Ship Equipment

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Revision as of 12:44, 29 November 2014 by Impaktor (talk | contribs) (Military Drives)
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Hyperdirves

Standard Drives

Class Mass Price
1 4 700
2 10 1300
3 20 2500
4 40 5000
5 120 10000
6 225 20000
7 400 30000
8 580 60000
9 740 120000

Military Drives

Class Mass Price
1 3 23000
2 8 47000
3 16 85000
4 30 214000

Equipment

Equipment that can be bought and fitted to ship. Please help fill in the missing data.

Lasers

If a laser is fitted to the front mount, the second purchase will mount it in the rear position, if available.


1MW Pulse cannon

price: 600, mass: 1, damage: 1000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


1MW Dual pulse cannon

price: 1100, mass: 4, damage: 1000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


2MW Pulse cannon

price: 1000, mass: 3, damage: 2000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


2MW Rapid pulse cannon

price: 1800, mass: 7, damage: 2000, rechargeTime: 0.13

(a short descriptive text, to be used in game some day)


4MW Pulse cannon

price: 2200, mass: 10, damage: 4000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


10MW Pulse cannon

price: 4900, mass: 30, damage: 10000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


20MW Pulse cannon

price: 12000, mass: 65, damage: 20000, rechargeTime: 0.25

(a short descriptive text, to be used in game some day)


17MW blast-mining cannon

price: 10600, mass: 10, damage: 17000, rechargeTime: 2

(a short descriptive text, to be used in game some day)


Small plasma accelerator

price: 120000, mass: 22, damage: 50000, rechargeTime: 0.3

(a short descriptive text, to be used in game some day)


Large plasma accelerator

price: 390000, mass: 50, damage: 100000, rechargeTime: 0.3

(a short descriptive text, to be used in game some day)

Missiles

Missile unguided

price: 30

(a short descriptive text, to be used in game some day)


Missile guided

price: 50, mass 1

(a short descriptive text, to be used in game some day)


Missile smart

price: 95, mass 1

(a short descriptive text, to be used in game some day)


Missile naval

price: 160, mass 1

(a short descriptive text, to be used in game some day)

Misc.

Atmospheric shielding

price: 200

(a short descriptive text, to be used in game some day)


Ecm basic

price: 6000

(a short descriptive text, to be used in game some day)


Ecm advanced

price: 15200

(a short descriptive text, to be used in game some day)


Scanner

price: 680

3D radar projects space body positions relative itself


Passenger cabin

price: 1350

Provides space for one passenger


Shield generator

price: 2500

(a short descriptive text, to be used in game some day)


Laser cooling booster

price: 380

(a short descriptive text, to be used in game some day)


Cargo life support

price: 700

Necessary to maintain living conditions in cargo hold


Autopilot

price: 1400

(a short descriptive text, to be used in game some day)


Radar mapper

price: 900

Gives info on selected ship


Advanced radar mapper

price: 1200

Gives info on selected ship, system wide coverage


Fuel scoop

price: 3500

Allows scooping of hydrogen from the atmosphere of gas giants and stars


Cargo scoop

price: 3900

Retrieves jettisoned cargo


Hypercloud analyzer

price: 1500

Scans selected entry or exit hyper cloud.


Shield energy booster

price: 10000

(a short descriptive text, to be used in game some day)


Hull autorepair

price: 16000

(a short descriptive text, to be used in game some day)


Trade analyzer

price: 400

Shows under economic info tab the most profitable commodities to trade between current and selected system