Difference between revisions of "Ship Equipment"
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− | = | + | |
+ | Please note, this is work in progress, feel free to fill in the blanks. | ||
+ | |||
+ | | ||
+ | |||
+ | = Hyperdrives = | ||
+ | |||
+ | Hyperdrives are required in order to open worm holes, thus travel between star systems. | ||
+ | |||
+ | Their range depends on drive class and ship mass (including cargo). | ||
+ | |||
+ | Travel time and fuel consumption for a given destination are displayed in the sector map screen. | ||
== Standard Drives == | == Standard Drives == | ||
+ | |||
+ | Standard hyperdrives run on hydrogen. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="font-weight: bold | + | |- |
− | ! style="font-weight: bold | + | ! style="font-weight: bold" | Class |
− | ! style="font-weight: bold | + | ! style="font-weight: bold" | Mass |
+ | ! style="font-weight: bold" | Price | ||
|- | |- | ||
| 1 | | 1 | ||
− | | | + | | 2 |
| 700 | | 700 | ||
|- | |- | ||
| 2 | | 2 | ||
− | | | + | | 6 |
− | | | + | | 1,300 |
|- | |- | ||
| 3 | | 3 | ||
− | | | + | | 11 |
− | | | + | | 2,500 |
|- | |- | ||
| 4 | | 4 | ||
− | | | + | | 25 |
− | | | + | | 5,000 |
|- | |- | ||
| 5 | | 5 | ||
− | | | + | | 60 |
− | | | + | | 10,000 |
|- | |- | ||
| 6 | | 6 | ||
− | | | + | | 130 |
− | | | + | | 20,000 |
|- | |- | ||
| 7 | | 7 | ||
− | | | + | | 245 |
− | | | + | | 30,000 |
|- | |- | ||
| 8 | | 8 | ||
− | | | + | | 360 |
− | | | + | | 60,000 |
|- | |- | ||
| 9 | | 9 | ||
− | | | + | | 540 |
− | | | + | | 120,000 |
|} | |} | ||
== Military Drives == | == Military Drives == | ||
+ | |||
+ | Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! style="font-weight: bold" | Class | ||
+ | ! style="font-weight: bold" | Mass | ||
+ | ! style="font-weight: bold" | Price | ||
+ | |- | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 23,000 | ||
+ | |- | ||
+ | | 2 | ||
+ | | 3 | ||
+ | | 47,000 | ||
+ | |- | ||
+ | | 3 | ||
+ | | 5 | ||
+ | | 85,000 | ||
+ | |- | ||
+ | | 4 | ||
+ | | 13 | ||
+ | | 214,000 | ||
+ | |} | ||
= Equipment = | = Equipment = | ||
Line 51: | Line 90: | ||
Equipment that can be bought and fitted to ship. Please help fill in the missing data. | Equipment that can be bought and fitted to ship. Please help fill in the missing data. | ||
− | + | | |
− | + | | |
− | === | + | == Weapons == |
− | |||
− | + | If a weapon is fitted to the front mount, the second purchase will mount it in the rear position, if available. | |
+ | === Pulse Cannons === | ||
− | + | Rapidly firing cannons to repel attacks and protect the ship. | |
− | |||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! style="font-weight: bold" | | ||
+ | ! style="font-weight: bold" | Damage | ||
+ | ! style="font-weight: bold" | Recharge | ||
+ | ! style="font-weight: bold" | Mass | ||
+ | ! style="font-weight: bold" | Price | ||
+ | |- | ||
+ | | 1MW Pulse Cannon | ||
+ | | 1000 | ||
+ | | 0.25 | ||
+ | | 1 | ||
+ | | 600 | ||
+ | |- | ||
+ | | 1MW Dual Pulse Cannons | ||
+ | | 1,000 | ||
+ | | 0.25 | ||
+ | | 4 | ||
+ | | 1,100 | ||
+ | |- | ||
+ | | 2MW Pulse Cannon | ||
+ | | 2,000 | ||
+ | | 0.25 | ||
+ | | 3 | ||
+ | | 1,000 | ||
+ | |- | ||
+ | | 2MW Rapid Pulse Cannon | ||
+ | | 2,000 | ||
+ | | 0.13 | ||
+ | | 7 | ||
+ | | 1,800 | ||
+ | |- | ||
+ | | 4MW Pulse Cannon | ||
+ | | 4,000 | ||
+ | | 0.25 | ||
+ | | 10 | ||
+ | | 2,200 | ||
+ | |- | ||
+ | | 10MW Pulse Cannon | ||
+ | | 10,000 | ||
+ | | 0.25 | ||
+ | | 30 | ||
+ | | 4,900 | ||
+ | |- | ||
+ | | 20MW Rapid Pulse Cannon | ||
+ | | 20,000 | ||
