Ship Equipment

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Please note, this is work in progress, feel free to fill in the blanks.


Hyperdrives

Hyperdrives are required in order to open worm holes, thus travel between star systems.

Their range depend on drive class and on ship mass (including cargo).

Travel time and fuel consumption for a given destination are displayed in the sector map screen.


Standard Drives

Standard hyperdrives run on hydrogen.

Class Mass Price
1 4 700
2 10 1,300
3 20 2,500
4 40 5,000
5 120 10,000
6 225 20,000
7 400 30,000
8 580 60,000
9 740 120,000

Military Drives

Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.

Class Mass Price
1 3 23,000
2 8 47,000
3 16 85,000
4 30 214,000

Equipment

Equipment that can be bought and fitted to ship. Please help fill in the missing data.


Weapons

If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.



1MW Pulse cannon

price: 600, mass: 1, damage: 1000, recharge time: 0.25

A simple laser weapon to repel attackers and protect the ship.

1MW Dual pulse cannon

price: 1100, mass: 4, damage: 1000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


2MW Pulse cannon

price: 1000, mass: 3, damage: 2000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


2MW Rapid pulse cannon

price: 1800, mass: 7, damage: 2000, recharge time: 0.13

(a short descriptive text, to be used in game some day)


4MW Pulse cannon

price: 2200, mass: 10, damage: 4000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


10MW Pulse cannon

price: 4900, mass: 30, damage: 10000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


20MW Pulse cannon

price: 12000, mass: 65, damage: 20000, recharge time: 0.25

(a short descriptive text, to be used in game some day)


17MW blast-mining cannon

price: 10600, mass: 10, damage: 17000, recharge time: 2

(a short descriptive text, to be used in game some day)


Small plasma accelerator

price: 120000, mass: 22, damage: 50000, recharge time: 0.3

(a short descriptive text, to be used in game some day)


Large plasma accelerator

price: 390000, mass: 50, damage: 100000, recharge time: 0.3

(a short descriptive text, to be used in game some day)

Missiles

Missile unguided

price: 30

A simple rocket-powered projectile filled with with explosives.


Missile guided

price: 50, mass 1

A missile that can track down moving targets.


Missile smart

price: 95, mass 1

An advanced and more powerful guided missile.


Missile naval

price: 160, mass 1

Very powerful guided missile.

Miscellaneous Equipment

Any equipment that does not belong into any of the previous categories should be listed here.


Atmospheric shielding

price: 200

Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.


ECM basic

price: 6000

Electronic Counter Measures System. This system provides basic defense against missile weapons.


ECM advanced

price: 15200

A more sophisticated ECM that provides improved protection against missile weapons.


Scanner

price: 680

3D radar projects space body positions relative to itself.


Passenger cabin

price: 1350

Provides space, comfort, entertainment, and life support systems for a single passenger.

Shield generator

price: 2500

Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.

Laser cooling booster

price: 380

Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)

Cargo life support

price: 700

Necessary to maintain living conditions in the cargo hold.

Autopilot

price: 1400

Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.



Target Scanner

price: 900

Gives information on a selected ship.


Advanced target scanner

price: 1200

Gives information on a selected ship, system wide coverage.

Fuel scoop

price: 3500

Allows scooping of hydrogen from the atmosphere of gas giants and stars. Hydrogen scoop for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.

Cargo scoop

price: 3900

Retrieves jettisoned cargo.

Multi scoop

price: 12000

Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.

Hypercloud analyzer

price: 1500

Scans selected entry or exit hypercloud.



Shield energy booster

price: 10000

Allocates more power to the shield generator, allowing shields to recharge faster.

Hull autorepair

price: 16000

(a short descriptive text, to be used in game some day)


Trade analyzer

price: 400

Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.