Difference between revisions of "Ship Equipment"
m (→Passenger cabin) |
(→changed title to fit content more appropriately; reworded rechargeTime) |
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− | == | + | == Weapons == |
If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available. | If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available. | ||
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=== 1MW Pulse cannon === | === 1MW Pulse cannon === | ||
− | ''price: 600'', ''mass: 1'', ''damage: 1000'', '' | + | ''price: 600'', ''mass: 1'', ''damage: 1000'', ''recharge time: 0.25'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== 1MW Dual pulse cannon === | === 1MW Dual pulse cannon === | ||
− | ''price: 1100'', ''mass: 4'', ''damage: 1000'', '' | + | ''price: 1100'', ''mass: 4'', ''damage: 1000'', ''recharge time: 0.25'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== 2MW Pulse cannon === | === 2MW Pulse cannon === | ||
− | ''price: 1000'', ''mass: 3'', ''damage: 2000'', '' | + | ''price: 1000'', ''mass: 3'', ''damage: 2000'', ''recharge time: 0.25'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== 2MW Rapid pulse cannon === | === 2MW Rapid pulse cannon === | ||
− | ''price: 1800'', ''mass: 7'', ''damage: 2000'', '' | + | ''price: 1800'', ''mass: 7'', ''damage: 2000'', ''recharge time: 0.13'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== 4MW Pulse cannon === | === 4MW Pulse cannon === | ||
− | ''price: 2200'', ''mass: 10'', ''damage: 4000'', '' | + | ''price: 2200'', ''mass: 10'', ''damage: 4000'', ''recharge time: 0.25'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== 10MW Pulse cannon === | === 10MW Pulse cannon === | ||
− | ''price: 4900'', ''mass: 30'', ''damage: 10000'', '' | + | ''price: 4900'', ''mass: 30'', ''damage: 10000'', ''recharge time: 0.25'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== 20MW Pulse cannon === | === 20MW Pulse cannon === | ||
− | ''price: 12000'', ''mass: 65'', ''damage: 20000'', '' | + | ''price: 12000'', ''mass: 65'', ''damage: 20000'', ''recharge time: 0.25'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== 17MW blast-mining cannon === | === 17MW blast-mining cannon === | ||
− | ''price: 10600'', ''mass: 10'', ''damage: 17000'', '' | + | ''price: 10600'', ''mass: 10'', ''damage: 17000'', ''recharge time: 2'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== Small plasma accelerator === | === Small plasma accelerator === | ||
− | ''price: 120000'', ''mass: 22'', ''damage: 50000'', '' | + | ''price: 120000'', ''mass: 22'', ''damage: 50000'', ''recharge time: 0.3'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
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=== Large plasma accelerator === | === Large plasma accelerator === | ||
− | ''price: 390000'', ''mass: 50'', ''damage: 100000'', '' | + | ''price: 390000'', ''mass: 50'', ''damage: 100000'', ''recharge time: 0.3'' |
(a short descriptive text, to be used in game some day) | (a short descriptive text, to be used in game some day) | ||
− | |||
− | |||
== Missiles == | == Missiles == |
Revision as of 05:01, 13 February 2015
Please note, this is work in progress, feel free to fill in the blanks.
Contents
- 1 Hyperdirves
- 2 Equipment
- 2.1 Weapons
- 2.2 Missiles
- 2.3 Miscellaneous Equipment
- 2.3.1 Atmospheric shielding
- 2.3.2 ECM basic
- 2.3.3 ECM advanced
- 2.3.4 Scanner
- 2.3.5 Passenger cabin
- 2.3.6 Shield generator
- 2.3.7 Laser cooling booster
- 2.3.8 Cargo life support
- 2.3.9 Autopilot
- 2.3.10 Radar mapper
- 2.3.11 Advanced radar mapper
- 2.3.12 Fuel scoop
- 2.3.13 Cargo scoop
- 2.3.14 Hypercloud analyzer
- 2.3.15 Shield energy booster
- 2.3.16 Hull autorepair
- 2.3.17 Trade analyzer
Hyperdirves
Hyperdrives are needed to open worm holes between stars systems.
Standard Drives
Standard hyperdrives run on hydrogen.
Class | Mass | Price |
---|---|---|
1 | 4 | 700 |
2 | 10 | 1300 |
3 | 20 | 2500 |
4 | 40 | 5000 |
5 | 120 | 10000 |
6 | 225 | 20000 |
7 | 400 | 30000 |
8 | 580 | 60000 |
9 | 740 | 120000 |
Military Drives
Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.
Class | Mass | Price |
---|---|---|
1 | 3 | 23000 |
2 | 8 | 47000 |
3 | 16 | 85000 |
4 | 30 | 214000 |
Equipment
Equipment that can be bought and fitted to ship. Please help fill in the missing data.
Weapons
If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.
1MW Pulse cannon
price: 600, mass: 1, damage: 1000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
1MW Dual pulse cannon
price: 1100, mass: 4, damage: 1000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
2MW Pulse cannon
price: 1000, mass: 3, damage: 2000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
2MW Rapid pulse cannon
price: 1800, mass: 7, damage: 2000, recharge time: 0.13
(a short descriptive text, to be used in game some day)
4MW Pulse cannon
price: 2200, mass: 10, damage: 4000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
10MW Pulse cannon
price: 4900, mass: 30, damage: 10000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
20MW Pulse cannon
price: 12000, mass: 65, damage: 20000, recharge time: 0.25
(a short descriptive text, to be used in game some day)
17MW blast-mining cannon
price: 10600, mass: 10, damage: 17000, recharge time: 2
(a short descriptive text, to be used in game some day)
Small plasma accelerator
price: 120000, mass: 22, damage: 50000, recharge time: 0.3
(a short descriptive text, to be used in game some day)
Large plasma accelerator
price: 390000, mass: 50, damage: 100000, recharge time: 0.3
(a short descriptive text, to be used in game some day)
Missiles
Missile unguided
price: 30
(a short descriptive text, to be used in game some day)
Missile guided
price: 50, mass 1
(a short descriptive text, to be used in game some day)
Missile smart
price: 95, mass 1
(a short descriptive text, to be used in game some day)
price: 160, mass 1
(a short descriptive text, to be used in game some day)
Miscellaneous Equipment
Atmospheric shielding
price: 200
(a short descriptive text, to be used in game some day)
ECM basic
price: 6000
Electronic Counter Measures System. This system provides basic defense against missile weapons.
ECM advanced
price: 15200
A more sophisticated ECM that provides improved protection against missile weapons.
Scanner
price: 680
3D radar projects space body positions relative to itself.
Passenger cabin
price: 1350
Provides space, comfort, entertainment, and life support systems for a single passenger.
Shield generator
price: 2500
(a short descriptive text, to be used in game some day)
Laser cooling booster
price: 380
(a short descriptive text, to be used in game some day)
Cargo life support
price: 700
Necessary to maintain living conditions in cargo hold.
Autopilot
price: 1400
(a short descriptive text, to be used in game some day)
Radar mapper
price: 900
Gives information on a selected ship.
Advanced radar mapper
price: 1200
Gives information on a selected ship, system wide coverage.
Fuel scoop
price: 3500
Allows scooping of hydrogen from the atmosphere of gas giants and stars. Hydrogen scoop for more information on usage.
Cargo scoop
price: 3900
Retrieves jettisoned cargo.
Hypercloud analyzer
price: 1500
Scans selected entry or exit hypercloud.
Shield energy booster
price: 10000
(a short descriptive text, to be used in game some day)
Hull autorepair
price: 16000
(a short descriptive text, to be used in game some day)
Trade analyzer
price: 400
Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.