+ | | 0.25 | ||
+ | | 65 | ||
+ | | 12,000 | ||
+ | |} | ||
+ | === Beam Lasers === | ||
− | + | Powerful light beams that can be directed at enemy craft instantly. Watch out for overheating! | |
− | |||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! style="font-weight: bold" | | ||
+ | ! style="font-weight: bold" | Damage | ||
+ | ! style="font-weight: bold" | Recharge | ||
+ | ! style="font-weight: bold" | Mass | ||
+ | ! style="font-weight: bold" | Price | ||
+ | |- | ||
+ | | 1MW Beam Laser | ||
+ | | 1,500 | ||
+ | | 0.25 | ||
+ | | 3 | ||
+ | | 2,400 | ||
+ | |- | ||
+ | | 1MW Dual-Fire Beam Laser | ||
+ | | 1,500 | ||
+ | | 0.5 | ||
+ | | 6 | ||
+ | | 4,800 | ||
+ | |- | ||
+ | | 2MW Rapid-Fire Beam Laser | ||
+ | | 3,000 | ||
+ | | 0.13 | ||
+ | | 7 | ||
+ | | 5,600 | ||
+ | |} | ||
+ | === Plasma Accelerators === | ||
− | + | Devastating weapons that accelerates dangerous plasma particles towards a target. | |
− | |||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! style="font-weight: bold" | | ||
+ | ! style="font-weight: bold" | Damage | ||
+ | ! style="font-weight: bold" | Recharge | ||
+ | ! style="font-weight: bold" | Mass | ||
+ | ! style="font-weight: bold" | Price | ||
+ | |- | ||
+ | | Small Plasma Accelerator | ||
+ | | 50,000 | ||
+ | | 0.3 | ||
+ | | 22 | ||
+ | | 120,000 | ||
+ | |- | ||
+ | | Large Plasma Accelerator | ||
+ | | 100,000 | ||
+ | | 0.3 | ||
+ | | 50 | ||
+ | | 390,000 | ||
+ | |} | ||
+ | === Mining Cannons === | ||
− | + | Mining Cannons are special pulse cannons that have been modified to tear apart mineral rich rocks. | |
− | |||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | ! style="font-weight: bold" | | ||
+ | ! style="font-weight: bold" | Damage | ||
+ | ! style="font-weight: bold" | Recharge | ||
+ | ! style="font-weight: bold" | Mass | ||
+ | ! style="font-weight: bold" | Price | ||
+ | |- | ||
+ | | 5MW Blast-Mining Cannon | ||
+ | | 5,000 | ||
+ | | 1.5 | ||
+ | | 6 | ||
+ | | 3,700 | ||
+ | |- | ||
+ | | 17MW Blast-Mining Cannon | ||
+ | | 17,000 | ||
+ | | 2 | ||
+ | | 10 | ||
+ | | 10,600 | ||
+ | |} | ||
+ | |||
+ | == Missiles == | ||
+ | |||
+ | === Missile unguided === | ||
+ | |||
+ | ''price: 30'' | ||
+ | A simple rocket-powered projectile filled with explosives. | ||
− | === | + | === Missile guided === |
− | |||
− | + | ''price: 50'', ''mass 1'' | |
+ | A missile that can track down moving targets. | ||
− | + | | |
− | |||
− | + | === Missile smart === | |
+ | ''price: 95'', ''mass 1'' | ||
− | + | An advanced and more powerful guided missile. | |
− | |||
− | + | | |
+ | === Missile naval === | ||
− | + | ''price: 160'', ''mass 1'' | |
− | ''price: | ||
− | + | Very powerful guided missile. | |
− | |||
− | |||
− | + | == Thrusters == | |
− | + | You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster. | |
− | === | + | === Modified Thrusters === |
− | |||
− | + | ''price: 3000'', ''thrust increased by: 10 %'' | |
+ | Better thrusters for your ship. | ||
− | === | + | === Optimised Thrusters === |
− | |||
− | + | ''price: 6500'', ''thrust increased by: 20 %'' | |
+ | Even better thrusters. | ||
− | === | + | === Bespoke Thrusters === |
− | |||
− | + | ''price: 14000'', ''thrust increased by: 30 %'' | |
+ | The best thrusters you can buy. | ||
− | === | + | == Miscellaneous Equipment == |
− | |||
− | + | Any equipment that does not belong into any of the previous categories should be listed here. | |
− | + | | |
+ | === Atmospheric shielding === | ||
− | |||
''price: 200'' | ''price: 200'' | ||
− | + | Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat. | |
+ | |||
+ | | ||
+ | |||
+ | |||
+ | === Heavy Atmospheric shielding === | ||
+ | |||
+ | ''price: 900'' | ||
+ | |||
+ | An improved atmospheric shield which provides the ship with more protection against reentry heat. | ||
+ | |||
+ | | ||
+ | === ECM basic === | ||
− | |||
''price: 6000'' | ''price: 6000'' | ||
− | + | Electronic Counter Measures System. This system provides basic defense against missile weapons. | |
+ | |||
+ | | ||
+ | === ECM advanced === | ||
− | |||
''price: 15200'' | ''price: 15200'' | ||
− | + | A more sophisticated ECM that provides improved protection against missile weapons. | |
+ | | ||
+ | |||
+ | | ||
+ | |||
+ | === Radar === | ||
− | |||
''price: 680'' | ''price: 680'' | ||
− | 3D radar projects space body positions relative itself | + | 3D radar projects space body positions relative to itself. |
+ | === Passenger cabin === | ||
− | |||
''price: 1350'' | ''price: 1350'' | ||
− | Provides space for | + | Provides space, comfort, entertainment, and life support systems for a single passenger. |
+ | === Shield generator === | ||
− | |||
''price: 2500'' | ''price: 2500'' | ||
− | + | Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power. | |
+ | === Laser cooling booster === | ||
− | |||
''price: 380'' | ''price: 380'' | ||
− | + | Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1) | |
+ | === Cargo life support === | ||
− | |||
''price: 700'' | ''price: 700'' | ||
− | Necessary to maintain living conditions in cargo hold | + | Necessary to maintain living conditions in the cargo hold. |
+ | === Autopilot === | ||
− | |||
''price: 1400'' | ''price: 1400'' | ||
− | + | Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit. | |
+ | |||
+ | | ||
+ | |||
+ | | ||
+ | === Target Scanner === | ||
− | |||
''price: 900'' | ''price: 900'' | ||
− | Gives | + | Gives information on a selected ship. |
+ | |||
+ | | ||
+ | === Advanced target scanner === | ||
− | |||
''price: 1200'' | ''price: 1200'' | ||
− | Gives | + | Gives information on a selected ship, system wide coverage. |
+ | === Fuel scoop === | ||
− | |||
''price: 3500'' | ''price: 3500'' | ||
− | Allows scooping of hydrogen from the atmosphere of gas giants and stars | + | Allows scooping of hydrogen from the atmosphere of gas giants and stars. [[Hydrogen_scoop|Hydrogen scoop]] for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant. |
+ | |||
+ | === Cargo scoop === | ||
− | |||
''price: 3900'' | ''price: 3900'' | ||
− | + | Allows scooping of raw ores and cargo canisters. | |
+ | |||
+ | === Multi scoop === | ||
+ | ''price: 12000'' | ||
+ | |||
+ | Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass. | ||
+ | |||
+ | === Hypercloud analyzer === | ||
− | |||
''price: 1500'' | ''price: 1500'' | ||
− | Scans selected entry or exit | + | Scans selected entry or exit hypercloud. |
+ | |||
+ | | ||
+ | |||
+ | | ||
+ | === Shield energy booster === | ||
− | |||
''price: 10000'' | ''price: 10000'' | ||
− | + | Allocates more power to the shield generator, allowing shields to recharge faster. | |
+ | |||
+ | | ||
+ | === Hull autorepair === | ||
− | |||
''price: 16000'' | ''price: 16000'' | ||
− | + | Automatic system that attempts to repair damaged hull using metal alloys | |
+ | === Trade analyzer === | ||
− | |||
''price: 400'' | ''price: 400'' | ||
