Difference between revisions of "Modeling, Texturing, Graphics Design"
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m (Adding the debug flags page.) |
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=Asset Creation= | =Asset Creation= | ||
| − | ==Modeling== | + | == Modeling == |
| − | * [[Model system]] | + | |
| − | * [[Ship.json for setting up ship properties]] | + | *[[Model_system|Model system]] |
| − | * [http://pioneerspacesim.net/forum/viewtopic.php?f=3&t=38&#p2352 Ship stat planner calculator addon for Blender] | + | *[[Model_debug_flags|Model debug flags]] for in-game checking. |
| − | * [[Model viewer]] | + | *[[Ship.json_for_setting_up_ship_properties|Ship.json for setting up ship properties]] |
| − | * [[Transitioning to the new model system]] | + | *[http://pioneerspacesim.net/forum/viewtopic.php?f=3&t=38&#p2352 Ship stat planner calculator addon for Blender] |
| − | * [[Model QA Checklist]] | + | *[[Model_viewer|Model viewer]] |
| − | * [[Optimising geometry]] | + | *[[Transitioning_to_the_new_model_system|Transitioning to the new model system]] |
| − | * [[LOD-ing tips]] | + | *[[Model_QA_Checklist|Model QA Checklist]] |
| − | ===Blender=== | + | *[[Optimising_geometry|Optimising geometry]] |
| − | * [[Blender Tips]] | + | *[[LOD-ing_tips|LOD-ing tips]] |
| − | * [[UV coordinates in Blender]] | + | |
| − | * [[Asteroids and rocks in Blender]] | + | === Blender === |
| − | * [[Scripting Blender]] | + | |
| − | * [[:Category:Blender|Blender]] | + | *[[Blender_Tips|Blender Tips]] |
| − | ===[[3DS Max]]=== | + | *[[UV_coordinates_in_Blender|UV coordinates in Blender]] |
| + | *[[Asteroids_and_rocks_in_Blender|Asteroids and rocks in Blender]] | ||
| + | *[[Scripting_Blender|Scripting Blender]] | ||
| + | *[[:Category:Blender|Blender]] | ||
| + | |||
| + | === [[3DS_Max|3DS Max]] === | ||
==Texturing== | ==Texturing== | ||
Revision as of 19:23, 27 December 2016
Assets already made, or work in progress can be found in the Asset List
Contents
General Information
- Visual Style guide
- Asset List
- Making your first ship
- Making your first ship from scratch
- Creating Ships and Stations
- Modelling stations
Asset Creation
Modeling
- Model system
- Model debug flags for in-game checking.
- Ship.json for setting up ship properties
- Ship stat planner calculator addon for Blender
- Model viewer
- Transitioning to the new model system
- Model QA Checklist
- Optimising geometry
- LOD-ing tips