This page details the inner workings of the game's engine, and various high-level looks at the gameplay systems.
For information about the game's rendering system, see Fluffyfreak's post.
TODO: details on input, including binding axes / actions, reading input, and how to add a new input method
TODO: describe the state of the lua runtime, including sandboxing, core imports, and binding your code to Lua.
Models and Textures
TODO: merge the engine-specific parts of the wiki here, provide a technical overview of the scenegraph system.
TODO: information about how a ship (should) work, describe the damage model, the equipment model, the hardpoint system, etc.