Ship Equipment
Contents
- 1 Equipment
- 1.1 Lasers
- 1.2 Missiles
- 1.3 Misc.
- 1.3.1 Atmospheric shielding
- 1.3.2 Ecm basic
- 1.3.3 Ecm advanced
- 1.3.4 Scanner
- 1.3.5 Passenger cabin
- 1.3.6 Shield generator
- 1.3.7 Laser cooling booster
- 1.3.8 Cargo life support
- 1.3.9 Autopilot
- 1.3.10 Radar mapper
- 1.3.11 Advanced radar mapper
- 1.3.12 Fuel scoop
- 1.3.13 Cargo scoop
- 1.3.14 Hypercloud analyzer
- 1.3.15 Shield energy booster
- 1.3.16 Hull autorepair
- 1.3.17 Trade analyzer
Equipment
Equipment that can be bought and fitted to ship. Please help fill in the missing data.
Lasers
If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.
1MW Pulse cannon
price=600, mass=1, damage=1000, rechargeTime=0.25
(a short descriptive text, to be used in game some day)
1MW Dual pulse cannon
price=1100, mass=4, damage=1000, rechargeTime=0.25
(a short descriptive text, to be used in game some day)
2MW Pulse cannon
price=1000, mass=3, damage=2000, rechargeTime=0.25
(a short descriptive text, to be used in game some day)
2MW Rapid pulse cannon
price=1800, mass=7, damage=2000, rechargeTime=0.13
(a short descriptive text, to be used in game some day)
4MW Pulse cannon
price=2200, mass=10, damage=4000, rechargeTime=0.25
(a short descriptive text, to be used in game some day)
10MW Pulse cannon
price=4900, mass=30, damage=10000, rechargeTime=0.25
(a short descriptive text, to be used in game some day)
20MW Pulse cannon
price=12000, mass=65, damage=20000, rechargeTime=0.25
(a short descriptive text, to be used in game some day)
17MW blast-mining cannon
price=10600, mass=10, damage=17000, rechargeTime=2
(a short descriptive text, to be used in game some day)
Small plasma accelerator
price=120000, mass=22, damage=50000, rechargeTime=0.3
(a short descriptive text, to be used in game some day)
Large plasma accelerator
price=390000, mass=50, damage=100000, rechargeTime=0.3
(a short descriptive text, to be used in game some day)
Missiles
Missile unguided
price 30
(a short descriptive text, to be used in game some day)
Missile guided
price 50, mass 1
(a short descriptive text, to be used in game some day)
Missile smart
price 95, mass 1
(a short descriptive text, to be used in game some day)
price 160, mass 1
(a short descriptive text, to be used in game some day)
Misc.
Atmospheric shielding
price 200
(a short descriptive text, to be used in game some day)
Ecm basic
price 6000
(a short descriptive text, to be used in game some day)
Ecm advanced
price 15200
(a short descriptive text, to be used in game some day)
Scanner
price 680
3D radar projects space body positions relative itself
Passenger cabin
price 1350
Provides space for one passenger
Shield generator
price 2500
(a short descriptive text, to be used in game some day)
Laser cooling booster
price 380
(a short descriptive text, to be used in game some day)
Cargo life support
price 700
Necessary to maintain living conditions in cargo hold
Autopilot
price 1400
(a short descriptive text, to be used in game some day)
Radar mapper
price 900
Gives info on selected ship
Advanced radar mapper
price 1200
Gives info on selected ship, system wide coverage
Fuel scoop
price 3500
Allows scooping of hydrogen from the atmosphere of gas giants and stars
Cargo scoop
price 3900
Retrieves jettisoned cargo
Hypercloud analyzer
price 1500
Scans selected entry or exit hyper cloud.
Shield energy booster
price 10000
(a short descriptive text, to be used in game some day)
Hull autorepair
price 16000
(a short descriptive text, to be used in game some day)
Trade analyzer
price 400
Shows under economic info tab the most profitable commodities to trade between current and selected system