Modeling, Texturing, Graphics Design
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Contents
1
General Information
2
Asset Creation
2.1
Modeling
2.1.1
Blender
2.1.2
3DS Max
2.2
Texturing
2.2.1
GIMP
General Information
Visual Style guide
Making your first ship
Creating Ships and Stations
Modelling stations
Asset Creation
Modeling
Model system
Model viewer
Transitioning to the new model system
Model QA Checklist
Optimising geometry
Blender
Blender Tips
UV coordinates in Blender
Asteroids and rocks in Blender
Scripting Blender
Blender
3DS Max
Texturing
Textures
Transparency
GIMP
GIMP Tips
Cutaway panels in GIMP
GIMP
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Discussion
Variants
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