Engine Overview

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This page details the inner workings of the game's engine, and various high-level looks at the gameplay systems.


For information about the game's rendering system, see Fluffyfreak's post.


The engine's input system, as seen from application code.

TODO: details on input, including binding axes / actions, reading input, and how to add a new input method

Lua Engine

TODO: describe the state of the lua runtime, including sandboxing, core imports, and binding your code to Lua.

Models and Textures

TODO: merge the engine-specific parts of the wiki here, provide a technical overview of the scenegraph system.


A ship, as represented in code.

TODO: information about how a ship (should) work, describe the damage model, the equipment model, the hardpoint system, etc.