− | + | To find out whether commodities are major or minor imports or exports in a system, you'd normally have to go there. The trade analyzer will provide you with this information over any distance. You will find it in the sector map, the system map and the system overview, right next to the same information about the pilot's current system. It will also state whether trading in a commodity from your current system to the other system can be considered a profitable trade or not. | |
+ | |||
+ | Be aware that the trade computer fully ignores local demand for commodities, so a claimed successful trade might still result in disappointment. | ||
+ | |||
+ | === Orbital scanner XKM-650 === | ||
+ | |||
+ | ''price: 7,500'' | ||
+ | |||
+ | A scanner that will make planetary scans from orbit, for executing cartography missions. | ||
+ | |||
+ | === Orbital scanner XKM-1750 === | ||
+ | |||
+ | ''price: 11,000'' | ||
+ | |||
+ | An improved scanner that will make planetary scans from orbit, for executing cartography missions. | ||
+ | |||
+ | === Surface scanner Nadir-150 === | ||
+ | |||
+ | ''price: 2,950'' | ||
+ | |||
+ | A scanner that will make planetary or lunar surface scans from low altitudes, for executing cartography missions. | ||
+ | |||
+ | === Surface scanner Xeiss-250 === | ||
+ | |||
+ | ''price: 4,000'' | ||
+ | |||
+ | A scanner that will make planetary or lunar surface scans from low altitudes, for executing cartography missions. |
Latest revision as of 17:39, 8 July 2024
Please note, this is work in progress, feel free to fill in the blanks.
Contents
- 1 Hyperdrives
- 2 Equipment
- 2.1 Weapons
- 2.2 Missiles
- 2.3 Thrusters
- 2.4 Miscellaneous Equipment
- 2.4.1 Atmospheric shielding
- 2.4.2 Heavy Atmospheric shielding
- 2.4.3 ECM basic
- 2.4.4 ECM advanced
- 2.4.5 Radar
- 2.4.6 Passenger cabin
- 2.4.7 Shield generator
- 2.4.8 Laser cooling booster
- 2.4.9 Cargo life support
- 2.4.10 Autopilot
- 2.4.11 Target Scanner
- 2.4.12 Advanced target scanner
- 2.4.13 Fuel scoop
- 2.4.14 Cargo scoop
- 2.4.15 Multi scoop
- 2.4.16 Hypercloud analyzer
- 2.4.17 Shield energy booster
- 2.4.18 Hull autorepair
- 2.4.19 Trade analyzer
- 2.4.20 Orbital scanner XKM-650
- 2.4.21 Orbital scanner XKM-1750
- 2.4.22 Surface scanner Nadir-150
- 2.4.23 Surface scanner Xeiss-250
Hyperdrives
Hyperdrives are required in order to open worm holes, thus travel between star systems.
Their range depends on drive class and ship mass (including cargo).
Travel time and fuel consumption for a given destination are displayed in the sector map screen.
Standard Drives
Standard hyperdrives run on hydrogen.
Class | Mass | Price |
---|---|---|
1 | 2 | 700 |
2 | 6 | 1,300 |
3 | 11 | 2,500 |
4 | 25 | 5,000 |
5 | 60 | 10,000 |
6 | 130 | 20,000 |
7 | 245 | 30,000 |
8 | 360 | 60,000 |
9 | 540 | 120,000 |
Military Drives
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.
Class | Mass | Price |
---|---|---|
1 | 1 | 23,000 |
2 | 3 | 47,000 |
3 | 5 | 85,000 |
4 | 13 | 214,000 |
Equipment
Equipment that can be bought and fitted to ship. Please help fill in the missing data.
Weapons
If a weapon is fitted to the front mount, the second purchase will mount it in the rear position, if available.
Pulse Cannons
Rapidly firing cannons to repel attacks and protect the ship.
Damage | Recharge | Mass | Price | |
---|---|---|---|---|
1MW Pulse Cannon | 1000 | 0.25 | 1 | 600 |
1MW Dual Pulse Cannons | 1,000 | 0.25 | 4 | 1,100 |
2MW Pulse Cannon | 2,000 | 0.25 | 3 | 1,000 |
2MW Rapid Pulse Cannon | 2,000 | 0.13 | 7 | 1,800 |
4MW Pulse Cannon | 4,000 | 0.25 | 10 | 2,200 |
10MW Pulse Cannon | 10,000 | 0.25 | 30 | 4,900 |
20MW Rapid Pulse Cannon | 20,000 | 0.25 | 65 | 12,000 |
Beam Lasers
Powerful light beams that can be directed at enemy craft instantly. Watch out for overheating!
