Ship Equipment

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Please note, this is work in progress, feel free to fill in the blanks.

 

Hyperdrives

Hyperdrives are required in order to open worm holes, thus travel between star systems.

Their range depend on drive class and on ship mass (including cargo).

Travel time and fuel consumption for a given destination are displayed in the sector map screen.

 

Standard Drives

Standard hyperdrives run on hydrogen.

Class Mass Price
1 4 700
2 10 1,300
3 20 2,500
4 40 5,000
5 120 10,000
6 225 20,000
7 400 30,000
8 580 60,000
9 740 120,000

Military Drives

Military drives are smaller than standard drives, but require military fuel. The drive converts the fuel to radioactive waste.

Class Mass Price
1 3 23,000
2 8 47,000
3 16 85,000
4 30 214,000

Equipment

Equipment that can be bought and fitted to ship. Please help fill in the missing data.

 

 


Weapons

If a cannon is fitted to the front mount, the second purchase will mount it in the rear position, if available.

 

1MW Pulse cannon

price: 600, mass: 1, damage: 1000, recharge time: 0.25

A simple, lightweight cannon to repel attackers and protect the ship.

 

1MW Dual pulse cannon

price: 1100, mass: 4, damage: 1000, recharge time: 0.25

Two pulse cannons to double the firepower and hit targets with ease.

 

2MW Pulse cannon

price: 1000, mass: 3, damage: 2000, recharge time: 0.25

A slightly more powerful, yet lightweight pulse cannon.

 

2MW Rapid pulse cannon

price: 1800, mass: 7, damage: 2000, recharge time: 0.13

A rapid firing pulse cannon that deals more damage per second.

 

4MW Pulse cannon

price: 2200, mass: 10, damage: 4000, recharge time: 0.25

A powerful pulse cannon.

 

10MW Pulse cannon

price: 4900, mass: 30, damage: 10000, recharge time: 0.25

A very powerful pulse cannon.

 

20MW Pulse cannon

price: 12000, mass: 65, damage: 20000, recharge time: 0.25

Incredibly powerful pulse cannon that can outright penetrate weak shields.

 

17MW blast-mining cannon

price: 10600, mass: 10, damage: 17000, recharge time: 2

A special pulse cannon modified to tear apart mineral-rich rocks.

 

Small plasma accelerator

price: 120000, mass: 22, damage: 50000, recharge time: 0.3

A devastating weapon that accelerates dangerous plasma particles towards target.

 

Large plasma accelerator

price: 390000, mass: 50, damage: 100000, recharge time: 0.3

Incredibly devastating weapon that accelerates deadly plasma particles towards target.

Missiles

Missile unguided

price: 30

A simple rocket-powered projectile filled with explosives.

Missile guided

price: 50, mass 1

A missile that can track down moving targets.

 

Missile smart

price: 95, mass 1

An advanced and more powerful guided missile.

 

Missile naval

price: 160, mass 1

Very powerful guided missile.


Thrusters

You can buy new thrusters to increase the overall thrust of your ship, thus it's maneuverability. They replace the standard thrusters and don't need any additional cargo space. These thrusters do not change deltav, they just improve acceleration, so they don't really make long travels much faster.

Modified Thrusters

price: 3000, thrust increased by: 10 %

Better thrusters for your ship.

Optimised Thrusters

price: 6500, thrust increased by: 20 %

Even better thrusters.

Bespoke Thrusters

price: 14000, thrust increased by: 30 %

The best thrusters you can buy.

Miscellaneous Equipment

Any equipment that does not belong into any of the previous categories should be listed here.

 

Atmospheric shielding

price: 200

Allows ship to go much faster in an atmosphere without burning up, by protecting it from reentry heat.

 


Heavy Atmospheric shielding

price: 900

An improved atmospheric shield which provides the ship with more protection against reentry heat.

 

ECM basic

price: 6000

Electronic Counter Measures System. This system provides basic defense against missile weapons.

 

ECM advanced

price: 15200

A more sophisticated ECM that provides improved protection against missile weapons.

 

 

Radar

price: 680

3D radar projects space body positions relative to itself.

Passenger cabin

price: 1350

Provides space, comfort, entertainment, and life support systems for a single passenger.

Shield generator

price: 2500

Projects a protective screen around your ship, which can take a certain amount of damage before collapsing. It recharges slowly over time. You can mount several Shield Generator to increase its power.

Laser cooling booster

price: 380

Speeds up the cooling of cannons, so continuous firing can be maintained longer. (Maximum of 1)

Cargo life support

price: 700

Necessary to maintain living conditions in the cargo hold.

Autopilot

price: 1400

Computer system that can automatically control your ship. It can reach targets on its own, dock, or achieve orbit.

 

 

Target Scanner

price: 900

Gives information on a selected ship.

 

Advanced target scanner

price: 1200

Gives information on a selected ship, system wide coverage.

Fuel scoop

price: 3500

Allows scooping of hydrogen from the atmosphere of gas giants and stars. Hydrogen scoop for more information on usage. Can be used to replenish hyperdrive fuel and thruster propellant.


Cargo scoop

price: 3900

Allows scooping of raw ores and cargo canisters.

Multi scoop

price: 12000

Half cargo scoop, half fuel scoop. Less efficient than either, but more efficient equipment mass.

Hypercloud analyzer

price: 1500

Scans selected entry or exit hypercloud.

 

 

Shield energy booster

price: 10000

Allocates more power to the shield generator, allowing shields to recharge faster.

 

Hull autorepair

price: 16000

Automatic system that attempts to repair damaged hull using metal alloys

Trade analyzer

price: 400

Shows under the economic information tab the most profitable commodities to trade between the current and the selected system.