw ores and cargo canisters. | |
+ | |||
+ | === Multi scoop === | ||
+ | |||
+ | ''price: 12000'' | ||
+ | Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass. | ||
+ | |||
+ | === Hypercloud analyzer === | ||
− | |||
''price: 1500'' | ''price: 1500'' | ||
− | Scans selected entry or exit | + | Scans selected entry or exit hypercloud. |
+ | | ||
+ | |||
+ | | ||
+ | |||
+ | === Shield energy booster === | ||
− | |||
''price: 10000'' | ''price: 10000'' | ||
− | + | Allocates more power to the shield generator, allowing shields to recharge faster. | |
+ | |||
+ | | ||
+ | === Hull autorepair === | ||
− | |||
''price: 16000'' | ''price: 16000'' | ||
− | + | Automatic system that attempts to repair damaged hull using metal alloys | |
+ | === Trade analyzer === | ||
− | |||
''price: 400'' | ''price: 400'' | ||
− | Shows under economic | + | Shows under the economic information tab the most profitable commodities to trade between the current and the selected system. |
Revision as of 18:09, 10 May 2019
Please note, this is work in progress, feel free to fill in the blanks.
Contents
[hide]- 1 Hyperdrives
- 2 Equipment
- 2.1 Weapons
- 2.2 Missiles
- 2.3 Thrusters
- 2.4 Miscellaneous Equipment
- 2.4.1 Atmospheric shielding
- 2.4.2 Heavy Atmospheric shielding
- 2.4.3 ECM basic
- 2.4.4 ECM advanced
- 2.4.5 Radar
- 2.4.6 Passenger cabin
- 2.4.7 Shield generator
- 2.4.8 Laser cooling booster
- 2.4.9 Cargo life support
- 2.4.10 Autopilot
- 2.4.11 Target Scanner
- 2.4.12 Advanced target scanner
- 2.4.13 Fuel scoop
- 2.4.14 Cargo scoop
- 2.4.15 Multi scoop
- 2.4.16 Hypercloud analyzer
- 2.4.17 Shield energy booster
- 2.4.18 Hull autorepair
- 2.4.19 Trade analyzer
Hyperdrives
Hyperdrives are required in order to open worm holes, thus travel between star systems.
Their range depend on drive class and on ship mass (including cargo).
Travel time and fuel consumption for a given destination are displayed in the sector map screen.
Standard Drives
Standard hyperdrives run on hydrogen.
Class | Mass | Price |
---|---|---|
1 | 4 | 700 |
2 | 10 | 1,300 |
3 | 20 | 2,500 |
4 | 40 | 5,000 |
5 | 120 | 10,000 |
6 | 225 | 20,000 |
7 | 400 | 30,000 |
8 | 580 | 60,000 |
9 | 740 | 120,000 |
Military Drives
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.
Class | Mass | Price |
---|---|---|
1 | 3 | 23,000 |
2 | 8 | 47,000 |
3 | 16 | 85,000 |
4 | 30 | 214,000 |
Equipment
Equipment that can be bought and fitted to ship. Please help fill in the missing data.
Weapons
If a cannon is fitted to the front mount, the second purchase will mount it in the rear position, if available.
1MW Pulse cannon
price: 600, mass: 1, damage: 1000, recharge time: 0.25
A simple, lightweight cannon to repel attackers and protect the ship.
1MW Dual pulse cannon
price: 1100, mass: 4, damage: 1000, recharge time: 0.25
Two pulse cannons to double the firepower and hit targets with ease.
2MW Pulse cannon
price: 1000, mass: 3, damage: 2000, recharge time: 0.25
A slightly more powerful, yet lightweight pulse cannon.
2MW Rapid pulse cannon
price: 1800, mass: 7, damage: 2000, recharge time: 0.13
A rapid firing pulse cannon that deals more damage per second.
4MW Pulse cannon
price: 2200, mass: 10, damage: 4000, recharge time: 0.25
A powerful pulse cannon.
10MW Pulse cannon
price: 4900, mass: 30, damage: 10000, recharge time: 0.25
A very powerful pulse cannon.
20MW Pulse cannon
price: 12000, mass: 65, damage: 20000, recharge time: 0.25
Incredibly powerful pulse cannon that can outright penetrate weak shields.
17MW blast-mining cannon
price: 10600, mass: 10, damage: 17000, recharge time: 2
A special pulse cannon modified to tear apart mineral-rich rocks.
Small plasma accelerator
price: 120000, mass: 22, damage: 50000, recharge time: 0.3
A devastating weapon that accelerates dangerous plasma particles towards target.
Large plasma accelerator
price: 390000, mass: 50, damage: 100000, recharge time: 0.3
Incredibly devastating weapon that accelerates deadly plasma particles towards target.
Missiles
Missile unguided
price: 30
A simple rocket-powered projectile filled with explosives.
Missile guided
price: 50, mass 1
A missile that can track down moving targets.
Missile smart
price: 95, mass 1
An advanced and more powerful guided missile.
price: 160, mass 1
Very powerful guided missile.
Thrusters
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.
Modified Thrusters
price: 3000, thrust increased by: 10 %
Better thrusters for your ship.
Optimised Thrusters
price: 6500, thrust increased by: 20 %
Even better thrusters.
Bespoke Thrusters
price: 14000, thrust increased by: 30 %
The best thrusters you can buy.
Miscellaneous Equipment
Any equipment that does not belong into any of the previous categories should be listed here.
Atmospheric shielding
price: 200
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.
Heavy Atmospheric shielding
price: 900
An improved atmospheric shield which provides the ship with more protection against reentry heat.
ECM basic
price: 6000
Electronic Counter Measures System. This system provides basic defense against missile weapons.
ECM advanced
price: 15200
A more sophisticated ECM that provides improved protection against missile weapons.
Radar
price: 680
3D radar projects space body positions relative to itself.
Passenger cabin
price: 1350
Provides space, comfort, entertainment, and life support systems for a single passenger.
Shield generator
price: 2500
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.
Laser cooling booster
price: 380
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)
Cargo life support
price: 700
Necessary to maintain living conditions in the cargo hold.
Autopilot
price: 1400
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.
Target Scanner
price: 900
Gives information on a selected ship.
Advanced target scanner
price: 1200
Gives information on a selected ship, system wide coverage.
Fuel scoop
price: 3500
Allows scooping of hydrogen from the atmosphere of gas giants and stars. Hydrogen scoop for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.
Cargo scoop
price: 3900
Allows scooping of raw ores and cargo canisters.
Multi scoop
price: 12000
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.
Hypercloud analyzer
price: 1500
Scans selected entry or exit hypercloud.
Shield energy booster
price: 10000
Allocates more power to the shield generator, allowing shields to recharge faster.
Hull autorepair
price: 16000
Automatic system that attempts to repair damaged hull using metal alloys
Trade analyzer
price: 400
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.