A list of models that we have/want/need in the core game.
Ships
Type !Purpose !Ship !Status
|
Shuttle |
Small shuttlecraft for in-system trips, package deliveries, etc. Not hyperspace-capable. |
ip_shuttle |
Needs to be replaced or converted from LMR
|
Starter |
Small multirole craft, capable of hyperspace and atmospheric flight. |
eagle_lrf |
Needs to be replaced or converted from LMR
|
Medium |
Medium/large multirole craft, for cargo runs, exploration, etc. |
lanner |
Being converted from LMR. #1957
|
Freighter |
Large hyperspace-capable cargo ship |
caribou? hammerhead? |
Needs to be replaced or converted from LMR
|
Classic |
Medium single-person fighter craft, resembling the class Cobra III, for the Lave start point. |
cobra_mk3 |
Needs to be replaced. test_cobra may be a good starting point
|
Fighter |
Small, fast short-range fighter, not hyperspace-capable. For use by police/pirates. |
talon? |
Needs to be replaced or converted from LMR
|
Bulk |
Enormous supply ship, for positioning near stations (and later convoys etc). Non-playable |
lrc, lynx |
Needs to be replaced or converted from LMR
|
Stations
Surface and spacestations.
Generic orbital |
Ring-type space station with internal docking space for four ships.
|
Generic surface |
Open-air surface station with four 100x100m landing pads
|
Not Coriolis |
Resembling the classic Coriolis station, For the Lave retro starting point
|
Buildings
Others
Cargo container |
A generic container, should be well visible
|
Gun |
Ship weapon model, used for all types for now
|
Missile launcher |
Weapon model attached to ships that carry missiles
|
Missile |
Fired missile model, used for all types
|