Damage | Recharge | Mass | Price | |
---|---|---|---|---|
1MW Beam Laser | 1,500 | 0.25 | 3 | 2,400 |
1MW Dual-Fire Beam Laser | 1,500 | 0.5 | 6 | 4,800 |
2MW Rapid-Fire Beam Laser | 3,000 | 0.13 | 7 | 5,600 |
Plasma Accelerators
Devastating weapons that accelerates dangerous plasma particles towards a target.
Damage | Recharge | Mass | Price | |
---|---|---|---|---|
Small Plasma Accelerator | 50,000 | 0.3 | 22 | 120,000 |
Large Plasma Accelerator | 100,000 | 0.3 | 50 | 390,000 |
Mining Cannons
Mining Cannons are special pulse cannons that have been modified to tear apart mineral rich rocks.
Damage | Recharge | Mass | Price | |
---|---|---|---|---|
5MW Blast-Mining Cannon | 5,000 | 1.5 | 6 | 3,700 |
17MW Blast-Mining Cannon | 17,000 | 2 | 10 | 10,600 |
Missiles
Missile unguided
price: 30
A simple rocket-powered projectile filled with explosives.
Missile guided
price: 50, mass 1
A missile that can track down moving targets.
Missile smart
price: 95, mass 1
An advanced and more powerful guided missile.
price: 160, mass 1
Very powerful guided missile.
Thrusters
You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.
Modified Thrusters
price: 3000, thrust increased by: 10 %
Better thrusters for your ship.
Optimised Thrusters
price: 6500, thrust increased by: 20 %
Even better thrusters.
Bespoke Thrusters
price: 14000, thrust increased by: 30 %
The best thrusters you can buy.
Miscellaneous Equipment
Any equipment that does not belong into any of the previous categories should be listed here.
Atmospheric shielding
price: 200
Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.
Heavy Atmospheric shielding
price: 900
An improved atmospheric shield which provides the ship with more protection against reentry heat.
ECM basic
price: 6000
Electronic Counter Measures System. This system provides basic defense against missile weapons.
ECM advanced
price: 15200
A more sophisticated ECM that provides improved protection against missile weapons.
Radar
price: 680
3D radar projects space body positions relative to itself.
Passenger cabin
price: 1350
Provides space, comfort, entertainment, and life support systems for a single passenger.
Shield generator
price: 2500
Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.
Laser cooling booster
price: 380
Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)
Cargo life support
price: 700
Necessary to maintain living conditions in the cargo hold.
Autopilot
price: 1400
Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.
Target Scanner
price: 900
Gives information on a selected ship.
Advanced target scanner
price: 1200
Gives information on a selected ship, system wide coverage.
Fuel scoop
price: 3500
Allows scooping of hydrogen from the atmosphere of gas giants and stars. Hydrogen scoop for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.
Cargo scoop
price: 3900
Allows scooping of raw ores and cargo canisters.
Multi scoop
price: 12000
Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.
Hypercloud analyzer
price: 1500
Scans selected entry or exit hypercloud.
Shield energy booster
price: 10000
Allocates more power to the shield generator, allowing shields to recharge faster.
Hull autorepair
price: 16000
Automatic system that attempts to repair damaged hull using metal alloys
Trade analyzer
price: 400
To find out whether commodities are major or minor imports or exports in a system, you'd normally have to go there. The trade analyzer will provide you with this information over any distance. You will find it in the sector map, the system map and the system overview, right next to the same information about the pilot's current system. It will also state whether trading in a commodity from your current system to the other system can be considered a profitable trade or not.
Be aware that the trade computer fully ignores local demand for commodities, so a claimed successful trade might still result in disappointment.
Orbital scanner XKM-650
price: 7,500
A scanner that will make planetary scans from orbit, for executing cartography missions.
Orbital scanner XKM-1750
price: 11,000
An improved scanner that will make planetary scans from orbit, for executing cartography missions.
Surface scanner Nadir-150
price: 2,950
A scanner that will make planetary or lunar surface scans from low altitudes, for executing cartography missions.
Surface scanner Xeiss-250
price: 4,000
A scanner that will make planetary or lunar surface scans from low altitudes, for executing cartography missions.